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Old 04/01/2011, 09:11 PM   #101
decondelite
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Default Re: [REL] FileManager 1.1

EXACTLY what I needed to check if a filterscript exists to load it with an ingame command without using rcon login. Thanks a lot.
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Old 07/01/2011, 02:09 PM   #102
Diler
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Default Re: [REL] FileManager 1.1

Can you make function "dir_copy" ?
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Old 28/01/2011, 09:04 PM   #103
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Default Re: [REL] FileManager 1.1

can somebody give me a ready solution with this source code for VC++ 2010?
I want to make a INI parser with this..
a plugin that reads ini files =D
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Old 06/02/2011, 08:57 PM   #104
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Default Re: [REL] FileManager 1.2

Fixed a problem with the last release for Windows, it was looking for a library when it shouldn't have been, since I was statically linking to it, it was some strange bug with my Visual Studio 2010 that caused this issue. Now I've fixed the problem, so if anyone was getting the "missing MSVCR100.dll" error, then re-download the Windows dll now and put it in your plugins folder, it should work fine!
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Old 07/02/2011, 03:50 AM   #105
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Default Re: [REL] FileManager 1.1

Maybe you make fucntion file_copy(file[],destination[])?
Anyway Awesome plugin, i will use it in my mode.
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Old 07/02/2011, 05:08 AM   #106
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Default Re: [REL] FileManager 1.1

Haha, "Wanna make your own gamemode" Server, here it comes XD


Imagine a server where you script, and it's written in the mode itself, and you play what you script.

Of course would be kinda difficult but cool nonetheless
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Old 07/02/2011, 03:32 PM   #107
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Default Re: [REL] FileManager 1.2

Impressive xD
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Old 10/02/2011, 03:36 PM   #108
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Default Re: [REL] FileManager 1.2

Wow!
Faster than Y_Ini?
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Old 10/02/2011, 05:38 PM   #109
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Default Re: [REL] FileManager 1.2

Quote:
Originally Posted by Mean View Post
Wow!
Faster than Y_Ini?
You can't compare them tbh. Y_INI is a ini system for managing files in the scriptfiles directory and this plugin is not.
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Old 10/02/2011, 05:54 PM   #110
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Default Re: [REL] FileManager 1.2

Someone hungarian create ini script with this, and this script faster than y_ini.
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