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ablogwriter
31/05/2010, 03:31 AM
Made the .pwn file, using Pawno... now how do I make the .amx file for FS?

coole210
31/05/2010, 03:32 AM
Lol i asked the same question when i joined.

F5 in pawno

(.Aztec);
31/05/2010, 03:34 AM
]
Lol i asked the same question when i joined.

F5 in pawno


Scared to admit this but, I didn't post on these forums for a long time after I joined, and until then, didn't touch pawno because I thought it didn't work, 'cause my .pwn file wouldn't run the server.

ipsBruno
31/05/2010, 03:54 AM
AMX DESCOMPILER O.o :o

Flashy
31/05/2010, 06:31 AM
Wow, an other guy you canīt use SEARCH or read the SAMP Wiki..
Ok, whatever >.>

http://s10.directupload.net/images/100531/t4g73q4e.jpg

Go to the Save icon and click it. Save the file in the "Filterscript" or "Gamemode" or whereever you want.
Press the blue triangle and wait till the compiler make his work.
If you get errors you donīt get the .amx file.
If you get warnings you get the .amx file but it is 100% bugged or donīt work like you want.

So next time use SAMP wiki.

ablogwriter
31/05/2010, 06:43 AM
Got it, I am new to coding servers, now I know compiling does it. Thanks!

Debera
29/09/2012, 09:46 AM
hey, i dont get it...
where does the pawno make the .amx file with F5? :confused:

Jakku
29/09/2012, 09:47 AM
To the same folder where is your .pwn located at

M3mPHi$_S3
29/09/2012, 10:52 AM
Simply for making an .pwn to .amx file is OPEN your script and then press f5 or Compile ... if it compile without any error. so it will be change :

PuN1Sh3r
17/06/2014, 01:04 PM
Didn't work for me :(

Rittik
17/06/2014, 01:58 PM
Listen carefully, when your code you gamemode/filter script and compile it, an .amx file gets created automatically in the same folder in which your gamemode's .pwn file is situated.

Mey6155
17/06/2014, 02:34 PM
Open up your .pwn, and then you Compile it and it will save it, as a .pwn and .amx, in the folder where you got the .pwn document, then you upload the .amx as the FS self, and .pwn maybe as the source.