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#1 |
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Huge Clucker
![]() ![]() ![]() Join Date: Aug 2008
Posts: 470
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![]() ::: Introduction ::: I was browsing thrue the forums looking for an ingame object editor, I've found a few but some of them were too bugged or too complicated. I needed something incredibly simple just with the basic commands, I found BreadFishes' but the download links were down. So I thought I could make one myself. So that's where this whole project started. This is an incredibly simple, 500 lines, map editor. It took me about 3 - 4 days to create this so don't expect too much. I'll probably create another (improved) version if I see people think it's usefull. ::: Features ::: Well, this basically features everything a simple map editor needs. It saves everything into objects.txt in your scriptfiles folder (in the correct format) and has a few commands to edit the object with. A small list of commands and their features:
More commands might be added if people think this is usefull and like it. Note: I've deleted the rotate commands as they were bugged (a SA:MP bug I think?). You can do that manually. ::: Video ::: I've made a little video to show what it's like ingame, I know the editing and quality sucks, I've done this in 5 minutes. SA:MP Ingame Object Editor by Matthias ::: Credits ::: I take all credits for this, you are not allowed to edit and republish it without my permission. You can use it on your server and edit it if you want though. Putting me in the credits would be greatly appreciated .General thanks to: - DracoBlue (for dcmd) - The creator of sscanf - WeirdoSport for helping me out with a tiny bug ::: Downloads ::: Finally, we've come to the download part! Mirrors are accepted! Version 1.0: * Pastebin * Megaupload Version 2.0: * Megaupload (Recommended) * Pastebin ::: How to install? ::: Well, you simply download 'ObjectEditor.pwn' from one of the links provided above, then you open them in Pawno and compile them. Then place 'ObjectEditor.amx' into your 'filterscripts' folder. Then open server.cfg and add 'ObjectEditor' to that line. Or just go ingame and do /rcon loadfs ObjectEditor. Let's say you have the following filterscripts running: script1.amx, script2.amx, script3.amx then your server.cfg line will become: Code:
filterscripts script1 script2 script3 ObjectEditor None so far, please report them in here! ::: Last words ::: Well, thanks for reading all this and I hope you enjoy it! Please post any suggestions / questions or bugs in this topic! Update! Here is version 2.0! It doesn't contain a lot new features. Mostly they are small bugfixes.
Greetings, Matthias |
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#2 |
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Godfather
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Croatia at the time of King Tomislav
Posts: 6,937
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Good work, i'm sure going to use this.
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#3 |
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Big Clucker
![]() ![]() Join Date: Jun 2008
Posts: 167
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afaik sscanf pawn version is by y_less, but in lot of other high languages there are also sscanf such as C, c++ etc.
![]() Nice work btw. but there are in moment a lot of object editors. but it is good to make one so you know
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#4 |
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Little Clucker
![]() Join Date: Apr 2009
Posts: 27
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Very good work
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#5 |
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Huge Clucker
![]() ![]() ![]() Join Date: Apr 2008
Posts: 320
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Fuck it * sorry about the language*
I'll try it, other objects editors are very bugged and very confused. Thank you and keep the best work
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#6 |
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Big Clucker
![]() ![]() Join Date: Jun 2008
Posts: 167
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LoadObjects ? co it can continue to work on objects..
and SaveObjects too.. you will then need enum too... Have fun..
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#7 |
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Huge Clucker
![]() ![]() ![]() Join Date: Apr 2008
Posts: 320
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Bit bugged too, the ID 1661 doesn't show and the ID 14532 isn't valid --
And i saw them on MTA. Btw, you cannot put cords like 0.3500 you can only but entire numbers like 1 2 3 4 5 etc. |
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#8 |
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Huge Clucker
![]() ![]() ![]() Join Date: Aug 2008
Posts: 470
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Thanks guys
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#9 |
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Little Clucker
![]() Join Date: May 2009
Posts: 5
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Its unique aswell, not by pressing a key you must type it in to get it perfect, I will use this instead of my MD2 to see how it goes. Good job bro!
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#10 |
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Huge Clucker
![]() ![]() ![]() Join Date: Mar 2009
Location: USA
Posts: 308
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This is awesome, thanks i hope it will have a loadmap in the future that would be awesome
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