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kepa333
18/06/2012, 05:58 PM
Ive been working on Ownable cars for raven rp now it workdt but when u buy cars it replacing faction cars the lines


else if(strcmp(x_nr,"buy",true) == 0)
{
new car = 1;
new model = GetVehicleModel(idcar);
if(IsASalesVehicle(idcar))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!");
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999 || PlayerInfo[playerid][pPcarkey3] == 9999 || PlayerInfo[playerid][pPcarkey4] == 9999) { }
else return SendClientMessage(playerid, COLOR_GREY,"* You already own five cars!");
if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
{
if(PlayerInfo[playerid][pCarLic] == 1)
{
for(new h = 1; h < sizeof(CarInfo); h++)
{
if(CarInfo[h][cOwned] == 0)
{
car = h;
h = 9999;
}
}
format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
dini_Create(string);

if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
else { PlayerInfo[playerid][pPcarkey] = car; }
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
{
CarInfo[car][cLocationx] = 1775.156;
CarInfo[car][cLocationy] = -2488.442;
CarInfo[car][cLocationz] = 13.355;
CarInfo[car][cAngle] = 359.2072;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Los Santos Airport, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Los Santos Airport!", 5000, 3);
}
else if(IsModelABoat(idcar))
{
CarInfo[car][cLocationx] = -1568.9614;
CarInfo[car][cLocationy] = 169.0118;
CarInfo[car][cLocationz] = -0.6016;
CarInfo[car][cAngle] = 208.7506;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to Santos Unity Station, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Santos Unity Station!", 5000, 3);
}
else
{
CarInfo[car][cLocationx] = 1776.538;
CarInfo[car][cLocationy] = -1905.815;
CarInfo[car][cLocationz] = 13.212;
CarInfo[car][cAngle] = 317.1649;
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
CarInfo[car][cModel] = model;
CarInfo[car][cVirWorld] = 0;
CarInfo[car][cPaintjob] = 999;

CarInfo[car][cColorOne] = 0;
CarInfo[car][cColorTwo] = 0;

CarInfo[car][cComponent0] = 0;
CarInfo[car][cComponent1] = 0;
CarInfo[car][cComponent2] = 0;
CarInfo[car][cComponent3] = 0;
CarInfo[car][cComponent4] = 0;
CarInfo[car][cComponent5] = 0;
CarInfo[car][cComponent6] = 0;
CarInfo[car][cComponent7] = 0;
CarInfo[car][cComponent8] = 0;
CarInfo[car][cComponent9] = 0;
CarInfo[car][cComponent10] = 0;
CarInfo[car][cComponent11] = 0;
CarInfo[car][cComponent12] = 0;
CarInfo[car][cComponent13] = 0;

DestroyVehicle(car);
ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
PlayerPlayMusic(playerid);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
SendClientMessage(playerid, COLOR_GREY, "Remember to set the new Security Code of the Car!");
new pass[24];
format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
CarInfo[car][cCode] = strval(pass);
OnPropUpdate(4,car);
OnPlayerUpdateEx(playerid);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! ");
return 1;
}
}
}



And im talking about this 1 if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
else { PlayerInfo[playerid][pPcarkey] = car; }


How i add like 4 cars there

kepa333
19/06/2012, 12:13 AM
I mean i want poeple to have a a ability to own 4 cars , my point is this lines shows that u can only own 2 cars


if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
else { PlayerInfo[playerid][pPcarkey] = car; }

how do i put lines so u can have 4

kepa333
19/06/2012, 12:47 PM
i made it but now when someone buy car tis replace faction car + cars are bugged hard

My Code ::

else if(strcmp(x_nr,"buy",true) == 0)
{
new car = 1;
new model = GetVehicleModel(idcar);
if(IsASalesVehicle(idcar))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!");
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999 || PlayerInfo[playerid][pPcarkey3] == 9999 || PlayerInfo[playerid][pPcarkey4] == 9999 || PlayerInfo[playerid][pPcarkey5] == 9999) { }
else return SendClientMessage(playerid, COLOR_GREY,"* You already own five cars!");
if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
{
if(PlayerInfo[playerid][pCarLic] == 1)
{
for(new h = 1; h < sizeof(CarInfo); h++)
{
if(CarInfo[h][cOwned] == 0)
{
car = h;
h = 9999;
}
}
format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
dini_Create(string);

if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey] = car; }
else if(PlayerInfo[playerid][pPcarkey2] == 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
else if(PlayerInfo[playerid][pPcarkey3] == 9999) { PlayerInfo[playerid][pPcarkey3] = car; }
else if(PlayerInfo[playerid][pPcarkey4] == 9999) { PlayerInfo[playerid][pPcarkey4] = car; }
else if(PlayerInfo[playerid][pPcarkey5] == 9999) { PlayerInfo[playerid][pPcarkey5] = car; }
else { PlayerInfo[playerid][pPcarkey] = car; }
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
{
CarInfo[car][cLocationx] = 1775.156;
CarInfo[car][cLocationy] = -2488.442;
CarInfo[car][cLocationz] = 13.355;
CarInfo[car][cAngle] = 359.2072;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Los Santos Airport, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Los Santos Airport!", 5000, 3);
}
else if(IsModelABoat(idcar))
{
CarInfo[car][cLocationx] = -1568.9614;
CarInfo[car][cLocationy] = 169.0118;
CarInfo[car][cLocationz] = -0.6016;
CarInfo[car][cAngle] = 208.7506;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to Santos Unity Station, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Santos Unity Station!", 5000, 3);
}
else
{
CarInfo[car][cLocationx] = 1776.538;
CarInfo[car][cLocationy] = -1905.815;
CarInfo[car][cLocationz] = 13.212;
CarInfo[car][cAngle] = 317.1649;
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
CarInfo[car][cModel] = model;
CarInfo[car][cVirWorld] = 0;
CarInfo[car][cPaintjob] = 999;

CarInfo[car][cColorOne] = 0;
CarInfo[car][cColorTwo] = 0;

CarInfo[car][cComponent0] = 0;
CarInfo[car][cComponent1] = 0;
CarInfo[car][cComponent2] = 0;
CarInfo[car][cComponent3] = 0;
CarInfo[car][cComponent4] = 0;
CarInfo[car][cComponent5] = 0;
CarInfo[car][cComponent6] = 0;
CarInfo[car][cComponent7] = 0;
CarInfo[car][cComponent8] = 0;
CarInfo[car][cComponent9] = 0;
CarInfo[car][cComponent10] = 0;
CarInfo[car][cComponent11] = 0;
CarInfo[car][cComponent12] = 0;
CarInfo[car][cComponent13] = 0;

DestroyVehicle(car);
ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
PlayerPlayMusic(playerid);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
SendClientMessage(playerid, COLOR_GREY, "Remember to set the new Security Code of the Car!");
new pass[24];
format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
CarInfo[car][cCode] = strval(pass);
OnPropUpdate(4,car);
OnPlayerUpdateEx(playerid);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! ");
return 1;
}
}
}

who help i gonna give him 10 rep in 10 days