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#1 |
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Big Clucker
![]() ![]() Join Date: Apr 2010
Posts: 62
Reputation: 0
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Hello!
I have a question about SA-MP Servers. Some Servers has big amount of players, how this can be held? Since 0.3e max amount is 1000. Example Test Server Intel® Core™ i7-2600 Quad-Core 16 GB DDR3 RAM 1 GBit OnBoard with 100 MBits for only SA-MP Server, Webspace and Teamspeak. What happen`s if a Server reach >100% CPU? Is this Root-Server ok for 500 Slots SA-MP, Forum and 250 Slots Teamspeak? Or its to big/to small? |
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#2 |
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Banned
![]() Join Date: Jan 2012
Posts: 88
Reputation: 14
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Actually, CPU usage depends on your script, the better optimized the less CPU, that should be more then enough to run what you're wanting.
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#3 |
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Big Clucker
![]() ![]() Join Date: Nov 2011
Location: United States
Posts: 93
Reputation: 17
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You can run this perfectly, I ran a 500 slot server and a 512 slot teamspeak server fine with no lag.
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#4 | |
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Big Clucker
![]() ![]() Join Date: Apr 2010
Posts: 62
Reputation: 0
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Thanks for answers
Quote:
And i think, my server is optimized, it need a`little more as the blank scripts in the SA-MP server package. If the server reach >100% it crashes? Or uses then other cores? |
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#5 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: Toronto
Posts: 1,494
Reputation: 143
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CPU usage depends on the script. SA:MP uses a single thread only so only one core (I suggest disabling hyperthreading on that CPU if you do start getting 500+ players). That being said, the CPU you listed should be fine. The Sandy Bridge CPUs can handle 500-1000 players without a problem given you dont overload on Disk I/O. Web and TS3 should be fine as well, they don't use that much traffic (if you find you need to optimize your web, run nginx instead of apache).
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#6 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: in a cement block
Posts: 1,879
Reputation: 236
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i want to mention that as soon your CPU usage goes upto 100%, it will simply run the script on slower speed: the server will send all data to players with some delay, and the data sent from players to the server will get processed at a later time aswell.
like if some players are racing, then the checkpoints will popup later, and when entering a checkpoint, it will get recognized at later time.. the most lag causing routines are player-loops - they can get called quite often (let 500 players type /wave in the same second). |
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#7 |
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Big Clucker
![]() ![]() Join Date: Apr 2010
Posts: 62
Reputation: 0
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thanks for answers!
then im buying this server for only 500 slot SA:MP and 500 slot Teamspeak3. for the webspace im buying a vserver. is the connection also good enough? 1 GBit OnBoard with 100 MBits or i need 1000 MBits (1 GBits) |
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#8 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: May 2011
Location: Hollywood,MD
Posts: 1,269
Reputation: 115
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That connection speed is perfectly fine for hosting websites.
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#9 |
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Big Clucker
![]() ![]() Join Date: Apr 2010
Posts: 62
Reputation: 0
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#10 |
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Big Clucker
![]() ![]() Join Date: Oct 2011
Posts: 66
Reputation: 14
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A regular SAMP server doesn't use more than about 30 mbits with 500 players online. And don't quote me on that, I just say that's likely the highest it would go.
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