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#1 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2011
Location: England, felixstowe
Posts: 1,413
Reputation: 106
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hi sa-mp community this is a very silly question but i have forgotten something
if i want to add a class like this: AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); wich set of numbers is the weapon they spawn with and its amo? |
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#2 |
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Banned
![]() Join Date: Nov 2009
Location: London, England
Posts: 1,199
Reputation: 73
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http://wiki.sa-mp.com/wiki/AddPlayerClass
pawn Code:
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#3 |
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Big Clucker
![]() ![]() Join Date: Nov 2010
Location: Finland
Posts: 169
Reputation: 3
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First number is skin ID, next 6 are the ones you use for coordinates
I suggest you to give weapons with GivePlayerWeapon^^ Anyways read samp wiki |
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#4 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2011
Location: England, felixstowe
Posts: 1,413
Reputation: 106
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ok just to make sure if i wanted to make it with swat skin and minigun with 500amo it would look like this?
AddPlayerClass(285,1759.0189,-1898.1260,13.5622,38,500,266.4503,-1,-1,-1,-1,-1,-1); |
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#5 |
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Banned
![]() Join Date: Nov 2009
Location: London, England
Posts: 1,199
Reputation: 73
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No, it wouldn't.
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#6 |
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Banned
![]() Join Date: Mar 2012
Posts: 225
Reputation: 23
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you better make
public OnPlayerSpawn |
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