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View Full Version : need help with /lock and unlock


Chris iceman
13/06/2012, 07:26 AM
if (strcmp(cmdtext, "/lock", true)==0)
{
if(PlayerInfo[playerid][Kidnap] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You've been kidnapped and cannot leave in this manner! ");
if(PlayerInfo[playerid][Tazed] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");
if(PlayerInfo[playerid][Tackle] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");
if(PlayerInfo[playerid][Frozen] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");
if(PlayerInfo[playerid][Tied] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");
if(PlayerInfo[playerid][Leadby] != -255) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");

new PlayerVehicle;
if(GetPlayerState(playerid) == 1)
{
PlayerVehicle = GetClosestCar(playerid);
}
else
{
PlayerVehicle = GetPlayerVehicleID(playerid);
}

if(PlayerVehicle >= house0 && PlayerVehicle <= house194) //check car id
{
new playername[MAX_PLAYER_NAME], str[128];
GetPlayerName(playerid, playername, 24);
format(str, sizeof(str), "/Houses/Users/%s", udb_encode(playername));
new houseid;
houseid = (dini_Int(str, "Houseid"));

new housecar,housestr[128];
housecar = eVehInfo[PlayerVehicle][HID];
format(housestr,sizeof(housestr),"Houses/houseid%d",housecar);

if(houseid == housecar)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(PlayerVehicle,engine,lights,ala rm,doors,bonnet,boot,objective);
SetVehicleParamsEx(PlayerVehicle,engine,lights,ala rm,1,bonnet,boot,objective);

SendClientMessage(playerid, COLOR_GREEN, "{5c99ff}[Info:] {dfebff} Vehicle locked!");

new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1057,pX,pY,pZ);
for(new l=0; l<MAX_PLAYERS; l++){
if(IsPlayerConnected(l)){
if(GetDistanceBetweenPlayers(playerid,l) <= 20 && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(l))){
new stringme[128];
new sexverb[256];
if(PlayerInfo[playerid][pSex] == 1) { sexverb = "his"; }
else if(PlayerInfo[playerid][pSex] == 2) { sexverb = "her"; }
else { sexverb = "their"; }
format(stringme,sizeof(stringme),"* %s locks %s car's doors. *",getpName(playerid),sexverb);
SendClientMessage(l,COLOR_CYAN,stringme);
}
}
}
return 1;


if (strcmp(cmdtext, "/unlock", true)==0)
{
if(PlayerInfo[playerid][Kidnap] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You've been kidnapped and cannot leave in this manner! ");
if(PlayerInfo[playerid][Tazed] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");
if(PlayerInfo[playerid][Tackle] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");
if(PlayerInfo[playerid][Frozen] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");
if(PlayerInfo[playerid][Tied] == 1) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");
if(PlayerInfo[playerid][Leadby] != -255) return SendClientMessage(playerid, c_r, "{5c99ff}[Info:] {dfebff} You cannot use this action at the moment.");

new PlayerVehicle;
if(GetPlayerState(playerid) == 1)
{
PlayerVehicle = GetClosestCar(playerid);
}
else
{
PlayerVehicle = GetPlayerVehicleID(playerid);
}

if(PlayerVehicle >= house0 && PlayerVehicle <= house194) //check car id
{
new playername[MAX_PLAYER_NAME], str[128];
GetPlayerName(playerid, playername, 24);
format(str, sizeof(str), "/Houses/Users/%s", udb_encode(playername));
new houseid;
houseid = (dini_Int(str, "Houseid"));

new housecar,housestr[128];
housecar = eVehInfo[PlayerVehicle][HID];
format(housestr,sizeof(housestr),"Houses/houseid%d",housecar);

if(houseid == housecar)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(PlayerVehicle,engine,lights,ala rm,doors,bonnet,boot,objective);
SetVehicleParamsEx(PlayerVehicle,engine,lights,ala rm,0,bonnet,boot,objective);

SendClientMessage(playerid, COLOR_GREEN, "{5c99ff}[Info:] {dfebff} Vehicle unlocked!");

new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1057,pX,pY,pZ);
for(new l=0; l<MAX_PLAYERS; l++){
if(IsPlayerConnected(l)){
if(GetDistanceBetweenPlayers(playerid,l) <= 20 && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(l))){
new stringme[128];
new sexverb[256];
if(PlayerInfo[playerid][pSex] == 1) { sexverb = "his"; }
else if(PlayerInfo[playerid][pSex] == 2) { sexverb = "her"; }
else { sexverb = "their"; }
format(stringme,sizeof(stringme),"* %s unlocks %s car's doors. *",getpName(playerid),sexverb);
SendClientMessage(l,COLOR_CYAN,stringme);
}
}
}
return 1;


This is my current lock and unlock system. i dont get any errors when i compile. i dont know why it doesnt work to lock house cars it works to lock faction cars if you belong to the faction but doesnt work on the ones player buy for there houses