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View Full Version : How to script this type of command?


rangerxxll
16/10/2011, 09:14 AM
How would I go about scripting a /loan command. So if you're at a certain area, and type /loan [Player ID] [Amount]
Then obviously you would loan a person a certain amount of cash. So if I did /loan 1 500 For example, the other player would have to type /take loan and when they do, they get the money and a Message saying "If you do not pay back the money, you will be fined and jailed"

Thanks for your help. :P I have very basic scripting knowledge, so I would appreciate some advice.

nitrochegs
16/10/2011, 10:18 AM
I may not contribute much help to this, but bascially you can take a simple /pay command and have the other player /take loan.
I found this /pay command from another topic. Credits goes to SmiT.

CMD:pay(playerid, params[])
{
new P_NAME[ MAX_PLAYER_NAME ], T_NAME[ MAX_PLAYER_NAME ], sZ[ 128 ];
if( sscanf ( params, "ui", params[ 0 ], params[ 1 ] ) ) return SendClientMessage( playerid -1, #Syntax /pay name ammount );
if( params[ 0 ] == INVALID_PLAYER_ID ) return SendClientMessage( playerid, -1, #Player offline );
if( params[ 1 ] > GetPlayerMoney ( playerid ) ) return SendClientMessage( playerid, -1, #Invalid ammount );
GetPlayerName( playerid, P_NAME, MAX_PLAYER_NAME ); GetPlayerName( params[ 0 ], T_NAME, MAX_PLAYER_NAME );
format( sZ, sizeof ( sZ ), "You have received $%d from %s ", params[ 1 ], P_NAME );
SendClientMessage( params[ 0 ], sZ );
format( sZ, sizeof ( sZ ), "You have payed $%d to %s ", params[ 1 ], T_NAME );
SendClientMessage( playerid, sZ );
GivePlayerMoney ( playerid, - params[ 1 ] );
GivePlayerMoney ( params[ 0 ], params[ 1 ] );
return true;
}


Then use SendClientMessage (playerid, 0xFFFFFFFF, "If you do not pay back the money, you will be fined and jailed");

On the /take loan, I'm not that advanced for that. But just to get this topic started I wanted to contribute that ^^