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[A]ndrei
21/06/2012, 05:43 AM
hey guys i need a filterscript that supplys skins like when i start the server i want to chose skin...all i have is CJ and i need more...
Also how do i make it so i have a background when i chose a skin..

Faisal_khan
21/06/2012, 05:47 AM
LOL dude that is not a Filterscript. Dude just go learn some scripting. Its the basic thing to create skin. Goto wiki.sa-mp.com and search this: AddPlayerClass

[MM]RoXoR[FS]
21/06/2012, 05:48 AM
To change background OnPlayerRequestClass (http://wiki.sa-mp.com/wiki/OnPlayerRequestClass)

Change the camera, player pos etc.

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

[A]ndrei
21/06/2012, 05:49 AM
wait so how do i create a skin???

.Wicked
21/06/2012, 08:27 AM
public OnGameModeInit()
{
SetGameModeText("Made By .Wicked");
AddPlayerClass(285, 1958.3783, 1343.1572, 15.3746, 269.1425, 31, 200, 22, 100, 4, 1); // (Skin ID, Position X, Position Y, Position Z, Angel, Weapon 1, Weapon 1 Ammo, Weapon 2, Weapon 2 Ammo, Weapon 3, Weapon 3 Ammo);
AddPlayerClass(50, 1958.3783, 1343.1572, 15.3746, 269.1425, 30, 200, 22, 100, 4, 1); // (Skin ID, Position X, Position Y, Position Z, Angel, Weapon 1, Weapon 1 Ammo, Weapon 2, Weapon 2 Ammo, Weapon 3, Weapon 3 Ammo);
return 1; // The skins above (^) will show up on the visable class selection and will spawn the the weapons you have chose them to spawn with.
}

public OnPlayerRequestClass(playerid, classid)
{

switch(classid)
{
case 0:
{
gTeam[playerid] = TEAM_ROBBERS;
GameTextForPlayer(playerid, "~b~Robbers", 1000, 3); // Gametext for the player when he switches class.
SetPlayerPos(playerid, 508.9641,-88.0964,998.9683); // The position you will see the skin at.
SetPlayerCameraPos(playerid, 508.8021,-85.0079,998.9609); // Where the camera will be at.
SetPlayerCameraLookAt(playerid, 508.9641,-88.0964,998.9683); // Where the camera will look at.
SetPlayerInterior(playerid, 11); // If the camera/skin etc is in a interior. (11) = interior ID.

}
case 1:
{
gTeam[playerid] = TEAM_COPS;
GameTextForPlayer(playerid, "~r~Cops", 1000, 3);
SetPlayerPos(playerid, 508.9641,-88.0964,998.9683);
SetPlayerFacingAngle(playerid, 1.2533);
SetPlayerCameraPos(playerid, 508.8021,-85.0079,998.9609);
SetPlayerCameraLookAt(playerid, 508.9641,-88.0964,998.9683);
SetPlayerInterior(playerid, 11);
}
}

return 1;

}

This should work 100% if you have defined the teams.

Please replay back if it works or if there's a bug I'll do my best to fix it.

mickos
21/06/2012, 08:49 AM
With 'AddPlayerClass'
Can u add more skins;)

nilanjay
21/06/2012, 09:21 AM
You can add all the skins in gta sa using AddPlayerClass lol

[A]ndrei
26/06/2012, 09:22 PM
You can add all the skins in gta sa using AddPlayerClass lol

how can you do that???i want all skins so when i start the server and press spawn i can chose what skin i want???

sorry for late reply.

[KHK]Khalid
26/06/2012, 10:28 PM
The first parameter is the skin id. Check AddPlayerClass (http://wiki.sa-mp.com/wiki/AddPlayerClass).

Example:

AddPlayerClass(0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
AddPlayerClass(289, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);


This will add two classes CJ's skin and Zero's skin. Find all the skins ids here (http://wiki.sa-mp.com/wiki/Skins:All)

Edit:

Ah just saying .. if you feel lazy to do it all (the classes) you can use an already made ones from the gamemodes that come with the server package such as lvdm grandlarc..etc find all the lines about AddPlayerClass, copy them then paste in your gamemode.

[A]ndrei
27/06/2012, 01:24 AM
can someone do it for me and put it to rapidshare please!!!???all the skins???PLEASE???

Kindred
27/06/2012, 01:28 AM
Here


public OnGameModeInit()
{
SetGameModeText("Gamemodetext");
for(new i = 0; i < 299; i++)
{
AddPlayerClass(i, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
}
return 1;
}


This loops through EVERY skin and creates a class for it.

I (honestly) was never sure whether I have to do the exact number I want for a loop, or one above the amount, so i just left it at 299.

This will probably not work (I'm saying this because some skins are not available (i think), like a skin id has no skin assigned to it. If thats the case, you can probably remove those skins).

Jonny5
27/06/2012, 01:31 AM
this will add ALL the classes
note that skin 74(i think) will be cj also as its invalid skin id.


public OnGameModeInit()
{
for (new i; i<300; i++) AddPlayerClass(i, -2166.978271, -2526.987792, 30.321729, 0.0, 0, 0, 0, 0, 0, 0);
return 1;
}


EDIT: ahh they beat me
but it does work and the last skin id is 299
the invalid skin becomes cj

[A]ndrei
27/06/2012, 01:31 AM
no i mean can someone just give me a filterscript with ALL the skins becuase i just dont understand how to make them...and post on www.solidfiles.com

Jonny5
27/06/2012, 01:33 AM
we just showed you,
if you cant understand that then you dont need to be making a server
you need to be learning to script first.

Kindred
27/06/2012, 01:33 AM
Whats the use of a filterscript? This is exactly what you asked for it and can be added via copy/paste in 2 seconds or less.

[A]ndrei
27/06/2012, 01:37 AM
ok ok im sorry i copy pasted and its good...for now i need to know how can i change the camera view when im spawning??and where to spawn???how do i do that???i did not wanna make a new topic for this so can you guys help me???

Jonny5
27/06/2012, 01:42 AM
go here and read this
http://wiki.sa-mp.com/wiki/PAWN_for_Beginners

it explains the first things your learn
which is what your asking

it explains classes spawnpoints ect.
read the hole thing

Kindred
27/06/2012, 01:43 AM
Here, this is the coordinates if you want to change the spawn of the skins


AddPlayerClass(i, /*PositionX*/, /*PositionY*/, /*PositionZ*/, /*Angle*/, 0, 0, 0, 0, 0, 0);


What do you mean "Change the camera view"?

Do you mean set it behind the player?

If so:


SetCameraBehindPlayer(playerid);


Hope I helped.

[A]ndrei
27/06/2012, 01:45 AM
Here, this is the coordinates if you want to change the spawn of the skins


AddPlayerClass(i, /*PositionX*/, /*PositionY*/, /*PositionZ*/, /*Angle*/, 0, 0, 0, 0, 0, 0);


What do you mean "Change the camera view"?

Do you mean set it behind the player?

If so:


SetCameraBehindPlayer(playerid);


Hope I helped.

i wanted to ask you can i make multiple spawns??????
and yes i mean behind the camera view i goto debug and i save like that?

Faisal_khan
27/06/2012, 01:49 AM
Yes you can.

Kindred
27/06/2012, 01:49 AM
Create a multi-dimensional array and put several coordinates inside of it, and then use a random inside the coordinate area. Will provide a code if no one else does later on.

Search what I just said, there are several stuff on the sa-mp forums about it.

[A]ndrei
27/06/2012, 01:52 AM
cant i just put one line for evey coordinate???

Kindred
27/06/2012, 01:59 AM
new Float:RandomSpawns[][] =
{
{1249.7258, -2047.9263, 59.9209, 90.2055}, // CoordX, Coordy, CoordZ, Angle
{1241.2084, -2057.6521, 60.0190, 94.9352}, // CoordX, Coordy, CoordZ, Angle
{1241.0105, -2052.6873, 59.9975, 2.8144}, // CoordX, Coordy, CoordZ, Angle
{718.4906, -1477.3024, 5.4688, 357.9947}, // CoordX, Coordy, CoordZ, Angle
{722.3772, -1477.2856, 5.4688, 272.3814} // CoordX, Coordy, CoordZ, Angle
};

new ran = random(sizeof(RandomSpawns));
AddPlayerClass(i, RandomSpawns[ran][0], RandomSpawns[ran][1], RandomSpawns[ran][2], RandomSpawns[ran][3], 0, 0, 0, 0, 0, 0);

Example about the random spawn multi-dimensional array. This is actually pretty simple when you get use to it and is one of the most efficient way to do it.

[A]ndrei
27/06/2012, 02:12 AM
so i copy paste that then where it says x y and angle i put the coordinantes???

EDIT can you post that in pastebin becuase when i copy paste comes out in one line :/

Kindred
27/06/2012, 02:40 AM
The green text to the right shows what the inside of the brackets mean.

Change the floats to your own personnel ones.

And no, I'm not going to upload it to pastebin. Did you actually highlight it all and then copy/paste it?

[A]ndrei
27/06/2012, 02:44 AM
The green text to the right shows what the inside of the brackets mean.

Change the floats to your own personnel ones.

And no, I'm not going to upload it to pastebin. Did you actually highlight it all and then copy/paste it?



i highlight then Ctrl+c then Ctrl+V but it coes out in one line :/

Kindred
27/06/2012, 02:50 AM
Here:

Pastebin Link (http://pastebin.com/R7pJA6z6)

Will expire in 10 minutes.

[A]ndrei
27/06/2012, 02:53 AM
ok i got it do i put it under????where??

Kindred
27/06/2012, 02:59 AM
The mutli-dimensional array goes at the top of the script, like any other global array does.

Then just replace the AddPlayerClass I included with the other one I included later.

[A]ndrei
27/06/2012, 04:53 AM
sorry to ask again but can you post in pastebin again because i turned off my computer becuase it rann of of battery then i cant paste it pleaseeeeeeee im sorrryyyy

Kindred
27/06/2012, 05:35 AM
Write it out, simple enough

[A]ndrei
27/06/2012, 05:40 AM
nvm i found a beter was goto microsoft word paste it then copy/paste again to pawn :P

kbalor
27/06/2012, 06:04 AM
AddPlayerClass(0,-2413.5522,-1627.3413,523.2504,261.2945,0,0,24,300,-1,-1);
AddPlayerClass(1,1958.3783,1343.1572,15.3746,270.1 425,0,0,24,300,-1,-1);
AddPlayerClass(2,1958.3783,1343.1572,15.3746,270.1 425,0,0,24,300,-1,-1);
AddPlayerClass(3,1958.3783,1343.1572,15.3746,269.1 425,0,0,24,300,-1,-1);
AddPlayerClass(4,1958.3783,1343.1572,15.3746,269.1 425,0,0,24,300,-1,-1);
AddPlayerClass(5,1958.3783,1343.1572,15.3746,269.1 425,0,0,24,300,-1,-1);
AddPlayerClass(6,1958.3783,1343.1572,15.3746,269.1 425,0,0,24,300,-1,-1);
AddPlayerClass(7,1958.3783,1343.1572,15.3746,269.1 425,0,0,24,300,-1,-1);

AddPlayerClass(8,1958.3783,1343.1572,15.3746,270.1 425,0,0,24,300,-1,-1);
AddPlayerClass(9,1958.3783,1343.1572,15.3746,270.1 425,0,0,24,300,-1,-1);
AddPlayerClass(10,1958.3783,1343.1572,15.3746,270. 1425,0,0,24,300,-1,-1);
AddPlayerClass(11,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(12,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(13,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(14,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(15,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);

AddPlayerClass(16,1958.3783,1343.1572,15.3746,0.0, 0,0,24,300,-1,-1);
AddPlayerClass(17,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(18,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(19,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(20,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(21,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(22,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(23,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(24,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(25,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(26,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(27,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(28,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(29,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);

AddPlayerClass(30,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(31,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(32,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(33,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(34,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(35,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(36,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(37,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(38,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(39,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(40,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(41,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);

AddPlayerClass(42,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(43,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(44,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(45,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(46,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(47,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(48,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(59,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(60,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(61,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(62,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(63,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(64,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(65,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(66,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(67,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(68,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(69,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(70,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(71,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(72,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(73,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(74,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(75,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(76,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(77,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(78,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(79,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(80,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(81,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(82,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(83,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(84,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(85,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(86,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(87,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(88,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(89,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(90,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(91,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(92,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(93,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(94,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(95,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(96,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(97,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(98,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(99,1958.3783,1343.1572,15.3746,269. 1425,0,0,24,300,-1,-1);
AddPlayerClass(100,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(101,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(102,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(103,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(104,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(105,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(106,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(107,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(108,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(109,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(110,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(111,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(112,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(113,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(114,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(115,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(116,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(117,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(118,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(119,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(120,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(121,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(122,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(123,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(124,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(125,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
AddPlayerClass(126,1958.3783,1343.1572,15.3746,269 .1425,0,0,24,300,-1,-1);
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