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Old 15/11/2008, 08:50 AM   #1
Kalcor
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Posts: 233
Default SA-MP 0.2X and 0.3

Due to some large scale abuse of the current SA-MP 0.2.2 client and server, I have decided to release a new update to SA-MP 0.2 called SA-MP 0.2X. This release contains security and networking fixes only. The SA-MP version being developed as 0.2.5 will now become SA-MP 0.3.

All servers and players will have to update to 0.2X when it is released, as the SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients can't connect to 0.2X servers.

SA-MP 0.2X is now released.

- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incomming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help with server-side anti-cheat and detecting alt-tabbed/idle players.
Code:
forward OnVehicleMod(playerid, vehicleid, componentid);
forward OnVehiclePaintjob(playerid, vehicleid, paintjobid);
forward OnVehicleRespray(playerid, vehicleid, color1, color2);
forward OnPlayerUpdate(playerid); // called for every player network update. return 0 to prevent replication to other clients.
- Limited MAX_FILTER_SCRIPTS to 16 to conserve server CPU.
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Old 15/11/2008, 08:51 AM   #2
clum2k8
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Default Re: SA-MP 0.2X and 0.3

Is the client cross compatible with 0.2.2 servers?

Edit: Nvm, it's not.
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Old 15/11/2008, 08:53 AM   #3
Einstein
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Default Re: SA-MP 0.2X and 0.3

wow thats really nice to hear. Thank you kye
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Old 15/11/2008, 08:56 AM   #4
D0erfler
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Default Re: SA-MP 0.2X and 0.3

nice kye

one question
can you put on the old 0.2.2 master list one server that says "new version download sa-mp.com" or so?
then all will update quicker :P

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Old 15/11/2008, 08:56 AM   #5
Extremo
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Join Date: Jul 2008
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Default Re: SA-MP 0.2X and 0.3

I will test this out in a second, i have to change my actual OnPlayerUpdate function now due to the new addon, brb.


EDIT: Due to some problems with my host i cannot test these client/server, awaiting other peoples respond, could somebody tell me if it runs properly with mysql and such? I would appreciate it.
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Old 15/11/2008, 08:57 AM   #6
Kalcor
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Default Re: SA-MP 0.2X and 0.3

Quote:
Originally Posted by Clum2k8
Is the client cross compatible with 0.2.2 servers?
No. I've had to change the network protocol entirely to prevent abuse. 0.2.2 and 0.2X are not compatible.
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Old 15/11/2008, 09:03 AM   #7
Einstein
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Default Re: SA-MP 0.2X and 0.3

When i want to start the Client on the 0.2X Server my GTA:SA crashes.

http://img3.imagebanana.com/img/g29vjrur/error.PNG
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Old 15/11/2008, 09:03 AM   #8
Ytong
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Default Re: SA-MP 0.2X and 0.3

Wow, i'm gonna test it
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Old 15/11/2008, 09:05 AM   #9
Extremo
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Default Re: SA-MP 0.2X and 0.3

Quote:
Originally Posted by Andre9977
What does the filterscript testdbg.amx do? I just found it in the server.cfg and I checked that there's no .pwn file. Must I run it as a filterscript?
There is a .pwn file, its just some commands i think it was for the testing propose, you dont need it.
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Old 15/11/2008, 09:09 AM   #10
Einstein
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Default Re: SA-MP 0.2X and 0.3

Look in it its Actor Support of 0.3 ^^

public OnActorCreate( actorid )
{
printf("New actor was created. %u",actorid);
return 1;
}
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