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#1 |
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Global Moderator
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Posts: 233
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Due to some large scale abuse of the current SA-MP 0.2.2 client and server, I have decided to release a new update to SA-MP 0.2 called SA-MP 0.2X. This release contains security and networking fixes only. The SA-MP version being developed as 0.2.5 will now become SA-MP 0.3.
All servers and players will have to update to 0.2X when it is released, as the SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients can't connect to 0.2X servers. SA-MP 0.2X is now released. - Fixed insecure handling of private messages. - Fixed packet fragmentation/MTU issue. - Various security updates to the netcode and connection logic. - Security updates to the client binaries. - Removed compression from the aiming vectors to improve accuracy. - Added seconds to server logs and also shows raw incomming UDP connections. - OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. - Added OnPlayerUpdate, a callback fired for every player network update. This will help with server-side anti-cheat and detecting alt-tabbed/idle players. Code:
forward OnVehicleMod(playerid, vehicleid, componentid); forward OnVehiclePaintjob(playerid, vehicleid, paintjobid); forward OnVehicleRespray(playerid, vehicleid, color1, color2); forward OnPlayerUpdate(playerid); // called for every player network update. return 0 to prevent replication to other clients. |
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#2 |
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Big Clucker
![]() ![]() Join Date: Nov 2008
Posts: 84
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Is the client cross compatible with 0.2.2 servers?
Edit: Nvm, it's not. |
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#3 |
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Big Clucker
![]() ![]() Join Date: Nov 2007
Posts: 118
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wow thats really nice to hear. Thank you kye
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#4 |
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Huge Clucker
![]() ![]() ![]() Join Date: Oct 2007
Location: Germany
Posts: 414
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nice kye
one question can you put on the old 0.2.2 master list one server that says "new version download sa-mp.com" or so? then all will update quicker :P |
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#5 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2008
Posts: 725
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I will test this out in a second, i have to change my actual OnPlayerUpdate function now due to the new addon, brb.
EDIT: Due to some problems with my host i cannot test these client/server, awaiting other peoples respond, could somebody tell me if it runs properly with mysql and such? I would appreciate it. |
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#6 | |
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Global Moderator
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Posts: 233
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Quote:
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#7 |
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Big Clucker
![]() ![]() Join Date: Nov 2007
Posts: 118
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When i want to start the Client on the 0.2X Server my GTA:SA crashes.
http://img3.imagebanana.com/img/g29vjrur/error.PNG |
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#8 |
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Big Clucker
![]() ![]() Join Date: Feb 2007
Posts: 150
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Wow, i'm gonna test it
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#9 | |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2008
Posts: 725
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Quote:
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#10 |
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Big Clucker
![]() ![]() Join Date: Nov 2007
Posts: 118
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Look in it its Actor Support of 0.3 ^^
public OnActorCreate( actorid ) { printf("New actor was created. %u",actorid); return 1; } |
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