View Full Version : How Do I Make AMX File?

31/05/2010, 03:31 AM
Made the .pwn file, using Pawno... now how do I make the .amx file for FS?

31/05/2010, 03:32 AM
Lol i asked the same question when i joined.

F5 in pawno

31/05/2010, 03:34 AM
Lol i asked the same question when i joined.

F5 in pawno

Scared to admit this but, I didn't post on these forums for a long time after I joined, and until then, didn't touch pawno because I thought it didn't work, 'cause my .pwn file wouldn't run the server.

31/05/2010, 03:54 AM

31/05/2010, 06:31 AM
Wow, an other guy you canīt use SEARCH or read the SAMP Wiki..
Ok, whatever >.>


Go to the Save icon and click it. Save the file in the "Filterscript" or "Gamemode" or whereever you want.
Press the blue triangle and wait till the compiler make his work.
If you get errors you donīt get the .amx file.
If you get warnings you get the .amx file but it is 100% bugged or donīt work like you want.

So next time use SAMP wiki.

31/05/2010, 06:43 AM
Got it, I am new to coding servers, now I know compiling does it. Thanks!

29/09/2012, 09:46 AM
hey, i dont get it...
where does the pawno make the .amx file with F5? :confused:

29/09/2012, 09:47 AM
To the same folder where is your .pwn located at

29/09/2012, 10:52 AM
Simply for making an .pwn to .amx file is OPEN your script and then press f5 or Compile ... if it compile without any error. so it will be change :

17/06/2014, 01:04 PM
Didn't work for me :(

17/06/2014, 01:58 PM
Listen carefully, when your code you gamemode/filter script and compile it, an .amx file gets created automatically in the same folder in which your gamemode's .pwn file is situated.

17/06/2014, 02:34 PM
Open up your .pwn, and then you Compile it and it will save it, as a .pwn and .amx, in the folder where you got the .pwn document, then you upload the .amx as the FS self, and .pwn maybe as the source.