View Full Version : Emotions animations

19/05/2012, 01:55 PM
Hi guys,

Is there any emotions animations? If yes, tell me the animname.
Thanks :)!

19/05/2012, 02:23 PM
no there is

19/05/2012, 03:01 PM
There are a few facial animations:

case 129: ApplyAnimation(playerid, "PED", "facanger",4.1,0,1,1,1,1); // Angry
case 130: ApplyAnimation(playerid, "PED", "facgum",4.1,0,1,1,1,1); // Chewing gum (loop it)
case 131: ApplyAnimation(playerid, "PED", "facsurp",4.1,0,1,1,1,1); // O_O face
case 132: ApplyAnimation(playerid, "PED", "facsurpm",4.1,0,1,1,1,1); // O_O face with mouth open
case 133: ApplyAnimation(playerid, "PED", "factalk",4.1,0,1,1,1,1); // Talking
case 134: ApplyAnimation(playerid, "PED", "facurios",4.1,0,1,1,1,1); // Curious

19/05/2012, 03:04 PM
Thanks, but what about body emotions?

19/05/2012, 03:06 PM
Body emotions..? The only thing that comes to mind when thinking about that is a boner. What exactly do you mean 'body emotions'? There's a crying animation:

ApplyAnimation(playerid, "GRAVEYARD", "mrnF_loop",4.1,0,1,1,0,0);

19/05/2012, 03:33 PM
Yeah, i mean animations like crying, gladness. I need animation where player is pleasuring(happiness). I don't know how to explain, sorry for my bad english.

19/05/2012, 03:43 PM
Pleasuring? What, masturbating..? Or celebrating? You should really try to explain more clearly.

There are thousands of animations, here are a few useful ones.

ApplyAnimation(playerid, "OTB", "wtchrace_win",4.1,0,1,1,0,3300); // Winning
ApplyAnimation(playerid, "CASINO", "cards_lose",4.1,0,1,1,0,0); // Losing
ApplyAnimation(playerid, "GRAVEYARD", "mrnF_loop",4.1,0,1,1,0,0); // Crying
ApplyAnimation(playerid, "MISC", "plyr_shkhead",4.1,0,1,1,0,0); // Facepalm
ApplyAnimation(playerid, "MISC", "Scratchballs_01",4.1,0,1,1,0,0); // Scratching balls

// Idle animations:
case 0: ApplyAnimation(playerid, "PLAYIDLES", "shift",4.1,0,0,0,1,0);
case 1: ApplyAnimation(playerid, "PLAYIDLES", "shldr",4.1,0,0,0,1,0);
case 2: ApplyAnimation(playerid, "PLAYIDLES", "stretch",4.1,0,0,0,1,0);
case 3: ApplyAnimation(playerid, "PLAYIDLES", "strleg",4.1,0,0,0,1,0);
case 4: ApplyAnimation(playerid, "PLAYIDLES", "time",4.1,0,0,0,1,0);

ApplyAnimation(playerid, "PED", "SEAT_down",4.1,0,0,0,1,0); // Sitting

ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_in",4.1,0,0,0,1,0); // Laying - Male
ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_in",4.1,0,0,0,1,0); // Laying - Female

ApplyAnimation(playerid, "SUNBATHE", "SitnWait_in_W",4.1,0,0,0,1,0);/ // Sunbathing

ApplyAnimation(playerid, "KISSING", "gfwave2",4.1,0,0,0,1,1); // Waving Female
ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop",4.1,0,1,1,0,0); // Waving Male

ApplyAnimation(playerid, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0); // Handsup (surrender)

ApplyAnimation(playerid, "PED", "cower",4.1,0,0,0,1,0); // Ducking/cowering/Hiding

ApplyAnimation(playerid, "OTB", "wtchrace_loop", 4.1,1,0,0,1,1); // Crossed arms

ApplyAnimation(playerid, "PED", "EV_dive",4.1,0,1,1,1,0); // Dive out

ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop",4.1,1,0,0,0,0); // Tai Chi

ApplyAnimation(playerid, "PED", "ARRESTgun",4.1,0,1,1,1,1); // Arresting

ApplyAnimation(playerid, "PED", "endchat_02",4.1,0,1,1,0,0); // No
ApplyAnimation(playerid, "GANGS", "Invite_No",4.1,0,1,1,0,0); // No
ApplyAnimation(playerid, "GANGS", "Invite_Yes",4.1,0,1,1,0,0); // Yes

ApplyAnimation(id, "PED", "floor_hit", 4.1, 1, 1, 1, 0, 0); // Player spazzing out (great for tazing)

ApplyAnimation(playerid, "CAR", "tap_hand",4.1,1,1,1,0,0); // Tapping hand (DRIVER ONLY)

ApplyAnimation(playerid, "RIOT", "RIOT_shout",4.1,0,1,1,0,0); // Shouting

ApplyAnimation(playerid, "PED", "FightA_G",4.1,0,1,1,0,0); // Stomping

ApplyAnimation(playerid, "PED", "gas_cwr",4.1,0,1,1,0,0); // Choking

ApplyAnimation(playerid, "BOMBER", "BOM_Plant",4.1,0,1,1,0,0); // Planting a bomb

ApplyAnimation(playerid, "RAPPING", "Laugh_01",4.1,0,1,1,0,0); // Laughing

ApplyAnimation(playerid, "BAR", "dnk_stndM_loop",4.1,0,1,1,0,0); // Drinking

ApplyAnimation(playerid, "FOOD", "EAT_Burger",4.1,0,1,1,0,0); // Eating

ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P",4.1,0,1,1,0,0); // Puking


19/05/2012, 04:55 PM
Yeah, I mean celebrating(and facepalm)... Really thanks, I'll use
ApplyAnimation(playerid, "OTB", "wtchrace_win",4.1,0,1,1,0,3300); // Winning
ApplyAnimation(playerid, "MISC", "plyr_shkhead",4.1,0,1,1,0,0); // Facepalm

Sorry again for my bad english, i'm lithuanian ;).