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#1 |
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Godfather
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: England
Posts: 5,263
Reputation: 748
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Introduction
This topic is a place where I can list all of my releases, as I can't fit them all in my signature. I mainly release includes to help people develop their scripts. I seldom make a script with the intention of releasing it, but rather tend to make them for myself (my own server) but because I'm such a lovely kind generous person I release them for everyone to use. Includes » Anti 'G bug' This include prevents the 'G' bug where players can warp in to vehicles as a passenger by pressing G then running after the vehicle. » mGates Easily create automatic (proximity triggered) gates with one function. » Easy-to-use cuffing system. Attached cuff object offsets for ALL SKINS! Easily cuff a player with ONE function. Includes attached cuff object offsets for ALL 300 skins. » vFunc (Vehicle Functions) This include does 4 things: - Syncs random carcolors (-1) - Allows the use of -1 (random color) in ChangeVehicleColor - Adds GetVehicleColor - Adds GetVehiclePaintjob » Interior Enter/Exits (IEE) Easily create interior entrances and exits with a single function, (yellow arrows at doors). » Interactive clickable textdraw keypad Create text-draw keypads that the player can interact with using their mouse. You set a 'key' and they must enter that key to 'pass' (calls a callback). Using new 0.3e clickable textdraws. » SetPlayerCamera (without the HUD) Sets the player's camera and removes the HUD using TogglePlayerSpectating (great for login/register/tutorial screens). Also supports interpolation. » Disable Ammunation Disables the ammunation NPC guy interior script thing. Plug-and-play. May have a bug though. » 'G' bug fix Fixes the bug where players can enter a vehicle as a passenger while it is moving by pressing G and running after it, resulting in them being teleported in a few seconds later. FILTERSCRIPTS » Aircraft Carrier Lifts Enables the lifts on the Aircraft Carrier (in SF) to move up and down. It's a filterscript though so that sucks for implementing it in to your GM. Too simple for me to be bothered to convert to an inc however. UN-SUPPORTED/DEPRECATED/BROKEN ETC. » Dialog Buffer (dbuffer) I made this a few times, but never got it working perfectly, and it still doesn't so I'm no longer 'supporting' it. The basic idea was that if you show a dialog to a player while one is already open, it will show it after the current one is closed, and 'que' them. If anyone can fix it that'd be great, but I don't think it's useful enough tbh. Please don't reply to this topic asking for help with any of the above scripts - post in the release topics. Last edited by MP2; 09/02/2013 at 05:21 PM. |
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#2 |
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Banned
![]() Join Date: May 2011
Location: Internet
Posts: 2,127
Reputation: 205
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Not many,but at-least released some.
GL in the future. |
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#3 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Vatican City
Posts: 527
Reputation: 37
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Seems to me like he has 10 more releases than you
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#4 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2010
Location: INDIA !!! :)) Punjab
Posts: 1,076
Reputation: 107
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Surely howmuch releases u did doesnt matter , what matetr is they are great
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#5 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2010
Location: Belgium
Posts: 2,409
Reputation: 707
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#6 |
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Big Clucker
![]() ![]() Join Date: Apr 2005
Location: $.$.$.$.$
Posts: 119
Reputation: 64
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Not Bad
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#7 |
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Godfather
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: England
Posts: 5,263
Reputation: 748
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I agree with what every other reply in this topic says. In my opinion all my includes serve a PRACTICAL purpose - i.e. they are USEFUL. That's why I make them and that's why I release them. It doesn't matter if I've released ten or one hundred and ten. If you read my first post I make them for myself then release them if I want - I have about 5 libraries that I haven't released (which are pretty small anyway) and I haven't been making any recently.
I'm currently working on a server though so expect more soon. |
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#8 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2010
Location: Israel
Posts: 846
Reputation: 41
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Nine releases are enough to make a thread like this. Also, these are NOT stupid releases but useful ones. Great job and awesome releases, MP2!
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#9 |
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Big Clucker
![]() ![]() Join Date: Apr 2006
Location: Summoner's Rift
Posts: 167
Reputation: 116
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Nice Project's MP2
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#10 |
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Big Clucker
![]() ![]() Join Date: Jun 2012
Location: Australia
Posts: 142
Reputation: 1
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these are great, good work..
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