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Old 07/05/2013, 04:41 AM   #1
pinpon
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Default • ZOMBIE APOCALYPSE • (Kitten) improved

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Hello.

This gamemode, as we all know he did some arrangements .. a few new classes.

The news classes are as follows:

Humans:

Hershel:

ability:

More shotgun damage.

Weapons:

Shotgun


Avanced Hershel:

ability:

More shotgun - KickBack

weapons:

Shotgun

Mindygle: - DENGED (BUG RUN) ELIMITE

ability:

Run as CJ -sorry for the bug in the tec-9

Weapons:

Tec-9
Deagle

Zombies:

Avanced fast zombie:

ability:

more hight jump

weapons:

chainsaw

I could think of no more classes :$


And more:

Simple basic /shop

-Buy 1000 xp for 10 coins

And Spawn = Dialog selected class. (Humans = Dialog Human, Zombies = Dialog Zombies)

the screamer avanced immune'll get the federal agent

because the federal was immune to everything, now it will only be immune to infection :$

And a few improvements, such fattie ahaha

command: /class,no exists. in the spawn as I said before ..

sorry, so far only are these improvements.

updates

-repairs to all bugs.
-anti.max ips.(for each user connecting, if another comes in and connects to the same IP can be kicked (which entered the 2nd to the IP) can be changed in:


pawn Code:
#define MAX_CONN 2


-vip menu: Invisibility.(Invisible layers to map).
-sound as a/d,through or callback function:

pawn Code:
public public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)

Download: ( Y_Ini)

Solidfiles: http://www.solidfiles.com/d/4d95fff7f3/

credits: Kitten,
Tomboeg (classes,(besides having an excellent server.
)
Thanks for you comments.
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Last edited by pinpon; 26/05/2013 at 06:35 PM.
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Old 07/05/2013, 04:42 AM   #2
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Default Re: • ZOMBIE APOCALYPSE • (Kitten) improved

Whats the point from a 15, 13min now IP..
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Old 07/05/2013, 04:44 AM   #3
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Default Respuesta: Re: • ZOMBIE APOCALYPSE • (Kitten) improved

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Whats the point from a 15, 13min now IP..
That will be on within that period of time, because it is giving me sleep.
:$
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Old 07/05/2013, 04:56 AM   #4
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Default Re: • ZOMBIE APOCALYPSE • (Kitten) improved

Well, I went onto the Test Server - It's bugged, I can use any class available.

And, if /class doesn't exist, fix the Dialog's that appear when playing.
Poor editing.
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Old 07/05/2013, 04:59 AM   #5
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Default Respuesta: Re: • ZOMBIE APOCALYPSE • (Kitten) improved

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Well, I went onto the Test Server - It's bugged, I can use any class available.

And, if /class doesn't exist, fix the Dialog's that appear when playing.
Poor editing.

Well, I had bugged a map and not had sacado.Arregle the link to the map (number 17) and Under 16 spawn and tranquilo.Es an edition mapas.Todo poor, but for what's next .. . many thanks.
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Old 07/05/2013, 08:54 AM   #6
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Default Re: • ZOMBIE APOCALYPSE • (Kitten) improved

8/10
keep it up
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Old 07/05/2013, 06:12 PM   #7
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Default Re: • ZOMBIE APOCALYPSE • (Kitten) improved

Actually, poor editing and I don't think you added much plus the bugs.
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Old 08/05/2013, 01:08 AM   #8
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Default Re: • ZOMBIE APOCALYPSE • (Kitten) improved

Not to be rude. But what's the point of this?
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Old 08/05/2013, 09:29 PM   #9
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Default Re: • ZOMBIE APOCALYPSE • (Kitten) improved

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Not to be rude. But what's the point of this?
I guess he found some free time, so he just used this time in nothing...
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Old 08/05/2013, 10:07 PM   #10
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Default Re: • ZOMBIE APOCALYPSE • (Kitten) improved

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I guess he found some free time, so he just used this time in nothing...
You are being so rude.
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