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Old 04/09/2012, 12:10 PM   #11
Luis-
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Default Re: Race System

Bump.
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Old 04/09/2012, 04:59 PM   #12
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Default Re: Race System

Can someone help me with this, it's urgent.
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Old 04/09/2012, 11:23 PM   #13
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Default Re: Race System

Anyone?
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Old 04/09/2012, 11:29 PM   #14
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Default Re: Race System

Check out for some race systems , and take a look at it.
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Old 05/09/2012, 09:26 AM   #15
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Default Re: Race System

I already have.
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Old 05/09/2012, 06:50 PM   #16
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Default Re: Race System

I really need this being fixed.
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Old 06/09/2012, 10:12 AM   #17
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Default Re: Race System

Bump
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Old 06/09/2012, 11:30 PM   #18
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Default Re: Race System

It appears that the last checkpoint isn't showing. How can I make it show as the finishing checkpoint? I've tried but it failed. Thanks.
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Old 06/09/2012, 11:46 PM   #19
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Default Re: Race System

I would suggest you do something like that

pawn Code:
new RaceCPID[MAX_RACE_CHECKPOINTS];

start race

pawn Code:
for(new d; d < ChosenRace_TotalCP; d++)
{
    if(d != ChosenRace_TotalCP-1)
        RaceCPID[d] = CreateDynamicRaceCP(OtherRaceInfo[ChosenRace][MarkerType], AroundTheCountry[d][X], AroundTheCountry[d][Y], AroundTheCountry[d][Z], AroundTheCountry[d][X], AroundTheCountry[d][Y], AroundTheCountry[d][Z], OtherRaceInfo[ChosenRace][CheckpointSize], -1, -1, -1, 500.0);
    else
        RaceCPID[d] = CreateDynamicRaceCP(OtherRaceInfo[ChosenRace][MarkerType], AroundTheCountry[d][X], AroundTheCountry[d][Y], AroundTheCountry[d][Z],0,0,0,OtherRaceInfo[ChosenRace][CheckpointSize], -1, -1, -1, 500.0);
}

for(new d; d < ChosenRace_Players; d++)
{
    TogglePlayerAllDynamicRaceCPs(racerid[d],0);
    TogglePlayerDynamicRaceCP(racerid[d],RaceCPID[0],1);
    PlayerCheckpoint[racerid[d]] = 0;
}


pawn Code:
bool:race_OPEDRCP(playerid,checkpointid)
{
    if(!IsPlayerInRace(playerid)) return false;

    for(new d = PlayerCheckpoint[playerid]; d < ChosenRace_TotalCP; d++)
        if(RaceCPID[d] == checkpointid)
        {
            PlayerCheckpoint[playerid] = d;
            if((d+1) == ChosenRace_TotalCP)
            {
                for(new i=0; i < ChosenRace_TotalCP; i++)
                {
                    if(IsValidDynamicRaceCP(RaceCPID[i]))
                        DestroyDynamicRaceCP(RaceCPID[i]);
                }
                return true;
            }
            TogglePlayerDynamicRaceCP(playerid, checkpointid, 0);
            TogglePlayerDynamicRaceCP(playerid, RaceCPID[d+1], 1);
            return true;
        }

    return false;
}

public OnPlayerEnterDynamicRaceCP(playerid, checkpointid)
{

    if(IsRaceOn == true && race_OPEDRCP(playerid,checkpointid)) return 1;

    return 0;
}
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Old 07/09/2012, 03:32 PM   #20
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Default Re: Race System

Is there anything faster than that? The checkpoints are loading pretty slow.
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