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Old 10/08/2012, 11:19 AM   #1
Riddick94
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Default Vehicle lock function

Well.. it won't work, don't know why.. I need to check that near what vehicle player is.. because one player can own three vehicles..

Definition: "OwnedVeh"
pawn Code:
#define     OwnedVeh(%0)                    PlayerInfo[%0][pPlayerVehicle]

Variable: "pPlayerVeh" is just an enum of PlayerInfo.

pawn Code:
for(new i = 0; i < MAX_BUYABLE_VEH; i++)
        {
            if(strmatch(VehicleInfo[i][vVehOwner], PlayerName(playerid)))
            {
                new Float:X, Float:Y, Float:Z;
                GetVehiclePos(VehicleInfo[OwnedVeh(playerid)][vVehOwner], X, Y, Z);
                if(IsPlayerInRangeOfPoint(playerid, 5.0, X, Y, Z))
                {
                    ToggleVehicleStatus(VehicleInfo[i][vVehOwner], DOOR_STATUS);
                    ApplyAnimation(playerid, "BD_FIRE", "wash_up", 4.1, 0, 0, 0, 0, 0, 1);
                }
            }
        }

ToggleVehicleStatus works fine..
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Old 10/08/2012, 02:14 PM   #2
Riddick94
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Default Re: Vehicle lock function

Anyone?
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Old 10/08/2012, 04:00 PM   #3
Riddick94
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Default Re: Vehicle lock function

Fixed by myself, -_-

"/lock thread".
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