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View Full Version : Need help with aHouse


trickter
20/12/2011, 10:52 AM
I MODDED THIS aHouse to create mapicons and 3d text labels.
But when I buy and sell houses the houseicon and 3d labels donot change ( it changes when I restart the GM)
PLEASE HELP

#include <a_samp>
#include <dudb>
#include <streamerB>
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
//----------------------------
//----------------------------
// Full house script by Antironix!
// Just don't remove the credits!
//----------------------------
//----------------------------
#define MAX_DISTANCE_TO_PROP 1.5
#define MAX_HOUSES 2000
#define MAX_RENTCOST 1000
#define MIN_RENTCOST 500

new Text3D:hTextInfo[MAX_HOUSES];

//----------------------------
//----------------------------
#define c_y 0xFFFF00AA
#define c_r 0xAA3333AA
new HousePickup[MAX_HOUSES];
new playerinterior[MAX_PLAYERS]=-1;
new Float:housex, Float:housey, Float:housez;
new housemapicon[MAX_PLAYERS];
new playerworld[MAX_PLAYERS];
forward rentfee();

enum HouseInfo
{
Name[24],
Renter[24],
Rentable,
Rentcost,
Cost,
Sell,
Interior,
Virtualworld,
Locked,
Float:InteriorX,
Float:InteriorY,
Float:InteriorZ,
Float:iconx,
Float:icony,
Float:iconz,
Rentfee
}
new hInfo[MAX_HOUSES][HouseInfo];

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Simple House System by Antironix");
print("--------------------------------------\n");
//houses here
#include "includes/house.pwn"
//config
SetTimer("rentfee", 1*60*60*1000, 1);//1 hour
return 0;
}

public OnFilterScriptExit()
{
for(new i=0;i<MAX_HOUSES;i++)
{
DestroyPickup(HousePickup[i]);
}
return 0;
}


public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(buyh,4,cmdtext);
dcmd(sellh,5,cmdtext);
dcmd(enterh,6,cmdtext);
dcmd(exith,5,cmdtext);
dcmd(lockh,5,cmdtext);
dcmd(unlockh,7,cmdtext);
dcmd(setrent,7,cmdtext);
dcmd(rent,4,cmdtext);
dcmd(unrent,6,cmdtext);
dcmd(househelp,9,cmdtext);
dcmd(housestats,10,cmdtext);
dcmd(getrent,7,cmdtext);
dcmd(payrent,7,cmdtext);
dcmd(gotoh,5,cmdtext);
return 0;
}

AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
new house[256];
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(!dini_Exists(house))
{
dini_Create(house);
format(hInfo[houseid][Name], 24, "ForSale");
dini_Set(house, "Name", "ForSale");
format(hInfo[houseid][Renter], 24, "ForRent");
dini_Set(house, "Renter", "ForRent");
hInfo[houseid][Rentable] = 0;
dini_IntSet(house, "Rentable", 0);
hInfo[houseid][Rentcost] = 0;
dini_IntSet(house, "Rentcost", 0);
hInfo[houseid][Cost] = Costa;
dini_IntSet(house, "Cost", Costa);
hInfo[houseid][Sell] = Sella;
dini_IntSet(house, "Sell", Sella);
hInfo[houseid][Interior] = Interiora;
dini_IntSet(house, "Interior", Interiora);
dini_IntSet(house, "Virtualworld", virtualworld);
hInfo[houseid][Virtualworld] = virtualworld;
hInfo[houseid][Locked] = 1;
dini_IntSet(house, "Locked", 1);
hInfo[houseid][InteriorX] = interiorX;
hInfo[houseid][InteriorY] = interiorY;
hInfo[houseid][InteriorZ] = interiorZ;
dini_FloatSet(house, "X", interiorX);
dini_FloatSet(house, "Y", interiorY);
dini_FloatSet(house, "Z", interiorZ);
dini_IntSet(house, "RentPay", 0);
dini_IntSet(house, "RentGet", 0);
print("-");
print("--------------House Created--------------");
printf("- Houseid: %d", houseid);
printf("- Buy Cost: %d", Costa);
printf("- Sell Cost: %d", Sella);
printf("- Interior: %d", Interiora);
printf("- VirtualWorld: %d", virtualworld);
print("-----------------------------------------");
print("-");
}
else
{
format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
hInfo[houseid][Cost] = dini_Int(house, "Cost");
hInfo[houseid][Sell] = dini_Int(house, "Sell");
hInfo[houseid][Interior] = dini_Int(house, "Interior");
hInfo[houseid][Locked] = dini_Int(house, "Locked");
hInfo[houseid][InteriorX] = dini_Float(house, "X");
hInfo[houseid][InteriorY] = dini_Float(house, "Y");
hInfo[houseid][InteriorZ] = dini_Float(house, "Z");
hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
}
hInfo[houseid][iconx]=iconX;
hInfo[houseid][icony]=iconY;
hInfo[houseid][iconz]=iconZ;
format(house, sizeof(house), "Houses/houseid%d",houseid);
hTextInfo[houseid] = Text3D:INVALID_3DTEXT_ID;
new hnowner[25];
format(hnowner,128,"%s",hInfo[houseid][Name]);
if(strcmp(hInfo[houseid][Name],"ForSale",true)==0)
{
format(hnowner,128,"Not Owned");
hTextInfo[houseid] = CreateDynamic3DTextLabel(hnowner,0x00FF00FF,iconX, iconY,iconZ+0.75,40);
HousePickup[houseid] = CreatePickup(1273, 23, iconX, iconY, iconZ);//not bought
CreateDynamicMapIcon(iconX, iconY, iconZ,31,c_y);
}
else
{
hTextInfo[houseid] = CreateDynamic3DTextLabel(hnowner,0xFF0000FF,iconX, iconY,iconZ+0.75,40);
HousePickup[houseid] = CreatePickup(1272,23, iconX, iconY, iconZ);//bought
CreateDynamicMapIcon(iconX, iconY, iconZ,32,c_y);
}
}

stock SpawnPlayerAtHouse(playerid)
{
new str1[256],pname[24],str[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (dini_Exists(str1))
{
if(dini_Int(str1,"Houseid")!=-255)
{
new Float:x,Float:y,Float:z;
str = dini_Get(str1,"SpawnInt");
SetPlayerInterior(playerid, strval(str));
playerinterior[playerid] = strval(str);
x = dini_Float(str1,"SpawnX");
y = dini_Float(str1,"SpawnY");
z = dini_Float(str1,"SpawnZ");
SetPlayerPos(playerid, x, y, z);
}
}
return 1;
}

public OnPlayerSpawn(playerid)
{
SpawnPlayerAtHouse(playerid);
}

stock GetHouseStats(playerid, hid)
{
new str2[256];
if(strcmp(hInfo[hid][Renter],"ForRent",true))
{
format(str2, sizeof(str2),"~n~~n~~n~~r~Owner: ~g~%s ~r~~n~~r~Rented By: ~g~$%s ~n~~r~Price: ~g~$%i",hInfo[hid][Name],hInfo[hid][Renter],hInfo[hid][Cost]);
GameTextForPlayer(playerid,str2, 3000, 4);
}
format(str2, sizeof(str2),"~n~~n~~n~~r~Owner: ~g~%s ~n~~r~Price: ~g~$%i",hInfo[hid][Name],hInfo[hid][Cost]);
GameTextForPlayer(playerid,str2, 3000, 4);
}

dcmd_sellh(playerid,params[])
{
#pragma unused params
new str[255],str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],pname,false)) return SendClientMessage(playerid, c_r, "This house isn't yours!");
SendClientMessage(playerid, c_y, "You have sold your house!");
format(str, sizeof(str), "%s has sold his house",pname);
print(str);
GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
dini_Set(str1, "Name", "ForSale");
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1);
format(hInfo[housenumber][Name],255,"ForSale");
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
dini_IntSet(str1, "Houseid", -255);
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1273, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
UpdateDynamic3DTextLabelText(hTextInfo[housenumber],0x00FF00FF,pname);
DestroyDynamicMapIcon(housemapicon[housenumber]);
housemapicon[housenumber] = CreateDynamicMapIcon(hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz],31,c_y);
return 1;
}

dcmd_buyh(playerid,params[])
{
#pragma unused params
new str[255],str1[255],pname[24], housenumber;
housenumber = GetHouseID(playerid);
if(housenumber == -1) return SendClientMessage(playerid, c_r, "You are not in a house icon!");

GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if(dini_Exists(str1))
{
if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You can only buy one house!");
}
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, c_r, "This house isn't for sale!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Not enough money!");
SendClientMessage(playerid, c_y, "You have bought the house!");
format(str, sizeof(str), "%s has bought houseid 0",pname);
print(str);
GivePlayerMoney(playerid, -hInfo[housenumber][Cost]);
dini_Set(str1, "Name", pname);
hInfo[housenumber][Name]=pname;
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",0);

format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
new Float:sy, Float:sx, Float:sz;
dini_IntSet(str1, "Houseid", housenumber);
if(!dini_Isset(str1,"Rentid"))
{
dini_IntSet(str1, "Rentid", -255);
}
GetPlayerPos(playerid, sx,sy,sz);
dini_FloatSet(str1, "SpawnX", sx);
dini_FloatSet(str1, "SpawnY", sy);
dini_FloatSet(str1, "SpawnZ", sz);
dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
UpdateDynamic3DTextLabelText(hTextInfo[housenumber],0x00FF00FF,pname);
DestroyDynamicMapIcon(housemapicon[housenumber]);
housemapicon[housenumber] = CreateDynamicMapIcon(hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz],32,c_y);
return 1;
}

dcmd_lockh(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
SendClientMessage(playerid, c_y, "You have locked your house!");
dini_IntSet(str1,"Locked",1);
hInfo[housenumber][Locked] = 1;
}
else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
SendClientMessage(playerid, c_y, "You have locked your house!");
dini_IntSet(str1,"Locked",1);
hInfo[housenumber][Locked] = 1;
}
else
{
SendClientMessage(playerid, c_r, "This house isn't yours!");
}
return 1;
}

dcmd_unlockh(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
SendClientMessage(playerid, c_y, "You have unlocked your house!");
dini_IntSet(str1,"Locked",0);
hInfo[housenumber][Locked] = 0;
}
else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
SendClientMessage(playerid, c_y, "You have unlocked your house!");
dini_IntSet(str1,"Locked",0);
hInfo[housenumber][Locked] = 0;
}
else
{
SendClientMessage(playerid, c_r, "This house isn't yours!");
}
return 1;
}

dcmd_enterh(playerid,params[])
{
#pragma unused params
new str1[255],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerPos(playerid, housex, housey, housez);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
GetPlayerName(playerid, pname, 24);
if(hInfo[housenumber][Locked]==1) return SendClientMessage(playerid, c_r, "This house is locked!");
playerworld[playerid] = GetPlayerVirtualWorld(playerid);
SendClientMessage(playerid, c_y, "You entered the house!");
SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]);
SetPlayerInterior(playerid, hInfo[housenumber][Interior]);
SetPlayerPos(playerid, hInfo[housenumber][InteriorX], hInfo[housenumber][InteriorY], hInfo[housenumber][InteriorZ]);
playerinterior[playerid] = hInfo[housenumber][Interior];
return 1;
}

dcmd_exith(playerid,params[])
{
#pragma unused params

if(GetPlayerInterior(playerid)==playerinterior[playerid])
{
SetPlayerPos(playerid, housex, housey, housez);
SetPlayerInterior(playerid, playerworld[playerid]);
}
else
{
SendClientMessage(playerid, c_r, "You have not entered a house!");
}
return 1;
}
dcmd_setrent(playerid,params[])
{
new str[256],str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
str = dini_Get(str1,"Name");
if (strcmp(str,pname,true)) return SendClientMessage(playerid, c_r, "This house isn't yours!");
new rentcost, rentable;
if (sscanf(params, "dd", rentable, rentcost)) return SendClientMessage(playerid, c_r, "USAGE: /setrent [0/1] [Rentcost]");
else if (rentcost<MIN_RENTCOST)
{
format(str, sizeof(str), "The minimum rentcost is $%i.", MIN_RENTCOST);
SendClientMessage(playerid, c_r, str);
return 1;
}
else if (rentcost>MAX_RENTCOST)
{
format(str, sizeof(str), "The maximum rentcost is $%i.", MAX_RENTCOST);
SendClientMessage(playerid, c_r, str);
return 1;
}
else if(rentable==1)
{
SendClientMessage(playerid, c_y, "Your house is now rentable!");
hInfo[housenumber][Rentable] = 1;
dini_IntSet(str1, "Rentable", 1);
hInfo[housenumber][Rentcost] = rentcost;
dini_IntSet(str1, "Rentcost", rentcost);
return 1;
}
else if(rentable==0)
{
SendClientMessage(playerid, c_y, "Your house is now not rentable!");
hInfo[housenumber][Rentable] = 0;
dini_IntSet(str1, "Rentable", 0);
hInfo[housenumber][Rentcost] = rentcost;
dini_IntSet(str1, "Rentcost", rentcost);
return 1;
}
return 1;
}

dcmd_rent(playerid,params[])
{
#pragma unused params
new str[255],str1[256],str5[255],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
format(str5, sizeof(str5), "Houses/Users/%s", udb_encode(pname));
if(dini_Isset(str5, "Rentid"))
{
if (dini_Int(str5, "Rentid")!=-255) return SendClientMessage(playerid, c_r, "You can only rent one house at a time!");
}
format(str, sizeof(str), dini_Get(str1,"Name"));
if (strcmp(str,"ForSale",true)==0) return SendClientMessage(playerid, c_r, "This house has no owner!");
if(hInfo[housenumber][Rentable]==0 || strcmp(hInfo[housenumber][Renter], "ForRent", true)) return SendClientMessage(playerid, c_r, "This house is not rentable!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Rentcost]) return SendClientMessage(playerid, c_r, "Not enough money!");
dini_Set(str1, "Renter", udb_encode(pname));
format(hInfo[housenumber][Renter], 24, udb_encode(pname));
dini_IntSet(str5, "Rentid", housenumber);
format(str1, sizeof(str1), "You have rented this house, it will cost you $%i an hour!", hInfo[housenumber][Rentcost]);
SendClientMessage(playerid, c_y, str1);
return 1;
}

dcmd_unrent(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Renter], pname, true)) return SendClientMessage(playerid, c_r, "You aren't renting this house!");

dini_Set(str1, "Renter", "ForRent");
format(hInfo[housenumber][Renter], 24, "ForRent");
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
dini_IntSet(str1, "Rentid", -255);
SendClientMessage(playerid, c_y, "You have unrented this house!");
return 1;
}

dcmd_househelp(playerid,params[])
{
#pragma unused params
SendClientMessage(playerid, c_y, "-------------");
SendClientMessage(playerid, c_y, "House options");
SendClientMessage(playerid, c_y, "-------------");
SendClientMessage(playerid, c_y, "/setrent [0/1] [Cost] - House owner");
SendClientMessage(playerid, c_y, "/getrent - House owner");
SendClientMessage(playerid, c_y, "/lock - Renter/Owner");
SendClientMessage(playerid, c_y, "/unlock - Renter/Owner");
SendClientMessage(playerid, c_y, "/payrent - Renter");
SendClientMessage(playerid, c_y, "/unrent - Renter");
SendClientMessage(playerid, c_y, "/rent - Guest");
SendClientMessage(playerid, c_y, "/buy - Anyone");
SendClientMessage(playerid, c_y, "/sell - Anyone");
SendClientMessage(playerid, c_y, "-------------");
return 1;
}

dcmd_housestats(playerid,params[])
{
#pragma unused params
new str[256],housenumber;
housenumber = GetHouseID(playerid);
format(str, sizeof(str), "Owner: %s", hInfo[housenumber][Name]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Cost: $%d", hInfo[housenumber][Cost]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Renter: %s", hInfo[housenumber][Renter]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Rentcost: $%d / hour", hInfo[housenumber][Rentcost]);
SendClientMessage(playerid, c_y, str);
return 1;
}

dcmd_getrent(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
new str[255];
SendClientMessage(playerid, c_y, "You collected the money of the renter!");
format(str, sizeof(str), "Houses/houseid%d", housenumber);
GivePlayerMoney(playerid, dini_Int(str, "RentGet"));
dini_IntSet(str, "RentGet", 0);
}
else
{
SendClientMessage(playerid, c_r, "This house isn't yours!");
}
return 1;
}

dcmd_payrent(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
new str[255];
format(str, sizeof(str), "Houses/houseid%d", housenumber);
if(GetPlayerMoney(playerid)<dini_Int(str, "RentPay")) return SendClientMessage(playerid, c_r, "You don't have enough money to pay the house owner!");
SendClientMessage(playerid, c_y, "You have payed the money to the owner!");
GivePlayerMoney(playerid, -dini_Int(str, "RentPay"));
dini_IntSet(str, "RentPay", 0);
}
else
{
SendClientMessage(playerid, c_r, "You aren't renting this house!");
}
return 1;
}
dcmd_gotoh(playerid,params[])
{
#pragma unused params
SpawnPlayerAtHouse(playerid);
return 1;
}

public rentfee()
{
new str[255],str2[255],pname[24];
for(new houseid=0;houseid<MAX_HOUSES;houseid++)
{
format(str, sizeof(str), "Houses/houseid%d", houseid);
if(strcmp(hInfo[houseid][Renter], "ForRent", true))
{
for(new ii=0;ii<MAX_PLAYERS;ii++)
{
if(IsPlayerConnected(ii))
{
GetPlayerName(ii, pname, 24);
if(strcmp(hInfo[houseid][Renter], pname, true)==0)
{
format(str2, sizeof(str2), "You have to pay $%d for the hour you have rented the hous!", hInfo[houseid][Rentcost]);
SendClientMessage(ii, c_y, str2);
dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
hInfo[houseid][Rentfee]=1;
}
}
}
if(hInfo[houseid][Rentfee]==0)
{
if(strcmp(hInfo[houseid][Renter],"ForRent"))
{
dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
}
}
hInfo[houseid][Rentfee]=0;
}
}
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
if(GetHouseID(playerid) != -255) GetHouseStats(playerid, GetHouseID(playerid));
return 0;
}

stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}

stock GetHouseID(playerid)
{
for(new i=0; i<MAX_HOUSES; i++)
{
if(PlayerToPoint(MAX_DISTANCE_TO_PROP, playerid, hInfo[i][iconx], hInfo[i][icony], hInfo[i][iconz]))
{
return i;
}
}
return -255;
}

stock sscanf(string[], format[], {Float,_}:...)
{
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs();
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if (ch >= '0' && ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return 1;
}
}
while ((ch = string[stringPos]) && ch != ' ');
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
ch,
num = 0;
while ((ch = string[stringPos++]))
{
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
case ' ':
{
break;
}
default:
{
return 1;
}
}
}
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
new tmp[25];
strmid(tmp, string, stringPos, stringPos+sizeof(tmp)-2);
setarg(paramPos, 0, _:floatstr(tmp));
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != ' ')
{
setarg(paramPos, i++, ch);
}
if (!i) return 1;
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != ' ')
{
stringPos++;
}
while (string[stringPos] == ' ')
{
stringPos++;
}
paramPos++;
}
while (format[formatPos] == 'z') formatPos++;
return format[formatPos];
}