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Old 23/04/2013, 09:42 PM   #1
cl4ptr4p
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Lightbulb OSAM - OpenSanAndreasMap

Hello there!

I've been working on a small project for some time now.
I don't know how it benefits the SA-MP community, but I
would just write a few things and see how the reactions are.

The basic idea of the project is similar to the large version
OpenStreetMap to create a freely available, editable map of San Andreas.
Advantage is of course that you can adapt that map and render it on your own taste.

For creating the map I use JOSM and for rendering the map Maperitive.
I also have written a small filterscript for a GPS tracker, tracking routes in GPX format,
to import them in JOSM. This was helpful in several tunnels and espeially for the railroad.

The version shown here is still not final. I have no conventions for mapping in GTA so I build
on my experiences from OSM, which, of course, is not always useful in GTA.

Screenshots:

JOSM Nodes - San Andreas
Blueprint2 Ruleset - San Andreas
Default Ruleset - Los Santos
Custom Ruleset - San Fierro

I've set up a Subversion Repository to download the latest version:
https://github.com/OpenGameMaps/gtasagit/

Have a look at the tools too:
JOSM
Maperitive

So far. I would be glad to get a feedback.
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Old 23/04/2013, 11:03 PM   #2
Falenone
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Default Re: OSAM - OpenSanAndreasMap

Nice stuff I must say!
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Old 23/04/2013, 11:30 PM   #3
V1ceC1ty
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Default Re: OSAM - OpenSanAndreasMap

The blue print one is awesome :P
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Old 23/04/2013, 11:47 PM   #4
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Default Re: OSAM - OpenSanAndreasMap

Quote:
Originally Posted by V1ceC1ty View Post
The blue print one is awesome :P
You can make your own HD one with the Blueprint2 Ruleset from Maperitive.
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Old 24/04/2013, 08:50 AM   #5
V1ceC1ty
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Default Re: OSAM - OpenSanAndreasMap

Quote:
Originally Posted by cl4ptr4p View Post
You can make your own HD one with the Blueprint2 Ruleset from Maperitive.
Is it possible to do this with a custom map? I'm not exactly sure how it all works.
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Old 24/04/2013, 10:11 AM   #6
cl4ptr4p
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Default Re: OSAM - OpenSanAndreasMap

Yes, you have to customize the OSM-file with JOSM. The difficulty of doing so depends on the customizations and whether you appreciate many details. If you're working on your customized map, you can make your own customized.osm file and combine it with the latest version of the sanandreas.osm, so you make sure your customization won't get lost with the next update.
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Old 24/04/2013, 10:44 AM   #7
Dzines4SAMP
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Default Re: OSAM - OpenSanAndreasMap

Nice work, we can create our own models and put it here?
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Old 24/04/2013, 11:00 AM   #8
cl4ptr4p
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Default Re: OSAM - OpenSanAndreasMap

What do you mean by models? You might not confuse this with ingame mapping. You can put customized map parts here if you want to, but people might have different customizations, so I try to rebuild the original map.
You can, for example, create a customized radar mod for your server, with POI and customized city parts. You can also create a zoomable high resolution livemap by creating tiles in the z/x/y.png format and LeafletJS. You might find other uses for it, these were just 2 common examples for using the map data.
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Old 24/04/2013, 11:05 AM   #9
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Default Re: OSAM - OpenSanAndreasMap

I'm still not clear what the point of this is given that SA comes with a full map and path points already.
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Old 24/04/2013, 11:32 AM   #10
cl4ptr4p
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Default Re: OSAM - OpenSanAndreasMap

Quote:
I'm still not clear what the point of this is given that SA comes with a full map and path points already.
There is no high resolution map and also the map data can't be processed.
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