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Astaroth
26/05/2010, 03:14 AM
Hi everyone, I need a way to crash a player in the 0.3 version of SAMP. I search in the forums but I can't find anything. It seems like the old method "create an invalid object" don't works now. there are some new way to crash a player?

Thanks!

Astaroth
26/05/2010, 03:33 AM
I found one way to crash someone in the 0.3 version :D.

GameTextForPlayer(playerid, "~k~~INVALID_KEY~", 100, 5);


http://forum.sa-mp.com/index.php?topic=161739.msg961631#msg961631

cessil
26/05/2010, 03:52 AM
I use
GameTextForPlayer(id, "~", 1000, 5);

Astaroth
26/05/2010, 05:56 AM
I use
GameTextForPlayer(id, "~", 1000, 5);


I've tried that but don't works to me. I don't know why.

[HiC]TheKiller
26/05/2010, 06:03 AM
I use
GameTextForPlayer(id, "~", 1000, 5);


I've tried that but don't works to me. I don't know why.


That works some of the time. Do multiple ~ like

GameTextForPlayer(playerid, "~gwsggds ~~vnsgndsdfn ~~~~~~~jjgdsjdgjsjjgd~fdsf03888*****~n~n~n~n~N~N`~", 1000, 5);

henry jiggy
30/09/2011, 07:55 PM
CLEAR! *Pzzztt* It's alive!

I cant crash a player using any of the methods above,instead, it crashes my sevrer -.-

Is there any other way to do this?

Tigerkiller
30/09/2011, 08:01 PM
look into ravens crash method that use speciall caraters
it works on all my players

lolumadd_
30/09/2011, 08:38 PM
#define CrashPlayer(%0); SetPlayerAttachedObject(%0,0,%0,0);

Usage: CrashPlayer(targetid);

Jafet_Macario
30/09/2011, 08:40 PM
GameTextForPlayer(playerid, "!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 1000, 0);
GameTextForPlayer(playerid, "!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 2000, 1);
GameTextForPlayer(playerid, "!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 3000, 2);
GameTextForPlayer(playerid, "!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 4000, 3);
GameTextForPlayer(playerid, "!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 5000, 4);
GameTextForPlayer(playerid, "!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 6000, 5);
GameTextForPlayer(playerid, "!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 7000, 6);