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View Full Version : Gang/Faction System Help


NickTaSpy
02/03/2012, 07:18 PM
//********************* [ Credits ] ******************************************//
/*

Gang Script by Cameltoe
Version 1.1

I do not demand to keep the credits but it is appreciated.

*/
//******************** [ Includes ] ******************************************//
#include <a_samp>
#include <mysql>
#include <sscanf2>
#include <zcmd>

//******************** [ Forwards ] ******************************************//


//******************** [ Defines ] ******************************************//

// Script
#define GANG_VERSION "1.1"

// Colors
#define COLOR_RED 0xFF000000
#define COLOR_GREEN 0x00FF0000
#define COLOR_BLUE 0x0000FF00
#define COLOR_YELLOW 0xFFFF0000



// Mysql
#define DB_HOST "localhost"
#define DB_USER "admin"
#define DB_DB "gang"
#define DB_PASS "admin"

#define CREATE_DB_USERS \
"CREATE TABLE IF NOT EXISTS users (id INT(5) NOT NULL AUTO_INCREMENT PRIMARY KEY,\
username VARCHAR(25) NOT NULL, gang INT(5) NOT NULL) ENGINE = MyISAM;"

#define CREATE_DB_GANGS \
"CREATE TABLE IF NOT EXISTS gangs (id INT(5) NOT NULL AUTO_INCREMENT PRIMARY KEY,\
name VARCHAR(100) NOT NULL, owner VARCHAR(25) NOT NULL) ENGINE = MyISAM;"

// Dialogs
#define DIALOG_GANG_INFO 1

//******************** [ Enums ] *********************************************//
enum pInfo
{
Id,
Username[25],
Gang,
}

//******************** [ Symbols ] *******************************************//
new
PlayerInfo[MAX_PLAYERS][pInfo];

new
Invite[MAX_PLAYERS];

//******************** [ Callbakcs ] *****************************************//

#if defined filsterscript

public OnFilterScriptInit()
{
InitMysqlConnection();

printf("_____________________________________");
printf("| |");
printf("| Gang FS v%s |", GANG_VERSION);
printf("| By |");
printf("| Cameltoe |");
printf("_____________________________________");
return 1;


#else

main()
{
InitMysqlConnection();

printf("_____________________________________");
printf("| |");
printf("| Gang FS v%s |", GANG_VERSION);
printf("| By |");
printf("| Cameltoe |");
printf("_____________________________________");
return 1;
}

#endif

public OnPlayerConnect(playerid)
{
new Query[128];
ResetPlayerInfo(playerid);

if(CheckUser(playerid))
{
LoadPlayerInfo(playerid);
}
else
{
format(Query, sizeof(Query), "INSERT INTO users (id, username, gang) VALUES (NULL, '%s', 0);", GetPlayerNameEx(playerid));
mysql_query(Query);
}
return 1;
}

public OnPlayerText(playerid, text[])
{
new string[128];
if(PlayerInfo[playerid][Gang]) format(string, sizeof(string), "[ %s ] %s ( %d ) : %s", GetGangName(PlayerInfo[playerid][Gang]), GetPlayerNameEx(playerid), playerid, text);
else format(string, sizeof(string), "%s ( %d ) : %s", GetPlayerNameEx(playerid), playerid, text);
return SendClientMessageToAll(GetPlayerColor(playerid), string);
}

public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_GANG_INFO:
{
ShowGangInfoForPlayer(listitem + 1, playerid);
}
}
return 1;
}

//******************** [ Functions ] *****************************************//

//******************** [ Stocks ] ********************************************//

stock CheckUser(playerid)
{
new Query[100]; format(Query, sizeof(Query), "SELECT * FROM users WHERE username = '%s';", GetPlayerNameEx(playerid));
mysql_query(Query);
mysql_store_result();
if(mysql_num_rows()) return 1;
return 0;
}

stock LoadPlayerInfo(playerid)
{
new Query[100]; format(Query, sizeof(Query), "SELECT * FROM users WHERE username = '%s';", GetPlayerNameEx(playerid));
mysql_query(Query);
mysql_store_result();
mysql_fetch_row(Query, "|");
sscanf(Query, "p<|>e<is[25]i>", PlayerInfo[playerid]);
}

stock CheckGangByName(Name[])
{
new Query[100]; format(Query, sizeof(Query), "SELECT * FROM gangs WHERE name = '%s';", Name);
mysql_query(Query);
mysql_store_result();
if(mysql_num_rows()) return 1;
return 0;
}

stock CheckGangById(GangID)
{
new Query[100]; format(Query, sizeof(Query), "SELECT * FROM gangs WHERE id = %d;", GangID;
mysql_query(Query);
mysql_store_result();
if(mysql_num_rows()) return 1;
return 0;
}

stock ResetPlayerInfo(playerid)
{
Invite[playerid] = 0;
PlayerInfo[playerid][Gang] = 0;
}

stock InitMysqlConnection()
{
mysql_init();
mysql_connect(DB_HOST, DB_USER, DB_PASS, DB_DB);
mysql_query(CREATE_DB_USERS);
mysql_query(CREATE_DB_GANGS);
}

stock IsPlayerGangLeader(playerid)
{
new Query[100]; format(Query, sizeof(Query), "SELECT * FROM gangs WHERE id = %d AND owner = '%s';", PlayerInfo[playerid][Gang], GetPlayerNameEx(playerid));
mysql_query(Query);
mysql_store_result();
if(mysql_num_rows()) return 1;
return 0;
}

stock IsMySelf(pID, oID)
{
if(pID == oID) return 1;
return 0;
}

stock GetGangName(GangID)
{
new gName[100], Query[150]; format(Query, sizeof(Query), "SELECT name FROM gangs WHERE id = %d;", GangID);
mysql_query(Query);
mysql_store_result();
mysql_fetch_string(gName);
return gName;
}

stock GetGangMemberCount(gID)
{
new Query[150]; format(Query, sizeof(Query), "SELECT * FROM users WHERE gang = %d;", gID);
mysql_query(Query);
mysql_store_result();
return mysql_num_rows();
}

stock GetGangCount()
{
new Query[150]; format(Query, sizeof(Query), "SELECT * FROM gangs;");
mysql_query(Query);
mysql_store_result();
return mysql_num_rows();
}

stock ShowGangInfoForPlayer(GangID, pID)
{
new tGid, tGname[100], tGOwner[25], Query[150], string[200];
format(Query, sizeof(Query), "SELECT * FROM gangs WHERE id = %d;", GangID);
mysql_query(Query);
mysql_store_result();
if(!mysql_num_rows()) return 0;
mysql_fetch_row(Query, "|");
sscanf(Query, "p<|>is[100]s[25]", tGid, tGname, tGOwner);
format(string, sizeof(string), "Id: %d - Name: %s - Owner: %s - Members: %d", tGid, tGname, tGOwner, GetGangMemberCount(GangID));
return ShowPlayerDialog(pID, DIALOG_GANG_INFO, DIALOG_STYLE_MSGBOX, "Cameltoe's Gang FS", string, "Cancel", "");
}

stock GetPlayerNameEx(playerid)
{
new pName[25];
GetPlayerName(playerid, pName, 25);
return pName;
}

stock strmatch(const String1[], const String2[])
{
if ((strcmp(String1, String2, true, strlen(String2)) == 0) && (strlen(String2) == strlen(String1))) return true;
else return false;
}

//******************** [ Commands ] ******************************************//

command(g, playerid, params[])
{
new string[128];
if(!PlayerInfo[playerid][Gang]) return SendClientMessage(playerid, COLOR_YELLOW, "You have to be member of an gang to use this command.");
format(string, sizeof(string), "Gang : %s ( %d ) : %s", GetPlayerNameEx(playerid), playerid, params);
for(new pID; pID < MAX_PLAYERS; pID++)
{
if(IsPlayerConnected(pID)) {
SendClientMessage(pID, GetPlayerColor(playerid), string);
}
}
return 1;
}

command(gangs, playerid, params[])
{
new gID, tGid, tGname[100], tGOwner[25], Query[200], string[1000]; // Change this depending on how many gangs you have.
if(sscanf(params, "u", gID))
{
format(Query, sizeof(Query), "SELECT * FROM gangs");
mysql_query(Query);
mysql_store_result();
while(mysql_fetch_row(Query, "|"))
{
if(!mysql_num_rows()) continue;
sscanf(Query, "p<|>is[100]s[25]", tGid, tGname, tGOwner);
format(string, sizeof(string), "%sId: %d - Name: %s - Owner: %s\r\n", string, tGid, tGname, tGOwner);
}
ShowPlayerDialog(playerid, DIALOG_GANG_INFO, DIALOG_STYLE_LIST, "Cameltoe's Gang FS", string, "Info", "Cancel");
}
else
{
if(!ShowGangInfoForPlayer(gID, playerid)) SendClientMessage(playerid, COLOR_YELLOW, "Invalid gang id.");
}
return 1;
}

command(ganginfo, playerid, params[])
{
new gID;
if(sscanf(params, "i", gID)) return SendClientMessage(playerid, COLOR_YELLOW, "Usage: /ganginfo [ gangID ]");
if(!ShowGangInfoForPlayer(gID, playerid)) SendClientMessage(playerid, COLOR_YELLOW, "Invalid gang id.");
return 1;
}

command(retreat, playerid, params[])
{
new Query[100], string[128];
if(Invite[playerid] == 0 && PlayerInfo[playerid][Gang] == 0) return SendClientMessage(playerid, COLOR_YELLOW, "You are not an member of any gang.");
format(string, sizeof(string), "You now left %s.", GetGangName(PlayerInfo[playerid][Gang]));
SendClientMessage(playerid, COLOR_GREEN, string);
format(string, sizeof(string), "%s [ %d ] left %s.", GetPlayerNameEx(playerid), playerid, GetGangName(PlayerInfo[playerid][Gang]));
SendClientMessageToAll(COLOR_GREEN, string);
if(IsPlayerGangLeader(playerid))
{
format(Query, sizeof(Query), "DELETE FROM gangs WHERE owner = '%s';", GetPlayerNameEx(playerid));
mysql_query(Query);
format(Query, sizeof(Query), "UPDATE users SET gang = 0 WHERE gang = %d;", PlayerInfo[playerid][Gang]);
mysql_query(Query);
}
format(Query, sizeof(Query), "UPDATE users SET gang = 0 WHERE username = '%s';", GetPlayerNameEx(playerid));
PlayerInfo[playerid][Gang] = 0;
mysql_query(Query);
return 1;
}


command(deny, playerid, params[])
{
new string[128];
if(PlayerInfo[playerid][Gang] != 0) return SendClientMessage(playerid, COLOR_YELLOW, "You are already in an gang.");
if(Invite[playerid] == 0) return SendClientMessage(playerid, COLOR_YELLOW, "You have not received any gang invite.");
format(string, sizeof(string), "You denyed the gang invite.");
SendClientMessage(playerid, COLOR_GREEN, string);
Invite[playerid] = 0;
return 1;
}

command(accept, playerid, params[])
{
new Query[100], string[128];
if(PlayerInfo[playerid][Gang] != 0) return SendClientMessage(playerid, COLOR_YELLOW, "You are already in an gang.");
if(Invite[playerid] == 0) return SendClientMessage(playerid, COLOR_YELLOW, "You have not received any gang invite.");
format(Query, sizeof(Query), "UPDATE users SET gang = %d WHERE username = '%s';", Invite[playerid], GetPlayerNameEx(playerid));
format(string, sizeof(string), "You are now an member of %s, type /retreat to leave the gang.", GetGangName(Invite[playerid]));
SendClientMessage(playerid, COLOR_GREEN, string);
format(string, sizeof(string), "%s [ %d ] is now an member of %s!", GetPlayerNameEx(playerid), playerid, GetGangName(Invite[playerid]));
SendClientMessageToAll(COLOR_GREEN, string);
PlayerInfo[playerid][Gang] = Invite[playerid];
Invite[playerid] = 0;
mysql_query(Query);
return 1;
}

command(invite, playerid, params[])
{
new pID, string[128];
if(!IsPlayerGangLeader(playerid)) return SendClientMessage(playerid, COLOR_YELLOW, "You have to be gang leader to use this comamnd.");
if(sscanf(params, "u", pID)) return SendClientMessage(playerid, COLOR_YELLOW, "Usage: /invite [ Playerid / Name ]");
if(!IsPlayerConnected(pID)) return SendClientMessage(playerid, COLOR_YELLOW, "This player isn't connected.");
if(IsMySelf(playerid, pID)) return SendClientMessage(playerid, COLOR_YELLOW, "You cannot invite yourself.");
if(PlayerInfo[pID][Gang] != 0) return SendClientMessage(playerid, COLOR_YELLOW, "This player is already in an gang.");
if(Invite[pID] != 0 && Invite[pID] != PlayerInfo[playerid][Gang]) return SendClientMessage(playerid, COLOR_YELLOW, "This player is already invited by an other gang, please wait for the player to reject the invitation");
if(Invite[pID] == PlayerInfo[playerid][Gang]) return SendClientMessage(playerid, COLOR_YELLOW, "You have already invited this player please stand by for input.");
format(string, sizeof(string), "You were invited to join %s, type /accept or /deny .. W/e you feel like.", GetGangName(PlayerInfo[playerid][Gang]));
SendClientMessage(pID, COLOR_GREEN, string);
format(string, sizeof(string), "You invited %s to join your gang, please wait for the player to accept the invite.", GetPlayerNameEx(pID));
SendClientMessage(playerid, COLOR_GREEN, string);
Invite[pID] = PlayerInfo[playerid][Gang];
return 1;
}

command(kickmember, playerid, params[])
{
new pID, string[128], Query[100];
if(!IsPlayerGangLeader(playerid)) return SendClientMessage(playerid, COLOR_YELLOW, "You have to be gang leader to use this comamnd.");
if(sscanf(params, "u", pID)) return SendClientMessage(playerid, COLOR_YELLOW, "Usage: /kickmember [ Playerid / Name ]");
if(!IsPlayerConnected(pID)) return SendClientMessage(playerid, COLOR_YELLOW, "This player isn't connected.");
if(IsMySelf(playerid, pID)) return SendClientMessage(playerid, COLOR_YELLOW, "You cannot kick yourself.");
if(PlayerInfo[pID][Gang] != PlayerInfo[playerid][Gang]) return SendClientMessage(playerid, COLOR_YELLOW, "This player isn't an member of your gang.");
format(Query, sizeof(Query), "UPDATE users SET gang = 0 WHERE username = '%s';", GetPlayerNameEx(pID));
format(string, sizeof(string), "You were kicked out of the gang.");
SendClientMessage(pID, COLOR_GREEN, string);
format(string, sizeof(string), "%s [ %d ] were kicked out of %s.", GetPlayerNameEx(pID), pID, GetGangName(PlayerInfo[playerid][Gang]));
SendClientMessageToAll(COLOR_GREEN, string);
format(string, sizeof(string), "You kicked %s [ %d ] from your gang, if this was an mistake please reinvite the player with /invite.", GetPlayerNameEx(pID), pID);
SendClientMessage(playerid, COLOR_GREEN, string);
PlayerInfo[pID][Gang] = 0;
mysql_query(Query);
return 1;
}

command(creategang, playerid, params[])
{
new string[128], gName[100], Query[200];
if(PlayerInfo[playerid][Gang] != 0) return SendClientMessage(playerid, COLOR_YELLOW, "You are already an member of an gang, please quit that gang before creating a new one.");
if(sscanf(params, "s[100]", gName)) return SendClientMessage(playerid, COLOR_YELLOW, "Usage: /creategang [ Gang-name ].");
if(CheckGangByName(gName)) return SendClientMessage(playerid, COLOR_YELLOW, "An gang with this name already exists.");
format(Query, sizeof(Query), "INSERT INTO gangs (id, name, owner) VALUES (NULL, '%s', '%s');", gName, GetPlayerNameEx(playerid));
format(string, sizeof(string), "You created an gang with name : %s, you were sat as owner of the gang.", gName);
SendClientMessage(playerid, COLOR_GREEN, string);
mysql_query(Query);
PlayerInfo[playerid][Gang] = mysql_insert_id();
format(Query, sizeof(Query), "UPDATE users SET gang = %d WHERE username = '%s';", PlayerInfo[playerid][Gang], GetPlayerNameEx(playerid));
mysql_query(Query);
return 1;
}


We want to add a rank script in this Filterscript.We want commands like: /setplayerank /setrankname
Also, we want a command like /gon to see all the online members in a gang.

The rank system has to be different in each gang.(since there are many gangs)

I may ask for more commands.For now these ones are enough.

Peace

Naxix
02/03/2012, 07:50 PM
Your arn't asking for help, but a finished code, try to makeing it yourself atleast, then ask for help if it dosn't work.