PDA

View Full Version : Saving Player Pos with Y_INI and using it with SetSpawnInfo


Unfriendly
14/06/2012, 08:11 AM
Firstly, sorry to be heckling you all the past few days.

I got the position to save and load correctly, however the playerskin (while it saves) loads as either ID 5 or ID 0 everytime.

I can go into my .ini file and change the skin to 299 or any number and it always loads as 0 or 5, then saves 0 or 5 upon disconnect...

edit: A few things I've noticed, if I take SpawnPlayer out of the Login dialog response, even though it's already set in onplayerrequestclass, it won't load my position or skin. I spawn as CJ falling out of the sky.



enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths,
pSkin
}
new PlayerInfo[MAX_PLAYERS][pInfo];

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Skin",PlayerInfo[playerid][pSkin]);
INI_Float( "PositionX", PosX[ playerid ] );
INI_Float( "PositionY", PosY[ playerid ] );
INI_Float( "PositionZ", PosZ[ playerid ] );
INI_Float( "Angle", Angle[ playerid ] );
INI_Int( "Interior", Interior[ playerid ] );
INI_Int( "VirtualWorld", VirtualWorld[ playerid ] );
return 1;
}

stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playernam e));
format(string,sizeof(string),PATH,playername);
return string;
}

stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}

public OnPlayerRequestClass(playerid, classid)
{
SpawnPlayer(playerid);
return 1;
}

public OnPlayerConnect(playerid)
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
SetSpawnInfo(playerid, 0, pSkin, PosX[playerid], PosY[playerid], PosZ[playerid], Angle[playerid], Interior[playerid], VirtualWorld[playerid], 0, 0, 0, 0);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
GetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] );
GetPlayerFacingAngle( playerid, Angle[ playerid ] );
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Skin",GetPlayerSkin(playerid));
INI_SetTag( File, "position" );
INI_WriteFloat( File, "PositionX", PosX[ playerid ] );
INI_WriteFloat( File, "PositionY", PosY[ playerid ] );
INI_WriteFloat( File, "PositionZ", PosZ[ playerid ] );
INI_WriteFloat( File, "Angle", Angle[ playerid ] );
INI_WriteInt( File, "Interior", GetPlayerInterior( playerid ) );
INI_WriteInt( File, "VirtualWorld", GetPlayerVirtualWorld( playerid ) );
INI_Close( File );
return 1;
}

public OnPlayerSpawn(playerid)
{
if (newplayer[playerid] == 1)
{
SetPlayerSkin(playerid, random(299));
newplayer[playerid] = 0;
switch(random(4))
{
case 0:
{
SetPlayerPos(playerid,1694.7915,-1861.8884,13.5459);
SetPlayerFacingAngle(playerid,269.4764);
SetCameraBehindPlayer(playerid);
}
case 1:
{
SetPlayerPos(playerid, 1694.3257,-1865.3435,13.5447);
SetPlayerFacingAngle(playerid,299.5566);
SetCameraBehindPlayer(playerid);
}
case 2:
{
SetPlayerPos(playerid,1697.5978,-1867.1487,13.5567);
SetPlayerFacingAngle(playerid,287.9631);
SetCameraBehindPlayer(playerid);
}
case 3:
{
SetPlayerPos(playerid,1697.3198,-1859.8524,13.5572);
SetPlayerFacingAngle(playerid,258.8228);
SetCameraBehindPlayer(playerid);
}
}
}

return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
newplayer[playerid] = 1;
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Thank you for registering. All of your info will now be saved upon disconnecting.","Ok","");
}
}

case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
SpawnPlayer(playerid);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}

[NWA]Hannes
14/06/2012, 08:12 AM
Same here with Dini too

Unfriendly
14/06/2012, 08:13 AM
Hmm...
Surely it's worked for other people using Dini or Y_ini?

Faisal_khan
14/06/2012, 09:32 AM
EDIT: NVM