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GwENiko
18/05/2013, 05:27 PM
I am trying to check if the player belongs to those specific clans before they try to spawn, but i don't know how to do it.


public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0:
{
if(pInfo[playerid][Clan] == 2 %% pClan[playerid] = Clan_[The])
{
pClan[playerid] = Clan_GwE_;
GameTextForPlayer(playerid, "~w~Gang War Elites", 5000, 5);
SetPlayerColor(playerid, 0xFFFFFFAA);
SetPlayerPos(playerid, 1178.1340,-2037.0829,69.0078);
SetPlayerFacingAngle(playerid, 270.7948);
SetPlayerCameraPos(playerid, 1183.0140,-2036.8029,69.0078);
SetPlayerCameraLookAt(playerid, 1178.1340,-2037.0829,69.0078);
SetPlayerTeam(playerid, Clan_GwE_);
}
}
case 1:
{
if(pInfo[playerid][Clan] == 1 %% pClan[playerid] = Clan_GwE_)
{
pClan[playerid] = Clan_[The];
GameTextForPlayer(playerid, "~h~~b~The Hostile Executors", 5000, 5);
SetPlayerPos(playerid, 726.6046,-1276.0897,13.6484);
SetPlayerFacingAngle(playerid, 272.7345);
SetPlayerCameraPos(playerid, 732.4363,-1276.2006,13.5664);
SetPlayerCameraLookAt(playerid, 726.6046,-1276.0897,13.6484);
SetPlayerColor(playerid, 0x6495EDAA);
SetPlayerTeam(playerid, Clan_[The]);
}
}
}
return 1;
}

Its not working, and i got clueless on how else to pull this off. help plz