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View Full Version : help a noob -.-


JohnDoVaS12345
01/06/2012, 02:59 PM
i added a map in gamemode and i dunno how to solve the error. help somebody?

C:\Users\Giannis\Desktop\Testing SA-MP Server\gamemodes\grandlarc.pwn(27) : error 021: symbol already defined: "CreateObject"
C:\Users\Giannis\Desktop\Testing SA-MP Server\gamemodes\grandlarc.pwn(557) : warning 203: symbol is never used: "gArmySpawns"
C:\Users\Giannis\Desktop\Testing SA-MP Server\gamemodes\grandlarc.pwn(557) : warning 203: symbol is never used: "gMedicalSpawns"
C:\Users\Giannis\Desktop\Testing SA-MP Server\gamemodes\grandlarc.pwn(557) : warning 203: symbol is never used: "gPoliceSpawns"
C:\Users\Giannis\Desktop\Testing SA-MP Server\gamemodes\grandlarc.pwn(557) : warning 203: symbol is never used: "lastanimid"
C:\Users\Giannis\Desktop\Testing SA-MP Server\gamemodes\grandlarc.pwn(557) : warning 203: symbol is never used: "thisanimid"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.

mati233
01/06/2012, 03:03 PM
Can you show me the code please?

[D]ry[D]esert
01/06/2012, 03:03 PM
Show us the Objects and Where Exactly you add them .

JohnDoVaS12345
01/06/2012, 03:07 PM
//----------------------------------------------------------
//
// GRAND LARCENY 1.0
// A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------

#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"

#pragma tabsize 0

//----------------------------------------------------------

#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777

#define CITY_LOS_SANTOS 0
#define CITY_SAN_FIERRO 1
#define CITY_LAS_VENTURAS 2


//ShipDM
CreateObject(969,-2439.56274414,1533.92968750,14.94151115,90.0000000 0,180.00000000,270.00000000);
CreateObject(969,-2439.71191406,1542.48559570,15.00000000,90.0000000 0,179.99450684,269.99450684);
CreateObject(2045,-2382.09887695,1554.52673340,12.82725143,0.00000000 ,0.00000000,0.00000000);
CreateObject(2036,-2409.75170898,1537.12792969,10.39999962,0.00000000 ,294.00000000,274.00000000);
CreateObject(2037,-2410.27001953,1537.24157715,9.90048504,0.00000000, 0.00000000,0.00000000);
CreateObject(2044,-2399.49633789,1544.32666016,2.17089272,0.00000000, 0.00000000,0.00000000);
CreateObject(2033,-2379.33569336,1545.86437988,4.59540939,0.00000000, 0.00000000,0.00000000);
CreateObject(2035,-2374.84667969,1545.52246094,4.04787445,0.00000000, 2.00000000,190.00000000);
CreateObject(2061,-2372.75512695,1543.29113770,4.31536674,0.00000000, 0.00000000,0.00000000);
CreateObject(2064,-2371.76464844,1536.47595215,10.45007801,0.00000000 ,0.00000000,269.99996948);
CreateObject(1636,-2439.44897461,1553.12048340,2.29999995,0.00000000, 0.00000000,272.00000000);
CreateObject(2057,-2439.42822266,1549.91247559,5.19662619,0.00000000, 0.00000000,0.00000000);
CreateObject(2693,-2370.88769531,1536.45227051,10.53003025,0.00000000 ,0.00000000,270.00000000);
CreateObject(2727,-2380.88208008,1541.73010254,2.34496164,90.00000000 ,91.99996948,0.00000000);
CreateObject(7093,-2366.77099609,1536.67053223,1.00000000,0.00000000, 0.00000000,0.00000000);
CreateObject(14467,-2419.66162109,1554.92187500,11.89999962,0.00000000 ,0.00000000,90.00000000);
CreateObject(2745,-2411.81909180,1555.06738281,11.03674412,0.00000000 ,0.00000000,269.99996948);
CreateObject(16782,-2380.69824219,1550.52355957,2.31033659,0.00000000, 0.00000000,0.00000000);
CreateObject(16782,-2423.96704102,1538.48889160,2.31033659,0.00000000, 0.00000000,179.99993896);
CreateObject(2921,-2441.79687500,1556.21777344,4.28783989,0.00000000, 0.00000000,204.00000000);
CreateObject(3787,-2425.63354492,1534.38598633,1.68342090,0.00000000, 0.00000000,0.00000000);
CreateObject(3786,-2425.75903320,1534.58422852,2.74354839,0.00000000, 0.00000000,0.00000000);
CreateObject(3794,-2430.14916992,1538.08752441,1.71658957,0.00000000, 0.00000000,90.00000000);
CreateObject(1318,-2423.78125000,1539.03417969,5.66426134,0.00000000, 0.00000000,0.00000000);
CreateObject(974,-2430.76074219,1535.60778809,4.00000000,90.00000000 ,168.46649170,11.53329468);
CreateObject(974,-2424.11962891,1535.61169434,3.99561644,90.00000000 ,168.46435547,11.53015137);
CreateObject(974,-2428.19238281,1539.54711914,3.90088606,90.00000000 ,176.19445801,93.80007935);
//End Of Map

new total_vehicles_from_files=0;

// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];

new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;

new thisanimid=0;
new lastanimid=0;

//----------------------------------------------------------

main()
{
print("\n---------------------------------------");
print("Running Grand Larceny - by the SA-MP team\n");
print("---------------------------------------\n");
}

//----------------------------------------------------------

public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~Test Server",3000,4);
SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}J{FFFFFF}ohn's {88AA88}T{FFFFFF}est {88AA88}S{FFFFFF}erver");

// class selection init vars
gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();

//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);

/*
Removes vending machines
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
*/

/*
new ClientVersion[32];
GetPlayerVersion(playerid, ClientVersion, 32);
printf("Player %d reports client version: %s", playerid, ClientVersion);*/

return 1;
}

//----------------------------------------------------------

public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;

new randSpawn = 0;

SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 30000);

if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LosSantos));
SetPlayerPos(playerid,
gRandomSpawns_LosSantos[randSpawn][0],
gRandomSpawns_LosSantos[randSpawn][1],
gRandomSpawns_LosSantos[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSan tos[randSpawn][3]);
}
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_SanFierro));
SetPlayerPos(playerid,
gRandomSpawns_SanFierro[randSpawn][0],
gRandomSpawns_SanFierro[randSpawn][1],
gRandomSpawns_SanFierro[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFie rro[randSpawn][3]);
}
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
SetPlayerPos(playerid,
gRandomSpawns_LasVenturas[randSpawn][0],
gRandomSpawns_LasVenturas[randSpawn][1],
gRandomSpawns_LasVenturas[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVen turas[randSpawn][3]);
}

//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);

SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,20 0);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SI LENCED,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EA GLE,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,2 00);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_S HOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SH OTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI ,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200) ;
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIF LE,200);

GivePlayerWeapon(playerid,WEAPON_COLT45,100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
TogglePlayerClock(playerid, 0);

return 1;
}

//----------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;

// if they ever return to class selection make them city
// select again first
gPlayerHasCitySelected[playerid] = 0;

if(killerid == INVALID_PLAYER_ID) {
ResetPlayerMoney(playerid);
} else {
playercash = GetPlayerMoney(playerid);
if(playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
}
return 1;
}

//----------------------------------------------------------

ClassSel_SetupCharSelection(playerid)
{
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
SetPlayerFacingAngle(playerid,181.0);
SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,349.0453,193.2271,1014.1797) ;
SetPlayerFacingAngle(playerid,286.25);
SetPlayerCameraPos(playerid,352.9164,194.5702,1014 .1875);
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1 014.1797);
}

}

//----------------------------------------------------------
// Used to init textdraws of city names

ClassSel_InitCityNameText(Text:txtInit)
{
TextDrawUseBox(txtInit, 0);
TextDrawLetterSize(txtInit,1.25,3.0);
TextDrawFont(txtInit, 0);
TextDrawSetShadow(txtInit,0);
TextDrawSetOutline(txtInit,1);
TextDrawColor(txtInit,0xEEEEEEFF);
TextDrawBackgroundColor(txtClassSelHelper,0x000000 FF);
}

//----------------------------------------------------------

ClassSel_InitTextDraws()
{
// Init our observer helper text display
txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
ClassSel_InitCityNameText(txtLosSantos);
txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
ClassSel_InitCityNameText(txtSanFierro);
txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
ClassSel_InitCityNameText(txtLasVenturas);

// Init our observer helper text display
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
TextDrawUseBox(txtClassSelHelper, 1);
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
TextDrawFont(txtClassSelHelper, 2);
TextDrawSetShadow(txtClassSelHelper,0);
TextDrawSetOutline(txtClassSelHelper,1);
TextDrawBackgroundColor(txtClassSelHelper,0x000000 FF);
TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}

//----------------------------------------------------------

ClassSel_SetupSelectedCity(playerid)
{
if(gPlayerCitySelection[playerid] == -1) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}

if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);

TextDrawShowForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);

TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawShowForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1310.6155,1675.9182,11 0.7390);
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756 ,68.2275);

TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawShowForPlayer(playerid,txtLasVenturas);
}
}

//----------------------------------------------------------

ClassSel_SwitchToNextCity(playerid)
{
gPlayerCitySelection[playerid]++;
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_SwitchToPreviousCity(playerid)
{
gPlayerCitySelection[playerid]--;
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
}
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_HandleCitySelection(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);

if(gPlayerCitySelection[playerid] == -1) {
ClassSel_SwitchToNextCity(playerid);
return;
}

// only allow new selection every ~500 ms
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;

if(Keys & KEY_FIRE) {
gPlayerHasCitySelected[playerid] = 1;
TextDrawHideForPlayer(playerid,txtClassSelHelper);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
TogglePlayerSpectating(playerid,0);
return;
}

if(lr > 0) {
ClassSel_SwitchToNextCity(playerid);
}
else if(lr < 0) {
ClassSel_SwitchToPreviousCity(playerid);
}
}

//----------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;

if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
TogglePlayerSpectating(playerid,1);
TextDrawShowForPlayer(playerid, txtClassSelHelper);
gPlayerCitySelection[playerid] = -1;
}
}

return 0;
}

//----------------------------------------------------------

public OnGameModeInit()
{
SetGameModeText("Test Server");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(11);

//UsePlayerPedAnims();
//ManualVehicleEngineAndLights();
//LimitGlobalChatRadius(300.0);

ClassSel_InitTextDraws();

// Player Class
AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");

// LAS VENTURAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");

// SAN FIERRO
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");

// LOS SANTOS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");

// OTHER AREAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");

printf("Total vehicles from files: %d",total_vehicles_from_files);

return 1;
}

//----------------------------------------------------------

public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
if(IsPlayerNPC(playerid)) return 1;

// changing cities by inputs
if( !gPlayerHasCitySelected[playerid] &&
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
ClassSel_HandleCitySelection(playerid);
return 1;
}

// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid,0); // fists
return 0; // no syncing until they change their weapon
}

// Don't allow minigun
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
Kick(playerid);
return 0;
}

/* No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}*/

/* For testing animations
new msg[128+1];
new animlib[32+1];
new animname[32+1];

thisanimid = GetPlayerAnimationIndex(playerid);
if(lastanimid != thisanimid)
{
GetAnimationName(thisanimid,animlib,32,animname,32 );
format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
lastanimid = thisanimid;
SendClientMessage(playerid, 0xFFFFFFFF, msg);
}*/

return 1;
}

//----------------------------------------------------------

dannyk0ed
01/06/2012, 03:15 PM
You have to add it under
public OnGameModeInit()
{
CreateObject(969,-2439.56274414,1533.92968750,14.94151115,90.0000000 0,180.00000000,270.00000000);
CreateObject(969,-2439.71191406,1542.48559570,15.00000000,90.0000000 0,179.99450684,269.99450684);
CreateObject(2045,-2382.09887695,1554.52673340,12.82725143,0.00000000 ,0.00000000,0.00000000);
CreateObject(2036,-2409.75170898,1537.12792969,10.39999962,0.00000000 ,294.00000000,274.00000000);
CreateObject(2037,-2410.27001953,1537.24157715,9.90048504,0.00000000, 0.00000000,0.00000000);
CreateObject(2044,-2399.49633789,1544.32666016,2.17089272,0.00000000, 0.00000000,0.00000000);
CreateObject(2033,-2379.33569336,1545.86437988,4.59540939,0.00000000, 0.00000000,0.00000000);
CreateObject(2035,-2374.84667969,1545.52246094,4.04787445,0.00000000, 2.00000000,190.00000000);
CreateObject(2061,-2372.75512695,1543.29113770,4.31536674,0.00000000, 0.00000000,0.00000000);
CreateObject(2064,-2371.76464844,1536.47595215,10.45007801,0.00000000 ,0.00000000,269.99996948);
CreateObject(1636,-2439.44897461,1553.12048340,2.29999995,0.00000000, 0.00000000,272.00000000);
CreateObject(2057,-2439.42822266,1549.91247559,5.19662619,0.00000000, 0.00000000,0.00000000);
CreateObject(2693,-2370.88769531,1536.45227051,10.53003025,0.00000000 ,0.00000000,270.00000000);
CreateObject(2727,-2380.88208008,1541.73010254,2.34496164,90.00000000 ,91.99996948,0.00000000);
CreateObject(7093,-2366.77099609,1536.67053223,1.00000000,0.00000000, 0.00000000,0.00000000);
CreateObject(14467,-2419.66162109,1554.92187500,11.89999962,0.00000000 ,0.00000000,90.00000000);
CreateObject(2745,-2411.81909180,1555.06738281,11.03674412,0.00000000 ,0.00000000,269.99996948);
CreateObject(16782,-2380.69824219,1550.52355957,2.31033659,0.00000000, 0.00000000,0.00000000);
CreateObject(16782,-2423.96704102,1538.48889160,2.31033659,0.00000000, 0.00000000,179.99993896);
CreateObject(2921,-2441.79687500,1556.21777344,4.28783989,0.00000000, 0.00000000,204.00000000);
CreateObject(3787,-2425.63354492,1534.38598633,1.68342090,0.00000000, 0.00000000,0.00000000);
CreateObject(3786,-2425.75903320,1534.58422852,2.74354839,0.00000000, 0.00000000,0.00000000);
CreateObject(3794,-2430.14916992,1538.08752441,1.71658957,0.00000000, 0.00000000,90.00000000);
CreateObject(1318,-2423.78125000,1539.03417969,5.66426134,0.00000000, 0.00000000,0.00000000);
CreateObject(974,-2430.76074219,1535.60778809,4.00000000,90.00000000 ,168.46649170,11.53329468);
CreateObject(974,-2424.11962891,1535.61169434,3.99561644,90.00000000 ,168.46435547,11.53015137);
CreateObject(974,-2428.19238281,1539.54711914,3.90088606,90.00000000 ,176.19445801,93.80007935);
//End Of Map

JohnDoVaS12345
01/06/2012, 03:20 PM
thanks :) solved