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Old 17/01/2013, 11:12 PM   #1
MozzaGamer
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Default GTA:SAMP DayZ Zombie Project! [DayZSA] pgagaming.net

This is our new project on SAMP, it's a DayZ Zombie Server. Follow us @pgagaming.net to keep updated with everything related to this awesome DayZ project!, Also subscribe to me on YouTube to also keep updated!
http://www.YouTube.com/MozzaGamer

Alpha v1.0-1.4 Video:

Alpha v1.5 New Changes & Features!:

Alpha v1.6 New Features & Changes with SERVER LAUNCH DATE!:

Last edited by MozzaGamer; 20/01/2013 at 05:02 AM.
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Old 17/01/2013, 11:44 PM   #2
[rG]Cold
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Default Re: GTA:SAMP DayZ Zombie Project! [DayZSA] @pgagaming.net

Ow my god, no bullets!
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Old 18/01/2013, 12:09 AM   #3
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Default Re: GTA:SAMP DayZ Zombie Project! [DayZSA] @pgagaming.net

50 zombies on a san andreas map? I have 60 on a medium sized map (the farm at position 0.0,0.0,0.0) and it is still not enough lol.
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Old 18/01/2013, 01:05 AM   #4
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Default Re: GTA:SAMP DayZ Zombie Project! [DayZSA] @pgagaming.net

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Originally Posted by Lorenc_ View Post
50 zombies on a san andreas map? I have 60 on a medium sized map (the farm at position 0.0,0.0,0.0) and it is still not enough lol.
Mostly at LV with the limitation of sa-mp npcs we're still trying to keep the NPC's as part of the script but not as part of the 'huge' part until the npc functions improve i assume.
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Old 18/01/2013, 02:56 AM   #5
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Default Re: GTA:SAMP DayZ Zombie Project! [DayZSA] @pgagaming.net

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Originally Posted by Kitten View Post
Mostly at LV with the limitation of sa-mp npcs we're still trying to keep the NPC's as part of the script but not as part of the 'huge' part until the npc functions improve i assume.
I already asked for improvements in 0.3d, seems like Kye doesn't want to fix the object moving technique (for movement) as my topic got locked lol. Would be much more efficient if he did IMHO, -50% cpu for me
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Old 20/01/2013, 05:03 AM   #6
MozzaGamer
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Default Re: GTA:SAMP DayZ Zombie Project! [DayZSA] @pgagaming.net

Updated with Alpha v1.6 & Server Launch Date.
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Old 16/11/2013, 02:44 AM   #7
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Default Re: GTA:SAMP DayZ Zombie Project! [DayZSA] @pgagaming.net

Although only a video but nice !
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Old 16/11/2013, 02:50 AM   #8
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Default Re: GTA:SAMP DayZ Zombie Project! [DayZSA] @pgagaming.net

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Although only a video but nice !
This is a old thread dude, this gamemode has been running for a while just look on the hosted tab put dayz as the mode get with the times.
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Old 25/01/2014, 02:19 PM   #9
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Default Re: GTA:SAMP DayZ Zombie Project! [DayZSA] @pgagaming.net

Hmm, seems good.

P.S. Visit my server (Look at my sig, better then pa:rp)
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