View Full Version : 3dtextlabel lag

14/03/2010, 03:37 AM
on our server we created 3dtextlabel for vehicles just to test out the function.

we noticed: the more nontranparent 3dtextlabel on one place cause game lag / frame reducing.

for expample:

if u get closer to a car with 3dtextlabel color: 0xFF0000FF(nontransparent/with outline) reduces the frames from 30 to 10/17.

i tested it with up to 4 vehicles.. the more vehicles with 3dtext the more lags we had -.-

soon ill test with transparent ones.. ill report back ^^

so maybe someoen has experience with 3dtextlabel ?

pls post here =)

17/03/2012, 11:39 AM
me too,when i make 3dtextlabel on house,start lag when im betwean house

17/03/2012, 11:44 AM
Get a PC that isn't shit?

I'm kidding lol. On a more serious note, why not just use transparent text labels instead of opaque? If that isn't it then it might be your PC.