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#1 |
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Godfather
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: England
Posts: 5,264
Reputation: 748
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Chatbubbles aren't affected by LOS. Please implement this.
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#2 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Vatican City
Posts: 528
Reputation: 37
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+1 that would be great.
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#3 |
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Huge Clucker
![]() ![]() ![]() Join Date: Nov 2007
Posts: 277
Reputation: 51
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+1, even though a chat bubble can easily be created by using 3d text labels, adding the param to SetPlayerChatBubble is useful
Last edited by Whitetiger; 09/03/2012 at 11:47 PM. |
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#4 |
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Godfather
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: England
Posts: 5,264
Reputation: 748
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Actually, attached 3d text labels don't move up as you get further away like nametags do, so they end up over-lapping.
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