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View Full Version : WTF's goin on with my server? HELP


ShawtyyMacJunior
09/08/2012, 04:37 AM
I have more than 300 objects ive created in a map. The problem is that when i run it It sometimes give me warning codes such as these :

http://forum.sa-mp.com/attachment.php?attachmentid=4303&stc=1&d=1344486796

Other times i crash and this code pops up :

SA-MP 0.3e
Exception At Address: 0x00544BC8

Registers:
EAX: 0x00000000 EBX: 0x00B998D0 ECX: 0x04E76A38 EDX: 0x00001388
ESI: 0x00000000 EDI: 0x0D2307F4 EBP: 0x00B998D8 ESP: 0x0028FCDC
EFLAGS: 0x00010246

Stack:
+0000: 0x04E76AB8 0x0D2307F4 0x000207D4 0x00000143
+0010: 0x00000062 0x00000062 0x00000018 0x00000080
+0020: 0x00000062 0x00000018 0x00000000 0x44EFFABD
+0030: 0xC4E073D3 0x44F0A733 0xC4E12049 0x0028FD84
+0040: 0x0083C9CB 0x00000000 0x00564935 0x00000000
+0050: 0x0D215234 0x0028FD94 0x000000F8 0x040A9A27
+0060: 0x00568A02 0x00000001 0x80F07721 0x00000147
+0070: 0x0053C09A 0x0000001A 0x80F02FE3 0x00000000
+0080: 0x769D110C 0x04070BF6 0x80F02FE3 0x040A7986
+0090: 0x0000001A 0x80F02FE3 0x00000000 0x0F478280
+00A0: 0x0028FD6C 0x0028F8B0 0x0028FF78 0x040BBCD4
+00B0: 0x040E09F8 0x00000001 0x76F16C30 0x0053E986
+00C0: 0x00000001 0x00000003 0x00000001 0x0053ECC2
+00D0: 0x00000001 0x00619B71 0x0000001A 0x00000001
+00E0: 0x00000001 0x0000000A 0x00748DA0 0x0000001A
+00F0: 0x00000001 0x769D1245 0x00000000 0x0028FF88
+0100: 0x7EFDE000 0x015F0000 0x4F00F02D 0x015F1130
+0110: 0x00000008 0x00000100 0x00000008 0x00000102
+0120: 0x43C80000 0x43960000 0x00000000 0x00000000
+0130: 0x00000320 0x00000258 0x00000000 0x00000001
+0140: 0x00100188 0x00000200 0x00000000 0x012C0190
+0150: 0x0065369B 0x00000190 0x0000012C 0x0000002C
+0160: 0x0028FE2C 0x00825EA4 0x769D1245 0x00000000
+0170: 0x7EFDE000 0xFFFFFFFF 0x00821D17 0x00000065
+0180: 0x00000065 0x0028FF88 0x008246F1 0x00400000
+0190: 0x00000000 0x01943BE3 0x0000000A 0x00000094
+01A0: 0x00000006 0x00000001 0x00001DB1 0x00000002
+01B0: 0x76726553 0x20656369 0x6B636150 0x00003120
+01C0: 0x00000000 0x00000000 0x00000000 0x00000000
+01D0: 0x00000000 0x00000000 0x00000000 0x00000000
+01E0: 0x00000000 0x00000000 0x00000000 0x00000000
+01F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0200: 0x00000000 0x00000000 0x00000000 0x00000000
+0210: 0x00000000 0x00000000 0x00000000 0x00000000
+0220: 0x00000000 0x00000000 0x00000000 0x00824588
+0230: 0x00000000 0x00000000 0x7EFDE000 0xC0000005
+0240: 0x00000000 0x01943BE3 0x00000044 0x019747F8
+0250: 0x01977170 0x019781C8 0x00000000 0x00000000
+0260: 0x00000000 0x00000000 0x00000000 0x00000000
+0270: 0x00000000 0x00000000 0x00000000 0x00000000

SCM Op: 0x470, lDbg: 0

Game Version: US 1.0

State Information: Ped Context: 0

Other servers run thousands of objects perfectly. How cant i seem to do this? I am currently using objectstreamer (i know how to use it lol.)

denNorske
09/08/2012, 08:18 AM
,sorry wrong section.

jeremy8810
09/08/2012, 10:03 AM
Other servers run thousands of objects perfectly. How cant i seem to do this? I am currently using objectstreamer (i know how to use it lol.)

Use CreateDynamicObject instead of CreateObject ;) then you dont have any limit of objects (only objects show a bit later ingame). Its working fine for me.

Syntax
09/08/2012, 10:13 AM
Use Incognito's Streamer Plugin and show us the server.log file, too!