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SnG.Scot_MisCuDI
28/12/2011, 04:13 AM
I cant seem to figure it out..
(58) : error 030: compound statement not closed at the end of file (started at line 29)
Line 58 is the end of file but here it is from line 29
if(response)
{
if(listitem == 0) // Cock
{
SetPlayerAttachedObject(playerid, 0, 16776, 2, 0.000000, 0.000000, 0.000000, 0.000000, 90.000000, 180.000000, 0.050000, 0.050000, 0.050000);
SetPlayerAttachedObject(playerid, 1, 321, 1, -0.200000, 0.349999, -0.150000, 90.000000, 180.000000, 0.000000, 3.000000, 3.000000, 3.000000);

if(listitem == 1) // Cock1
{
SetPlayerAttachedObject(playerid, 0, 16776, 2, 0.000000, 0.000000, 0.000000, 0.000000, 90.000000, 180.000000, 0.050000, 0.050000, 0.050000);
SetPlayerAttachedObject(playerid, 1, 321, 1, -0.200000, 0.349999, -0.150000, 90.000000, 180.000000, 0.000000, 3.000000, 3.000000, 3.000000);

if(listitem == 2) // Cock2
{
SetPlayerAttachedObject(playerid, 0, 16776, 2, 0.000000, 0.000000, 0.000000, 0.000000, 90.000000, 180.000000, 0.050000, 0.050000, 0.050000);
SetPlayerAttachedObject(playerid, 1, 321, 1, -0.200000, 0.349999, -0.150000, 90.000000, 180.000000, 0.000000, 3.000000, 3.000000, 3.000000);

if(listitem == 3) // Cock3
{
SetPlayerAttachedObject(playerid, 0, 16776, 2, 0.000000, 0.000000, 0.000000, 0.000000, 90.000000, 180.000000, 0.050000, 0.050000, 0.050000);
SetPlayerAttachedObject(playerid, 1, 321, 1, -0.200000, 0.349999, -0.150000, 90.000000, 180.000000, 0.000000, 3.000000, 3.000000, 3.000000);
}
}
return 1;
}
}
return 0;
}
#endif

MP2
28/12/2011, 04:33 AM
You have brackets missing.


if(response)
{
if(listitem == 0) // Cock
{
SetPlayerAttachedObject(playerid, 0, 16776, 2, 0.000000, 0.000000, 0.000000, 0.000000, 90.000000, 180.000000, 0.050000, 0.050000, 0.050000);
SetPlayerAttachedObject(playerid, 1, 321, 1, -0.200000, 0.349999, -0.150000, 90.000000, 180.000000, 0.000000, 3.000000, 3.000000, 3.000000);
}
if(listitem == 1) // Cock1
{
SetPlayerAttachedObject(playerid, 0, 16776, 2, 0.000000, 0.000000, 0.000000, 0.000000, 90.000000, 180.000000, 0.050000, 0.050000, 0.050000);
SetPlayerAttachedObject(playerid, 1, 321, 1, -0.200000, 0.349999, -0.150000, 90.000000, 180.000000, 0.000000, 3.000000, 3.000000, 3.000000);
}
if(listitem == 2) // Cock2
{
SetPlayerAttachedObject(playerid, 0, 16776, 2, 0.000000, 0.000000, 0.000000, 0.000000, 90.000000, 180.000000, 0.050000, 0.050000, 0.050000);
SetPlayerAttachedObject(playerid, 1, 321, 1, -0.200000, 0.349999, -0.150000, 90.000000, 180.000000, 0.000000, 3.000000, 3.000000, 3.000000);
}
if(listitem == 3) // Cock3
{
SetPlayerAttachedObject(playerid, 0, 16776, 2, 0.000000, 0.000000, 0.000000, 0.000000, 90.000000, 180.000000, 0.050000, 0.050000, 0.050000);
SetPlayerAttachedObject(playerid, 1, 321, 1, -0.200000, 0.349999, -0.150000, 90.000000, 180.000000, 0.000000, 3.000000, 3.000000, 3.000000);
}
}

Indent it though, it will be easier to read.