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#11 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Australia
Posts: 4,009
Reputation: 833
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confirmed.
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#12 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2011
Posts: 647
Reputation: 107
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a very annoying bug
confirmed |
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#13 |
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Huge Clucker
![]() ![]() ![]() Join Date: Mar 2010
Location: Germany
Posts: 473
Reputation: 63
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Also attached objects are not removeable if you restart your server (only replaceable if you use SetPlayerAttachedObject on the same slot again)
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#14 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: France
Posts: 1,174
Reputation: 34
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#15 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: Romania
Posts: 624
Reputation: 20
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CONFIRMED
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#16 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2010
Location: Brescia, Italy. Born in Naples
Posts: 1,219
Reputation: 65
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Confirmed
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#17 |
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Huge Clucker
![]() ![]() ![]() Join Date: Feb 2011
Location: Belgrade, Serbia
Posts: 387
Reputation: 21
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Confirmed and would you fix it soon because it's very annoying?
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#18 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2011
Location: Grove Street, Home; Atleast it was before I fucked everything up.
Posts: 1,138
Reputation: 95
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This bug is actually annoying I've had to kick my players on restart sometimes, because of this I've made a /kickall command.
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