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#1 |
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Big Clucker
![]() ![]() Join Date: Feb 2008
Posts: 72
Reputation: 0
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I have a server that uses liberty city, and in liberty city there is no crashes at all. but if you go around the conveniant store in SF that has the ramp and shopping carts, if you go in that parking lot its a certain crash. when i remove liberty city, it goes away. i guess i could comment out 1 object at a time and see which one(s) are crashing it. was wondering if anyone has any previous knowledge on this subject. thanks in advance |
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#2 |
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Huge Clucker
![]() ![]() ![]() Join Date: Apr 2009
Posts: 397
Reputation: 0
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maybe you are not using an object streamer and the HUGE amount of objects cause the crash
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#3 |
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Big Clucker
![]() ![]() Join Date: Feb 2008
Posts: 72
Reputation: 0
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I thought that too. but thats not the case. I have another map its a stunt park with twice as many objects. it works fine no crashes
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#4 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Uk
Posts: 1,784
Reputation: 5
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try a streamer i can bet it wont crash after that
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#5 |
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Big Clucker
![]() ![]() Join Date: Feb 2008
Posts: 72
Reputation: 0
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I would but I cant remove all my existing objects
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#6 |
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Big Clucker
![]() ![]() Join Date: Feb 2008
Posts: 72
Reputation: 0
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something was wrong with object id 8000 on line number 2 and 3 back to back. i commented one out and the crash is gone. thanks everyone for you input
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#7 |
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Big Clucker
![]() ![]() Join Date: Feb 2008
Posts: 72
Reputation: 0
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seams to crash in other places where id 8000 is used
something wrong with object id 8000 in LC ? |
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#8 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: The Tardis
Posts: 1,614
Reputation: 104
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First, dont triple post.
Second, just use a streamer. It will fix all problems |
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#9 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Uk
Posts: 1,784
Reputation: 5
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use xStreamer there thats the best one to use mate.. whats objects is id 8000?
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#10 | |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Posts: 1,068
Reputation: 4
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Quote:
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