PDA

View Full Version : [CRASH] Crashing after GMX


MP2
11/10/2011, 01:04 PM
More often than not, when I re-connect after GMXing my server I crash. Here's the crash report:



SA-MP 0.3d-RC5
Exception At Address: 0x022C46C7

Registers:
EAX: 0x416E0000 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x00000034
ESI: 0x416E0034 EDI: 0x00000001 EBP: 0x01766D60 ESP: 0x0023FD00
EFLAGS: 0x00210206

Stack:
+0000: 0x02C2CCE4 0x02296787 0x00000001 0x02C2CCE4
+0010: 0x007FDE14 0x02782468 0x00000000 0x01766D60
+0020: 0x0000001A 0x00000001 0x7E42DEB2 0x007FE7DC
+0030: 0x02C2CCB0 0x00000000 0x0000001A 0x0000000D
+0040: 0x007140E2 0x00000001 0x02C2CCB0 0x0000001A
+0050: 0x00000001 0x7E42DEB2 0x00000000 0x00805769
+0060: 0x02C32C78 0x00C9BC00 0x00000000 0x00000000
+0070: 0x007EF657 0x02C312A4 0x00264F24 0x00000000
+0080: 0x00C715A8 0x0000000B 0x00000006 0x007172B2
+0090: 0x3F6D0000 0x00C715A8 0x007172BA 0x7E42DEB2
+00A0: 0x00000000 0x00000065 0x0000737E 0x007174A8
+00B0: 0x00000000 0x0000001A 0x00000001 0x3F6D0000
+00C0: 0x000000ED 0x0053DFA5 0x00000000 0x0053EAA6
+00D0: 0x02C27764 0x0053EAC4 0x44520000 0x44034000
+00E0: 0x0053ECC2 0x00000001 0x00619B71 0x0000001A
+00F0: 0x00000001 0x00000001 0x0000000A 0x00748DA0
+0100: 0x0000001A 0x00000001 0x7C80B741 0x00000000
+0110: 0x0023FFC0 0x7FFDF000 0x01260000 0x4F6D21B3
+0120: 0x002627F0 0x00000008 0x00000100 0x00000008
+0130: 0x00000102 0x44520000 0x44034000 0x00000000
+0140: 0x00000000 0x00000690 0x0000041A 0x00000000
+0150: 0x00000001 0x001601E6 0x00000113 0x00000001
+0160: 0x00000000 0x0047DC2D 0x00000348 0x0000020D
+0170: 0x0000002C 0x00000000 0x7FFDF000 0x0023FFB0
+0180: 0x00825EA4 0x00887E20 0xFFFFFFFF 0x0023FE70
+0190: 0x00835342 0x00000065 0x0023FFC0 0x008246F1
+01A0: 0x00400000 0x00000000 0x015823DD 0x0000000A
+01B0: 0x00000094 0x00000005 0x00000001 0x00000A28
+01C0: 0x00000002 0x76726553 0x20656369 0x6B636150
+01D0: 0x80003320 0x88310000 0x000000FF 0x000000FF
+01E0: 0xAB941BD0 0x090000A0 0x8A0C9F90 0x0000001F
+01F0: 0x8864BDA8 0xB8340540 0x80545BDC 0xFFFFFFFF
+0200: 0x00000246 0x80545A1B 0xAB941C28 0x8864BDA8
+0210: 0xFFDFF120 0x8864BF44 0x80503872 0x8864BE18
+0220: 0x8864BDA8 0x804FB078 0x8864BF14 0x8864BDA8
+0230: 0x8864BDDC 0x00000216 0x806443F2 0x8875D960
+0240: 0x00824588 0x00000000 0x0013F5BC 0x7FFDF000
+0250: 0xC0000005 0x00000005 0x015823DD 0x00000044
+0260: 0x01585538 0x01585548 0x01585560 0x00000000
+0270: 0x00000000 0x00000000 0x00000000 0x00000000

SCM Op: 0x248, lDbg: 0

Game Version: US 1.0

State Information: Ped Context: 0


OnPlayerConnect has hundreds of RemoveBuildingForPlayer lines in, but nothing else really.

[GOD]Dragonster82
11/10/2011, 01:31 PM
Are you using 0.3d? Because in 0.3C certainly does not have remove buildings ( If i am wrong, correct me )

Post it in the 0.3d scripting discussion area

MP2
11/10/2011, 02:35 PM
I was meant to post it there, I posted it in the wrong question.

Of course it's 0.3d, it wouldn't compile if it wasn't, and it clearly says SA-MP 0.3d-RC5 in the crash report.