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View Full Version : Server Quiz Problem? (Possible Calculation Error)

07/09/2012, 11:53 AM
Alright, so I had generated a script for a roleplay quiz. Now, I got everything to work fine except for one rather major thing; the calculation. After the quiz it will say the percentage I got correct and if I had gotten below 90%, fail me. Now, I have answered all the questions correctly and it will say something like, "You have gotten -5 out of 15 correct" and "You have gotten -54 percent correct" and then the fail message. (Not exact numbers, just an example.) I need to isolate this problem before it greatly affects what players that do play on my server.

if(! strcmp(text, "A", true))
{
if(Player[playerid][QuizStep] >= 1)
{
switch(Player[playerid][QuizStep])
{
case 1:
{
Player[playerid][QuizCorrect]--;
Player[playerid][QuizStep]++;
}
case 2:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Fair enough, what do you do if you see an A-Spawned infernus?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Drive that pimp-daddy around everywhere and never leave it out of your sight because it is valuable.");
SendClientMessage(playerid, RED, "B: ICly call your friends and inform them of a random fast car with the keys already within the vehicle. ");
SendClientMessage(playerid, RED, "C: Contact a Helper in order to /despawncar for you and for the other players.");
SendClientMessage(playerid, RED, "D: Contact an administrator in order to /despawncar for you and for the other players.");
Player[playerid][QuizStep]++;
}
case 3:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you immediately do when your health drops below 50?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Begin /s(houting) 'HEAL ME, HEAL ME DAMNIT!'.");
SendClientMessage(playerid, RED, "B: Immediately get to roleplaying your injuries and get into a proper animation for such.");
SendClientMessage(playerid, RED, "C: PM a medic to have them come and /heal with you no roleplay because you are in a hurry.");
SendClientMessage(playerid, RED, "D: Continue doing as you were previously doing because the health must be below 30 to RP injuries.");
Player[playerid][QuizStep]++;
}
case 4:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Which rules is not a rule here at Lost Life Roleplay?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: You may water evade during police chases.");
SendClientMessage(playerid, RED, "B: You may /kill in order to avoid arrest.");
SendClientMessage(playerid, RED, "C: You may not intentionally heli-blade ANYONE.");
SendClientMessage(playerid, RED, "D: You must always properly RP your injuries.");
Player[playerid][QuizStep]++;
}
case 5:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What should you do if you come into contact with corrupted deputy?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Approach a High Commanding member of the FCSD ICly and inform them of the story.");
SendClientMessage(playerid, RED, "B: Follow the corrupted deputy around and blow a hole into him with the gun you just made.");
SendClientMessage(playerid, RED, "C: Approach a High Commanding member of the FCSD OOCly and inform them of the story.");
SendClientMessage(playerid, RED, "D: Stalk the corrupted deputy, watch every turn he makes and get him into the back alley.");
Player[playerid][QuizStep]++;
}
case 6:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do if an admin abuses their powers.");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Begin a rant topic on forums and insult the Administration Team as an entirety.");
SendClientMessage(playerid, RED, "B: Approach Nathan Mader regarding the situation and provide any evidence in which you have.");
SendClientMessage(playerid, RED, "C: Approach the admin in which abused their powers and begin ranting at them, especially when they kick you.");
SendClientMessage(playerid, RED, "D: Approach the Head of Administration regarding the situation and provide any evidence you have.");
Player[playerid][QuizStep]++;
}
case 7:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do the first minute you receive a gun?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Show it to everyone because you are so proud of it.");
SendClientMessage(playerid, RED, "B: Take a Screenshot to send around the forums if need be.");
SendClientMessage(playerid, RED, "C: Go trigger happy and go on an 'IC' killing spree with the gun.");
SendClientMessage(playerid, RED, "D: Take that corrupted deputy around back and 'show' him your gun.");
Player[playerid][QuizStep]++;
}
case 8:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What does RPing stand for, and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Realplay - Acting a character as an actor or actress would in a movie.");
SendClientMessage(playerid, RED, "B: Realplay - Acting a character as you would act In Real Life.");
SendClientMessage(playerid, RED, "C: Roleplay - Acting a character as an actor or actress would in a movie.");
SendClientMessage(playerid, RED, "D: Roleplay - Acting a character as you would act In Real Life.");
Player[playerid][QuizStep]++;
}
case 9:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What does DM stand for and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Deathmaker - Something you say when or before you completely rage on another player.");
SendClientMessage(playerid, RED, "B: Deathmaker - One who killed on player and they cannot touch them for something before they were killed.");
SendClientMessage(playerid, RED, "C: Deathmatch - Killing someone because they have ICly angered you.");
SendClientMessage(playerid, RED, "D: Deathmatch - Killing someone for no IC reason whatsoever.");
Player[playerid][QuizStep]++;
}
case 10:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do if you see a hacker hacking?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Enable your hacks and begin using them because it looks like fun!");
SendClientMessage(playerid, RED, "B: Scream in /n, /o, or /s regarding the hacker to warn fellow players.");
SendClientMessage(playerid, RED, "C: Report the player and if no admins are on, log off to avoid loosing anything valuable.");
SendClientMessage(playerid, RED, "D: Hope he brings the deputy around back and shows him their Minigun.");
Player[playerid][QuizStep]++;
}
case 11:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Which of the possibilities gives you more IG benefits?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Donating to the server and receiving benefits to favor your time here.");
SendClientMessage(playerid, RED, "B: Enabling ****** and hacking everything known to man.");
SendClientMessage(playerid, RED, "C: Being best friends with either Nathan Mader of AshleyAcidix.");
SendClientMessage(playerid, RED, "D: Purchasing IG money IRL from a friend rather that donating.");
Player[playerid][QuizStep]++;
}
case 12:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What does OOC stand for and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Out-Of-Context - Using something that was not listed for you to use.");
SendClientMessage(playerid, RED, "B: Out-Of-Context - Using something that was not given ICly.");
SendClientMessage(playerid, RED, "C: Out-Of-Character - Anything that happens when you are not RPing.");
SendClientMessage(playerid, RED, "D: Out-Of-Character - Randomly beginning to roleplay something/someone else.");
Player[playerid][QuizStep]++;
}
case 13:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What is Lost-Life Roleplay's policy on any sexual actions?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: You must record or take screenshots to show people on the forums.");
SendClientMessage(playerid, RED, "B: You must PM the other party and see if they accept - If they do, take SSes of the acceptance.");
SendClientMessage(playerid, RED, "D: Pick them up, flip them over, and go in for the sex.");
Player[playerid][QuizStep]++;
}
case 14:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "When does Lost-Life Roleplay take place");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: 2012");
SendClientMessage(playerid, RED, "B: 1995");
SendClientMessage(playerid, RED, "C: 2001");
SendClientMessage(playerid, RED, "D: 1989");
Player[playerid][QuizStep]++;
}
case 15:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do if you see a bug?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Immediately begin PMing all of the administrators you see.");
SendClientMessage(playerid, RED, "B: PM all of your friends and take advantage of this bug.");
SendClientMessage(playerid, RED, "C: Create a topic amungst the forums so a Developer can check them and fix them.");
SendClientMessage(playerid, RED, "D: Hope the bug is bad and hope the Corrupted Deputy falls under it's spell.");
Player[playerid][QuizStep]++;
}
case 16:
{
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "YOUR RESULTS HAVE CAME IN!!");
SendClientMessage(playerid, WHITE, "------------------------------------------------");
SendClientMessage(playerid, RED, " ");
format(string, sizeof(string), "You have scored %d out of 15!", Player[playerid][QuizCorrect]);
SendClientMessage(playerid, LIGHTRED, string);
new calculation1 = Player[playerid][QuizCorrect]/15;
new calculation2 = calculation1*100;
format(string, sizeof(string), "You have gotten %d percent correct!", calculation2);
SendClientMessage(playerid, LIGHTRED, string);
if (calculation2 >= 90)
{
format(string, sizeof(string), "Based upon your percentage you have PASSED the quiz!");
SendClientMessage(playerid, GREEN, string);
Player[playerid][Tutorial] = 1;
Player[playerid][SevQuiz] = 1;
SendClientMessage(playerid, GREEN, "You will now begin the server tutorial!");
SendClientMessage(playerid, WHITE, "-----------------------------------------------------------------------------------------------------------------");
SendClientMessage(playerid, WHITE, "INTRODUCTION");
SendClientMessage(playerid, RED, "Congratulations on passing the Roleplay Quiz! We will now move onto the server tutorial. Just like every server, we do");
SendClientMessage(playerid, RED, "have quite a few unique portions as a community, as a script, or even as an administrative team, that is why we will give");
SendClientMessage(playerid, RED, "walkthough, to assure your most satisfaction within Lost Life Roleplay!");
SendClientMessage(playerid, GREY, "Please type next when you are ready to continue to the next section.");
SendClientMessage(playerid, GREY, "-----------------------------------------------------------------------------------------------------------------");
Player[playerid][ServerTut] = 1;
}
else
{
format(string, sizeof(string), "Based upon your percentage, you have FAILED the quiz!");
SendClientMessage(playerid, RED, string);
Kick(playerid);
}
}
}
}
}
if(! strcmp(text, "B", true))
{
if(Player[playerid][QuizStep] >= 1)
{
switch(Player[playerid][QuizStep])
{
case 1:
{
Player[playerid][QuizCorrect]--;
Player[playerid][QuizStep]++;
}
case 2:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Fair enough, what do you do if you see an A-Spawned infernus?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Drive that pimp-daddy around everywhere and never leave it out of your sight because it is valuable.");
SendClientMessage(playerid, RED, "B: ICly call your friends and inform them of a random fast car with the keys already within the vehicle. ");
SendClientMessage(playerid, RED, "C: Contact a Helper in order to /despawncar for you and for the other players.");
SendClientMessage(playerid, RED, "D: Contact an administrator in order to /despawncar for you and for the other players.");
Player[playerid][QuizStep]++;
}
case 3:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you immediately do when your health drops below 50?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Begin /s(houting) 'HEAL ME, HEAL ME DAMNIT!'.");
SendClientMessage(playerid, RED, "B: Immediately get to roleplaying your injuries and get into a proper animation for such.");
SendClientMessage(playerid, RED, "C: PM a medic to have them come and /heal with you no roleplay because you are in a hurry.");
SendClientMessage(playerid, RED, "D: Continue doing as you were previously doing because the health must be below 30 to RP injuries.");
Player[playerid][QuizStep]++;
}
case 4:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Which rules is not a rule here at Lost Life Roleplay?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: You may not water evade.");
SendClientMessage(playerid, RED, "B: You may /kill in order to avoid arrest.");
SendClientMessage(playerid, RED, "C: You may not intentionally heli-blade ANYONE.");
SendClientMessage(playerid, RED, "D: You must always properly RP your injuries.");
Player[playerid][QuizStep]++;
}
case 5:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What should you do if you come into contact with corrupted deputy?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Approach a High Commanding member of the FCSD ICly and inform them of the story.");
SendClientMessage(playerid, RED, "B: Follow the corrupted deputy around and blow a hole into him with the gun you just made.");
SendClientMessage(playerid, RED, "C: Approach a High Commanding member of the FCSD OOCly and inform them of the story.");
SendClientMessage(playerid, RED, "D: Stalk the corrupted deputy, watch every turn he makes and get him into the back alley.");
Player[playerid][QuizStep]++;
}
case 6:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do if an admin abuses their powers.");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Begin a rant topic on forums and insult the Administration Team as an entirety.");
SendClientMessage(playerid, RED, "B: Approach Nathan Mader regarding the situation and provide any evidence in which you have.");
SendClientMessage(playerid, RED, "C: Approach the admin in which abused their powers and begin ranting at them, especially when they kick you.");
SendClientMessage(playerid, RED, "D: Approach the Head of Administration regarding the situation and provide any evidence you have.");
Player[playerid][QuizStep]++;
}
case 7:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do the first minute you receive a gun?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Show it to everyone because you are so proud of it.");
SendClientMessage(playerid, RED, "B: Take a Screenshot to send around the forums if need be.");
SendClientMessage(playerid, RED, "C: Go trigger happy and go on an 'IC' killing spree with the gun.");
SendClientMessage(playerid, RED, "D: Take that corrupted deputy around back and 'show' him your gun.");
Player[playerid][QuizStep]++;
}
case 8:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What does RPing stand for, and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Realplay - Acting a character as an actor or actress would in a movie.");
SendClientMessage(playerid, RED, "B: Realplay - Acting a character as you would act In Real Life.");
SendClientMessage(playerid, RED, "C: Roleplay - Acting a character as an actor or actress would in a movie.");
SendClientMessage(playerid, RED, "D: Roleplay - Acting a character as you would act In Real Life.");
Player[playerid][QuizStep]++;
}
case 9:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What does DM stand for and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Deathmaker - Something you say when or before you completely rage on another player.");
SendClientMessage(playerid, RED, "B: Deathmaker - One who killed on player and they cannot touch them for something before they were killed.");
SendClientMessage(playerid, RED, "C: Deathmatch - Killing someone because they have ICly angered you.");
SendClientMessage(playerid, RED, "D: Deathmatch - Killing someone for no IC reason whatsoever.");
Player[playerid][QuizStep]++;
}
case 10:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do if you see a hacker hacking?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Enable your hacks and begin using them because it looks like fun!");
SendClientMessage(playerid, RED, "B: Scream in /n, /o, or /s regarding the hacker to warn fellow players.");
SendClientMessage(playerid, RED, "C: Report the player and if no admins are on, log off to avoid loosing anything valuable.");
SendClientMessage(playerid, RED, "D: Hope he brings the deputy around back and shows him their Minigun.");
Player[playerid][QuizStep]++;
}
case 11:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Which of the possibilities gives you more IG benefits?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Donating to the server and receiving benefits to favor your time here.");
SendClientMessage(playerid, RED, "B: Enabling ****** and hacking everything known to man.");
SendClientMessage(playerid, RED, "C: Being best friends with either Nathan Mader of AshleyAcidix.");
SendClientMessage(playerid, RED, "D: Purchasing IG money IRL from a friend rather that donating.");
Player[playerid][QuizStep]++;
}
case 12:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What does OOC stand for and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Out-Of-Context - Using something that was not listed for you to use.");
SendClientMessage(playerid, RED, "B: Out-Of-Context - Using something that was not given ICly.");
SendClientMessage(playerid, RED, "C: Out-Of-Character - Anything that happens when you are not RPing.");
SendClientMessage(playerid, RED, "D: Out-Of-Character - Randomly beginning to roleplay something/someone else.");
Player[playerid][QuizStep]++;
}
case 13:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What is Lost-Life Roleplay's policy on any sexual actions?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: You must record or take screenshots to show people on the forums.");
SendClientMessage(playerid, RED, "B: You must PM the other party and see if they accept - If they do, take SSes of the acceptance.");
SendClientMessage(playerid, RED, "D: Pick them up, flip them over, and go in for the sex.");
Player[playerid][QuizStep]++;
}
case 14:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "When does Lost-Life Roleplay take place");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: 2012");
SendClientMessage(playerid, RED, "B: 1995");
SendClientMessage(playerid, RED, "C: 2001");
SendClientMessage(playerid, RED, "D: 1989");
Player[playerid][QuizStep]++;
}
case 15:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do if you see a bug?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Immediately begin PMing all of the administrators you see.");
SendClientMessage(playerid, RED, "B: PM all of your friends and take advantage of this bug.");
SendClientMessage(playerid, RED, "C: Create a topic amungst the forums so a Developer can check them and fix them.");
SendClientMessage(playerid, RED, "D: Hope the bug is bad and hope the Corrupted Deputy falls under it's spell.");
Player[playerid][QuizStep]++;
}
case 16:
{
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "YOUR RESULTS HAVE CAME IN!!");
SendClientMessage(playerid, WHITE, "------------------------------------------------");
SendClientMessage(playerid, RED, " ");
format(string, sizeof(string), "You have scored %d out of 15!", Player[playerid][QuizCorrect]);
SendClientMessage(playerid, LIGHTRED, string);
new calculation1 = Player[playerid][QuizCorrect]/15;
new calculation2 = calculation1*100;
format(string, sizeof(string), "You have gotten %s percent correct!", calculation2);
SendClientMessage(playerid, LIGHTRED, string);
if (calculation2 >= 90)
{
format(string, sizeof(string), "Based upon your percentage you have PASSED the quiz!");
SendClientMessage(playerid, GREEN, string);
Player[playerid][Tutorial] = 1;
Player[playerid][SevQuiz] = 1;
SendClientMessage(playerid, GREEN, "You will now begin the server tutorial!");
SendClientMessage(playerid, WHITE, "-----------------------------------------------------------------------------------------------------------------");
SendClientMessage(playerid, WHITE, "INTRODUCTION");
SendClientMessage(playerid, RED, "Congratulations on passing the Roleplay Quiz! We will now move onto the server tutorial. Just like every server, we do");
SendClientMessage(playerid, RED, "have quite a few unique portions as a community, as a script, or even as an administrative team, that is why we will give");
SendClientMessage(playerid, RED, "walkthough, to assure your most satisfaction within Lost Life Roleplay!");
SendClientMessage(playerid, GREY, "Please type next when you are ready to continue to the next section.");
SendClientMessage(playerid, GREY, "-----------------------------------------------------------------------------------------------------------------");
Player[playerid][ServerTut] = 1;
}
else
{
format(string, sizeof(string), "Based upon your percentage, you have FAILED the quiz!");
SendClientMessage(playerid, RED, string);
Kick(playerid);
}
}
}
}
}
if(! strcmp(text, "C", true))
{
if(Player[playerid][QuizStep] >= 1)
{
switch(Player[playerid][QuizStep])
{
case 1:
{
Player[playerid][QuizCorrect]--;
Player[playerid][QuizStep]++;
}
case 2:
{
Player[playerid][QuizCorrect]-=;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Fair enough, what do you do if you see an A-Spawned infernus?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Drive that pimp-daddy around everywhere and never leave it out of your sight because it is valuable.");
SendClientMessage(playerid, RED, "B: ICly call your friends and inform them of a random fast car with the keys already within the vehicle. ");
SendClientMessage(playerid, RED, "C: Contact a Helper in order to /despawncar for you and for the other players.");
SendClientMessage(playerid, RED, "D: Contact an administrator in order to /despawncar for you and for the other players.");
Player[playerid][QuizStep]++;
}
case 3:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you immediately do when your health drops below 50?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Begin /s(houting) 'HEAL ME, HEAL ME DAMNIT!'.");
SendClientMessage(playerid, RED, "B: Immediately get to roleplaying your injuries and get into a proper animation for such.");
SendClientMessage(playerid, RED, "C: PM a medic to have them come and /heal with you no roleplay because you are in a hurry.");
SendClientMessage(playerid, RED, "D: Continue doing as you were previously doing because the health must be below 30 to RP injuries.");
Player[playerid][QuizStep]++;
}
case 4:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Which rules is not a rule here at Lost Life Roleplay?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: You may not water evade.");
SendClientMessage(playerid, RED, "B: You may /kill in order to avoid arrest.");
SendClientMessage(playerid, RED, "C: You may not intentionally heli-blade ANYONE.");
SendClientMessage(playerid, RED, "D: You must always properly RP your injuries.");
Player[playerid][QuizStep]++;
}
case 5:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What should you do if you come into contact with corrupted deputy?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Approach a High Commanding member of the FCSD ICly and inform them of the story.");
SendClientMessage(playerid, RED, "B: Follow the corrupted deputy around and blow a hole into him with the gun you just made.");
SendClientMessage(playerid, RED, "C: Approach a High Commanding member of the FCSD OOCly and inform them of the story.");
SendClientMessage(playerid, RED, "D: Stalk the corrupted deputy, watch every turn he makes and get him into the back alley.");
Player[playerid][QuizStep]++;
}
case 6:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do if an admin abuses their powers.");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Begin a rant topic on forums and insult the Administration Team as an entirety.");
SendClientMessage(playerid, RED, "B: Approach Nathan Mader regarding the situation and provide any evidence in which you have.");
SendClientMessage(playerid, RED, "C: Approach the admin in which abused their powers and begin ranting at them, especially when they kick you.");
SendClientMessage(playerid, RED, "D: Approach the Head of Administration regarding the situation and provide any evidence you have.");
Player[playerid][QuizStep]++;
}
case 7:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do the first minute you receive a gun?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Show it to everyone because you are so proud of it.");
SendClientMessage(playerid, RED, "B: Take a Screenshot to send around the forums if need be.");
SendClientMessage(playerid, RED, "C: Go trigger happy and go on an 'IC' killing spree with the gun.");
SendClientMessage(playerid, RED, "D: Take that corrupted deputy around back and 'show' him your gun.");
Player[playerid][QuizStep]++;
}
case 8:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What does RPing stand for, and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Realplay - Acting a character as an actor or actress would in a movie.");
SendClientMessage(playerid, RED, "B: Realplay - Acting a character as you would act In Real Life.");
SendClientMessage(playerid, RED, "C: Roleplay - Acting a character as an actor or actress would in a movie.");
SendClientMessage(playerid, RED, "D: Roleplay - Acting a character as you would act In Real Life.");
Player[playerid][QuizStep]++;
}
case 9:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What does DM stand for and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Deathmaker - Something you say when or before you completely rage on another player.");
SendClientMessage(playerid, RED, "B: Deathmaker - One who killed on player and they cannot touch them for something before they were killed.");
SendClientMessage(playerid, RED, "C: Deathmatch - Killing someone because they have ICly angered you.");
SendClientMessage(playerid, RED, "D: Deathmatch - Killing someone for no IC reason whatsoever.");
Player[playerid][QuizStep]++;
}
case 10:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do if you see a hacker hacking?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Enable your hacks and begin using them because it looks like fun!");
SendClientMessage(playerid, RED, "B: Scream in /n, /o, or /s regarding the hacker to warn fellow players.");
SendClientMessage(playerid, RED, "C: Report the player and if no admins are on, log off to avoid loosing anything valuable.");
SendClientMessage(playerid, RED, "D: Hope he brings the deputy around back and shows him their Minigun.");
Player[playerid][QuizStep]++;
}
case 11:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Which of the possibilities gives you more IG benefits?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Donating to the server and receiving benefits to favor your time here.");
SendClientMessage(playerid, RED, "B: Enabling ****** and hacking everything known to man.");
SendClientMessage(playerid, RED, "C: Being best friends with either Nathan Mader of AshleyAcidix.");
SendClientMessage(playerid, RED, "D: Purchasing IG money IRL from a friend rather that donating.");
Player[playerid][QuizStep]++;
}
case 12:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What does OOC stand for and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Out-Of-Context - Using something that was not listed for you to use.");
SendClientMessage(playerid, RED, "B: Out-Of-Context - Using something that was not given ICly.");
SendClientMessage(playerid, RED, "C: Out-Of-Character - Anything that happens when you are not RPing.");
SendClientMessage(playerid, RED, "D: Out-Of-Character - Randomly beginning to roleplay something/someone else.");
Player[playerid][QuizStep]++;
}
case 13:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What is Lost-Life Roleplay's policy on any sexual actions?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: You must record or take screenshots to show people on the forums.");
SendClientMessage(playerid, RED, "B: You must PM the other party and see if they accept - If they do, take SSes of the acceptance.");
SendClientMessage(playerid, RED, "D: Pick them up, flip them over, and go in for the sex.");
Player[playerid][QuizStep]++;
}
case 14:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "When does Lost-Life Roleplay take place");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: 2012");
SendClientMessage(playerid, RED, "B: 1995");
SendClientMessage(playerid, RED, "C: 2001");
SendClientMessage(playerid, RED, "D: 1989");
Player[playerid][QuizStep]++;
}
case 15:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "What do you do if you see a bug?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Immediately begin PMing all of the administrators you see.");
SendClientMessage(playerid, RED, "B: PM all of your friends and take advantage of this bug.");
SendClientMessage(playerid, RED, "C: Create a topic amungst the forums so a Developer can check them and fix them.");
SendClientMessage(playerid, RED, "D: Hope the bug is bad and hope the Corrupted Deputy falls under it's spell.");
Player[playerid][QuizStep]++;
}
case 16:
{
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "YOUR RESULTS HAVE CAME IN!!");
SendClientMessage(playerid, WHITE, "------------------------------------------------");
SendClientMessage(playerid, RED, " ");
format(string, sizeof(string), "You have scored %d out of 15!", Player[playerid][QuizCorrect]);
SendClientMessage(playerid, LIGHTRED, string);
new calculation1 = Player[playerid][QuizCorrect]/15;
new calculation2 = calculation1*100;
format(string, sizeof(string), "You have gotten %s percent correct!", calculation2);
SendClientMessage(playerid, LIGHTRED, string);
if (calculation2 >= 90)
{
format(string, sizeof(string), "Based upon your percentage you have PASSED the quiz!");
SendClientMessage(playerid, GREEN, string);
Player[playerid][Tutorial] = 1;
Player[playerid][SevQuiz] = 1;
SendClientMessage(playerid, GREEN, "You will now begin the server tutorial!");
SendClientMessage(playerid, WHITE, "-----------------------------------------------------------------------------------------------------------------");
SendClientMessage(playerid, WHITE, "INTRODUCTION");
SendClientMessage(playerid, RED, "Congratulations on passing the Roleplay Quiz! We will now move onto the server tutorial. Just like every server, we do");
SendClientMessage(playerid, RED, "have quite a few unique portions as a community, as a script, or even as an administrative team, that is why we will give");
SendClientMessage(playerid, RED, "walkthough, to assure your most satisfaction within Lost Life Roleplay!");
SendClientMessage(playerid, GREY, "Please type next when you are ready to continue to the next section.");
SendClientMessage(playerid, GREY, "-----------------------------------------------------------------------------------------------------------------");
Player[playerid][ServerTut] = 1;
}
else
{
format(string, sizeof(string), "Based upon your percentage, you have FAILED the quiz!");
SendClientMessage(playerid, RED, string);
Kick(playerid);
}
}
}
}
}
if(! strcmp(text, "D", true))
{
if(Player[playerid][QuizStep] >= 1)
{
switch(Player[playerid][QuizStep])
{
case 1:
{
Player[playerid][QuizCorrect]-=;
Player[playerid][QuizStep]++;
}
case 2:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, RED, "Fair enough, what do you do if you see an A-Spawned infernus?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Drive that pimp-daddy around everywhere and never leave it out of your sight because it is valuable.");
SendClientMessage(playerid, RED, "B: ICly call your friends and inform them of a random fast car with the keys already within the vehicle. ");
SendClientMessage(playerid, RED, "C: Contact a Helper in order to /despawncar for you and for the other players.");
SendClientMessage(playerid, RED, "D: Contact an administrator in order to /despawncar for you and for the other players.");
Player[playerid][QuizStep]++;
}
case 3:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What do you immediately do when your health drops below 50?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Begin shouting 'HEAL ME, HEAL ME DAMNIT!'.");
SendClientMessage(playerid, RED, "B: Immediately get to roleplaying your injuries and get into a proper animation for such.");
SendClientMessage(playerid, RED, "C: PM a medic to have them come and /heal with you no roleplay because you are in a hurry.");
SendClientMessage(playerid, RED, "D: Continue doing as you were previously doing because the health must be below 30 to RP injuries.");
Player[playerid][QuizStep]++;
}
case 4:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "Which rules is not a rule here at Lost Life Roleplay?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: You may water evade in Police chases.");
SendClientMessage(playerid, RED, "B: You may /kill in order to avoid arrest.");
SendClientMessage(playerid, RED, "C: You may not intentionally heli-blade ANYONE.");
SendClientMessage(playerid, RED, "D: You must always properly RP your injuries.");
Player[playerid][QuizStep]++;
}
case 5:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What should you do if you come into contact with corrupted deputy?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Approach a High Commanding member of the FCSD ICly and inform them of the story.");
SendClientMessage(playerid, RED, "B: Follow the corrupted deputy around and blow a hole into him with the gun you just made.");
SendClientMessage(playerid, RED, "C: Approach a High Commanding member of the FCSD OOCly and inform them of the story.");
SendClientMessage(playerid, RED, "D: Stalk the corrupted deputy, watch every turn he makes and get him into the back alley.");
Player[playerid][QuizStep]++;
}
case 6:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What do you do if an admin abuses their powers.");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Begin a rant topic on forums and insult the Administration Team as an entirety.");
SendClientMessage(playerid, RED, "B: Approach Nathan Mader regarding the situation and provide any evidence in which you have.");
SendClientMessage(playerid, RED, "C: Approach the admin in which abused their powers and begin ranting at them, especially when they kick you.");
SendClientMessage(playerid, RED, "D: Approach the Head of Administration regarding the situation and provide any evidence you have.");
Player[playerid][QuizStep]++;
}
case 7:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What do you do the first minute you receive a gun?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Show it to everyone because you are so proud of it.");
SendClientMessage(playerid, RED, "B: Take a Screenshot to send around the forums if need be.");
SendClientMessage(playerid, RED, "C: Go trigger happy and go on an 'IC' killing spree with the gun.");
SendClientMessage(playerid, RED, "D: Take that corrupted deputy around back and 'show' him your gun.");
Player[playerid][QuizStep]++;
}
case 8:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What does RPing stand for, and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Realplay - Acting a character as an actor or actress would in a movie.");
SendClientMessage(playerid, RED, "B: Realplay - Acting a character as you would act In Real Life.");
SendClientMessage(playerid, RED, "C: Roleplay - Acting a character as an actor or actress would in a movie.");
SendClientMessage(playerid, RED, "D: Roleplay - Acting a character as you would act In Real Life.");
Player[playerid][QuizStep]++;
}
case 9:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What does DM stand for and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Deathmaker - Something you say when or before you completely rage on another player.");
SendClientMessage(playerid, RED, "B: Deathmaker - One who killed on player and they cannot touch them for something before they were killed.");
SendClientMessage(playerid, RED, "C: Deathmatch - Killing someone because they have ICly angered you.");
SendClientMessage(playerid, RED, "D: Deathmatch - Killing someone for no IC reason whatsoever.");
Player[playerid][QuizStep]++;
}
case 10:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What do you do if you see a hacker hacking?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Enable your hacks and begin using them because it looks like fun!");
SendClientMessage(playerid, RED, "B: Scream in /n, /o, or /s regarding the hacker to warn fellow players.");
SendClientMessage(playerid, RED, "C: Report the player and if no admins are on, log off to avoid loosing anything valuable.");
SendClientMessage(playerid, RED, "D: Hope he brings the deputy around back and shows him their Minigun.");
Player[playerid][QuizStep]++;
}
case 11:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "Which of the possibilities gives you more IG benefits?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Donating to the server and receiving benefits to favor your time here.");
SendClientMessage(playerid, RED, "B: Enabling ****** and hacking everything known to man.");
SendClientMessage(playerid, RED, "C: Being best friends with either Nathan Mader of AshleyAcidix.");
SendClientMessage(playerid, RED, "D: Purchasing IG money IRL from a friend rather that donating.");
Player[playerid][QuizStep]++;
}
case 12:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What does OOC stand for and what does it mean?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Out-Of-Context - Using something that was not listed for you to use.");
SendClientMessage(playerid, RED, "B: Out-Of-Context - Using something that was not given ICly.");
SendClientMessage(playerid, RED, "C: Out-Of-Character - Anything that happens when you are not RPing.");
SendClientMessage(playerid, RED, "D: Out-Of-Character - Randomly beginning to roleplay something/someone else.");
Player[playerid][QuizStep]++;
}
case 13:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What is Lost-Life Roleplay's policy on any sexual actions?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: You must record or take screenshots to show people on the forums.");
SendClientMessage(playerid, RED, "B: You must PM the other party and see if they accept - If they do, take SSes of the acceptance.");
SendClientMessage(playerid, RED, "D: Pick them up, flip them over, and go in for the sex.");
Player[playerid][QuizStep]++;
}
case 14:
{
Player[playerid][QuizCorrect]++;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "When does Lost-Life Roleplay take place");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: 2012");
SendClientMessage(playerid, RED, "B: 1995");
SendClientMessage(playerid, RED, "C: 2001");
SendClientMessage(playerid, RED, "D: 1989");
Player[playerid][QuizStep]++;
}
case 15:
{
Player[playerid][QuizCorrect]--;
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "What do you do if you see a bug?");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, "A: Immediately begin PMing all of the administrators you see.");
SendClientMessage(playerid, RED, "B: PM all of your friends and take advantage of this bug.");
SendClientMessage(playerid, RED, "C: Create a topic amungst the forums so a Developer can check them and fix them.");
SendClientMessage(playerid, RED, "D: Hope the bug is bad and hope the Corrupted Deputy falls under it's spell.");
Player[playerid][QuizStep]++;
}
case 16:
{
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, RED, " ");
SendClientMessage(playerid, WHITE, " ");
SendClientMessage(playerid, WHITE, "YOUR RESULTS HAVE CAME IN!!");
SendClientMessage(playerid, WHITE, "------------------------------------------------");
SendClientMessage(playerid, RED, " ");
format(string, sizeof(string), "You have scored %d out of 15!", Player[playerid][QuizCorrect]);
SendClientMessage(playerid, LIGHTRED, string);
new calculation1 = Player[playerid][QuizCorrect]/15;
new calculation2 = calculation1*100;
format(string, sizeof(string), "You have gotten %s percent correct!", calculation2);
SendClientMessage(playerid, LIGHTRED, string);
if (calculation2 >= 90)
{
format(string, sizeof(string), "Based upon your percentage you have PASSED the quiz!");
SendClientMessage(playerid, GREEN, string);
Player[playerid][Tutorial] = 1;
Player[playerid][SevQuiz] = 1;
SendClientMessage(playerid, GREEN, "You will now begin the server tutorial!");
SendClientMessage(playerid, WHITE, "-----------------------------------------------------------------------------------------------------------------");
SendClientMessage(playerid, WHITE, "INTRODUCTION");
SendClientMessage(playerid, RED, "Congratulations on passing the Roleplay Quiz! We will now move onto the server tutorial. Just like every server, we do");
SendClientMessage(playerid, RED, "have quite a few unique portions as a community, as a script, or even as an administrative team, that is why we will give");
SendClientMessage(playerid, RED, "walkthough, to assure your most satisfaction within Lost Life Roleplay!");
SendClientMessage(playerid, GREY, "Please type next when you are ready to continue to the next section.");
SendClientMessage(playerid, GREY, "-----------------------------------------------------------------------------------------------------------------");
Player[playerid][ServerTut] = 1;
}
else
{
format(string, sizeof(string), "Based upon your percentage, you have FAILED the quiz!");
SendClientMessage(playerid, RED, string);
Kick(playerid);
}
}
}
}
}