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Old 14/04/2012, 05:27 PM   #1
Unknown1195
Big Clucker
 
Join Date: Nov 2011
Posts: 77
Reputation: 13
Default Hospital Interior

About:

Hello there guys I have been scripting for a while and I found some old maps of mine that I made. These where all used in my Role-play servers. The are fun and I had a lot of good Role-Play experience in them. Hope you like my first sa-mp forum release.

Information


1. It is located some where in the air, you can change the Virtual-World if don't want other players to hit it with a plane or some thing, so that's not a problem.

2. It took me around 2hours to map this.

3. This all objects are placed perfect, and there is nothing like frames hanging in the middle of no where.

CO-Ordinate


Entrance Co-Ordinate is:
Code:
1551.6442, 1173.5507, 1043.6624
In return:


All I want in return is +rep if you like it and going to use it. It wouldn't take long as it took me to map this map for sure Enjoy.

Map:


Code:
        CreateObject(14784,1357.89038086,1827.78442383,1022.68817139,0.00000000,0.00000000,0.00000000); //object(genint_warehs) (1)
	CreateObject(14595,1584.78723145,1173.53894043,1045.66186523,0.00000000,0.00000000,0.00000000); //object(paperchase02) (1)
	CreateObject(5708,1512.37500000,1159.26647949,1051.62329102,0.00000000,0.00000000,0.00000000); //object(hospital_law) (1)
	CreateObject(2166,1590.53857422,1170.50146484,1041.70874023,0.00000000,0.00000000,0.00000000); //object(med_office_desk_2) (1)
	CreateObject(2207,1564.23657227,1172.54113770,1041.70874023,0.00000000,0.00000000,90.00000000); //object(med_office7_desk_1) (1)
	CreateObject(2207,1561.51416016,1174.42761230,1041.70874023,0.00000000,0.00000000,270.00000000); //object(med_office7_desk_1) (2)
	CreateObject(2852,1561.58764648,1173.78613281,1042.48608398,0.00000000,0.00000000,0.00000000); //object(gb_bedmags02) (1)
	CreateObject(2190,1561.46350098,1172.82946777,1042.48608398,0.00000000,0.00000000,106.00000000); //object(pc_1) (1)
	CreateObject(1671,1562.98986816,1173.42248535,1042.16894531,0.00000000,0.00000000,288.00000000); //object(swivelchair_a) (1)
	CreateObject(1496,1561.20666504,1168.29492188,1041.71557617,0.00000000,0.00000000,180.00000000); //object(gen_doorshop02) (4)
	CreateObject(1997,1576.07177734,1162.90258789,1041.70874023,0.00000000,0.00000000,270.00000000); //object(hos_trolley) (1)
	CreateObject(1997,1576.00305176,1164.75524902,1041.70874023,0.00000000,0.00000000,272.00000000); //object(hos_trolley) (2)
	CreateObject(2994,1576.68835449,1160.38720703,1042.21093750,0.00000000,0.00000000,0.00000000); //object(kmb_trolley) (1)
	CreateObject(3383,1572.47924805,1160.77368164,1041.71557617,0.00000000,0.00000000,0.00000000); //object(a51_labtable1_) (1)
	CreateObject(14532,1571.72851562,1164.81884766,1042.69140625,0.00000000,0.00000000,248.00000000); //object(tv_stand_driv) (1)
	CreateObject(1523,1573.45764160,1168.55285645,1041.70874023,0.00000000,0.00000000,0.00000000); //object(gen_doorext10) (1)
	CreateObject(2190,1591.77185059,1171.58093262,1042.51037598,0.00000000,0.00000000,326.00000000); //object(pc_1) (2)
	CreateObject(1714,1591.21374512,1170.44897461,1041.70874023,0.00000000,0.00000000,216.00000000); //object(kb_swivelchair1) (1)
	CreateObject(2121,1591.54772949,1172.86523438,1042.22204590,0.00000000,0.00000000,346.00000000); //object(low_din_chair_2) (1)
	CreateObject(2121,1590.55334473,1172.98059082,1042.22204590,0.00000000,0.00000000,20.00000000); //object(low_din_chair_2) (2)
	CreateObject(2161,1592.73754883,1178.57604980,1041.70874023,0.00000000,0.00000000,0.00000000); //object(med_office_unit_4) (1)
	CreateObject(2162,1590.97583008,1178.59484863,1041.70874023,0.00000000,0.00000000,0.00000000); //object(med_office_unit_1) (1)
	CreateObject(2163,1589.20642090,1178.57287598,1041.70874023,0.00000000,0.00000000,0.00000000); //object(med_office_unit_2) (1)
	CreateObject(3077,1584.89050293,1196.62292480,1041.70874023,0.00000000,0.00000000,272.00000000); //object(nf_blackboard) (1)
	CreateObject(2173,1580.43774414,1198.15588379,1041.70874023,0.00000000,0.00000000,270.00000000); //object(med_office_desk_3) (2)
	CreateObject(2173,1580.43139648,1194.20520020,1041.70874023,0.00000000,0.00000000,270.00000000); //object(med_office_desk_3) (3)
	CreateObject(2173,1577.44604492,1194.17858887,1041.70874023,0.00000000,0.00000000,270.00000000); //object(med_office_desk_3) (4)
	CreateObject(2173,1577.51940918,1198.15368652,1041.70874023,0.00000000,0.00000000,270.00000000); //object(med_office_desk_3) (5)
	CreateObject(2173,1574.88635254,1198.09887695,1041.70874023,0.00000000,0.00000000,270.00000000); //object(med_office_desk_3) (6)
	CreateObject(2173,1574.79809570,1194.16406250,1041.70874023,0.00000000,0.00000000,270.00000000); //object(med_office_desk_3) (7)
	CreateObject(1671,1574.05725098,1197.75292969,1042.16894531,0.00000000,0.00000000,45.00000000); //object(swivelchair_a) (2)
	CreateObject(1671,1574.05468750,1193.70434570,1042.16894531,0.00000000,0.00000000,99.00000000); //object(swivelchair_a) (3)
	CreateObject(1671,1576.69921875,1197.94775391,1042.16894531,0.00000000,0.00000000,60.00000000); //object(swivelchair_a) (4)
	CreateObject(1671,1576.52819824,1193.43457031,1042.16894531,0.00000000,0.00000000,106.00000000); //object(swivelchair_a) (5)
	CreateObject(1671,1579.57629395,1197.64086914,1042.16894531,0.00000000,0.00000000,90.00000000); //object(swivelchair_a) (6)
	CreateObject(1671,1579.60656738,1193.40112305,1042.16894531,0.00000000,0.00000000,114.00000000); //object(swivelchair_a) (7)
	CreateObject(3761,1577.98974609,1187.79833984,1043.70776367,0.00000000,0.00000000,272.00000000); //object(industshelves) (1)
	CreateObject(2001,1583.69445801,1187.77441406,1041.71557617,0.00000000,0.00000000,0.00000000); //object(nu_plant_ofc) (1)
	CreateObject(1523,1584.02185059,1186.52209473,1041.70874023,0.00000000,0.00000000,0.00000000); //object(gen_doorext10) (2)
	CreateObject(14596,1593.30029297,1158.11865234,1035.06848145,0.00000000,0.00000000,0.00000000); //object(paperchase_stairs) (4)
	CreateObject(3037,1588.43310547,1162.09008789,1046.71044922,0.00000000,0.00000000,0.00000000); //object(warehouse_door2b) (5)
	CreateObject(14597,1590.97363281,1172.26232910,1026.36889648,0.00000000,0.00000000,270.00000000); //object(paperchase07) (5)
	CreateObject(1523,1594.20251465,1164.67736816,1024.38403320,0.00000000,0.00000000,270.00000000); //object(gen_doorext10) (3)
	CreateObject(1523,1594.18652344,1174.04724121,1024.38403320,0.00000000,0.00000000,270.00000000); //object(gen_doorext10) (4)
	CreateObject(1523,1587.54687500,1174.04943848,1024.38403320,0.00000000,0.00000000,270.00000000); //object(gen_doorext10) (5)
	CreateObject(1523,1587.53710938,1164.68835449,1024.40771484,0.00000000,0.00000000,270.00000000); //object(gen_doorext10) (6)
	CreateObject(3383,1603.52807617,1164.59143066,1024.37670898,0.00000000,0.00000000,90.00000000); //object(a51_labtable1_) (2)
	CreateObject(3383,1603.50488281,1172.26782227,1024.37670898,0.00000000,0.00000000,90.00000000); //object(a51_labtable1_) (3)
	CreateObject(3383,1578.30200195,1172.84545898,1024.38403320,0.00000000,0.00000000,270.00000000); //object(a51_labtable1_) (4)
	CreateObject(3383,1578.23059082,1164.69799805,1024.38403320,0.00000000,0.00000000,270.00000000); //object(a51_labtable1_) (5)
	CreateObject(1997,1581.09777832,1164.56591797,1024.38403320,0.00000000,0.00000000,90.00000000); //object(hos_trolley) (3)
	CreateObject(1997,1581.12658691,1172.81188965,1024.38403320,0.00000000,0.00000000,90.00000000); //object(hos_trolley) (4)
	CreateObject(1997,1600.56188965,1172.18750000,1024.37670898,0.00000000,0.00000000,270.00000000); //object(hos_trolley) (5)
	CreateObject(1997,1600.49023438,1164.64855957,1024.37670898,0.00000000,0.00000000,270.00000000); //object(hos_trolley) (6)
	CreateObject(1792,1587.90270996,1180.72460938,1026.34826660,0.00000000,0.00000000,90.00000000); //object(swank_tv_1) (1)
	CreateObject(2315,1591.40197754,1180.19030762,1024.38403320,0.00000000,0.00000000,90.00000000); //object(cj_tv_table4) (1)
	CreateObject(1726,1593.25036621,1183.44006348,1024.37670898,0.00000000,0.00000000,270.00000000); //object(mrk_seating2) (2)
	CreateObject(1726,1593.25036621,1180.64208984,1024.37670898,0.00000000,0.00000000,270.00000000); //object(mrk_seating2) (3)
	CreateObject(2816,1591.38720703,1181.65576172,1024.87963867,0.00000000,0.00000000,0.00000000); //object(gb_bedmags01) (1)
	CreateObject(2817,1590.76647949,1181.38208008,1024.38403320,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01) (1)
	CreateObject(2817,1590.77172852,1180.42993164,1024.38403320,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01) (2)
	CreateObject(2817,1590.77197266,1179.53820801,1024.37670898,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01) (3)
	CreateObject(2853,1591.28710938,1180.70678711,1024.87963867,0.00000000,0.00000000,0.00000000); //object(gb_bedmags03) (1)
	CreateObject(646,1588.70458984,1177.53710938,1025.79321289,0.00000000,0.00000000,0.00000000); //object(veg_palmkb14) (1)
	CreateObject(646,1588.49780273,1184.84838867,1025.79321289,0.00000000,0.00000000,270.00000000); //object(veg_palmkb14) (2)
	CreateObject(948,1593.40832520,1184.68981934,1024.37670898,0.00000000,0.00000000,0.00000000); //object(plant_pot_10) (1)
	CreateObject(3802,1592.74243164,1184.84863281,1026.87475586,0.00000000,0.00000000,270.00000000); //object(sfx_plant03) (1)
	CreateObject(3387,1596.71618652,1169.14672852,1024.37670898,0.00000000,0.00000000,90.00000000); //object(a51_srack3_) (1)
	CreateObject(3386,1597.72424316,1169.15808105,1024.37670898,0.00000000,0.00000000,270.00000000); //object(a51_srack2_) (1)
	CreateObject(3386,1596.72192383,1168.01135254,1024.37670898,0.00000000,0.00000000,270.00000000); //object(a51_srack2_) (2)
	CreateObject(3386,1597.70703125,1168.00366211,1024.37670898,0.00000000,0.00000000,90.00000000); //object(a51_srack2_) (3)
	CreateObject(3386,1584.61730957,1168.27673340,1024.38403320,0.00000000,0.00000000,270.00000000); //object(a51_srack2_) (4)
	CreateObject(3386,1583.61206055,1168.27502441,1024.38403320,0.00000000,0.00000000,90.00000000); //object(a51_srack2_) (5)
	CreateObject(3386,1584.40429688,1176.14123535,1024.37670898,0.00000000,0.00000000,90.00000000); //object(a51_srack2_) (6)
	CreateObject(3386,1583.40063477,1176.15734863,1024.37670898,0.00000000,0.00000000,270.00000000); //object(a51_srack2_) (7)
	CreateObject(3396,1585.35571289,1169.63012695,1024.37670898,0.00000000,0.00000000,270.00000000); //object(a51_sdsk_4_) (1)
	CreateObject(3396,1584.74108887,1161.80883789,1024.37670898,0.00000000,0.00000000,270.00000000); //object(a51_sdsk_4_) (2)
	CreateObject(3396,1596.97412109,1161.56286621,1024.38403320,0.00000000,0.00000000,270.00000000); //object(a51_sdsk_4_) (3)
	CreateObject(3396,1596.50964355,1175.73425293,1024.38403320,0.00000000,0.00000000,90.00000000); //object(a51_sdsk_4_) (4)
	CreateObject(1498,1588.06372070,1161.10302734,1030.17651367,0.00000000,0.00000000,90.00000000); //object(gen_doorext03) (2)
	CreateObject(7191,1588.36303711,1162.04663086,1037.94946289,0.00000000,0.00000000,180.00000000); //object(vegasnnewfence2b) (3)
Screenshots:

















If anything is not correct let me know so I will edit it. Enjoy thanks!

Rep+
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Old 14/04/2012, 05:47 PM   #2
Unknown1195
Big Clucker
 
Join Date: Nov 2011
Posts: 77
Reputation: 13
Default Re: Hospital Interior

Feel free to comment, suggestions and what can be improved!
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Old 14/04/2012, 10:32 PM   #3
hendrew
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Join Date: Dec 2009
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Default Re: Hospital Interior

Loved it, thanks
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Old 14/04/2012, 10:33 PM   #4
Unknown1195
Big Clucker
 
Join Date: Nov 2011
Posts: 77
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Default Re: Hospital Interior

Your welcome buddy
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Old 14/04/2012, 11:30 PM   #5
Thresh
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Location: Belgium
Posts: 589
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Default Re: Hospital Interior

Unknown1195 can you please tell me where I can download that gamemode?
+ rep if you help me
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Old 15/04/2012, 06:04 AM   #6
Unknown1195
Big Clucker
 
Join Date: Nov 2011
Posts: 77
Reputation: 13
Default Re: Hospital Interior

The Gamemode in my signiture is a script I made and it's kinda for sale for a small amount of fee cause I spent a lot of time scripting it ;p. Well if you want I have many gamemode edits maybe I give you one of them I look what I have left since I gave a format ;//.
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Old 15/04/2012, 07:10 AM   #7
Thresh
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Location: Belgium
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Post Re: Hospital Interior

Quote:
Originally Posted by Unknown1195 View Post
The Gamemode in my signiture is a script I made and it's kinda for sale for a small amount of fee cause I spent a lot of time scripting it ;p. Well if you want I have many gamemode edits maybe I give you one of them I look what I have left since I gave a format ;//.
I mean, this gamemode:
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Old 15/04/2012, 11:01 AM   #8
Unknown1195
Big Clucker
 
Join Date: Nov 2011
Posts: 77
Reputation: 13
Default Re: Hospital Interior

It's the same one ;P what you mean the pwn? or the map? The map is the code under maps:
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Old 17/04/2012, 09:30 AM   #9
Unknown1195
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Posts: 77
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Default Re: Hospital Interior

Figured it out mate?
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