PDA

View Full Version : Setting Purchased Vehicles ID


VictorCreed
02/06/2013, 05:00 PM
Hello guys. Firstly, sorry for bad english.

I have a serious problem on my SA-MP server. When me or someone else bought a car, server gives a faction car(ng patrol car usually). So I want to know. Can I set id of purchased vehicles over +1500? If yes, how? I'm beginner at scripting. Please answer me as soon as possible guys. Thank you in advance for your help.

RenSoprano
02/06/2013, 05:11 PM
Show us your code.

ahmet.taha
02/06/2013, 05:20 PM
Show us your code.
else if(strcmp(x_nr,"buy",true) == 0)
{
new car = 1000;
new model = GetVehicleModel(idcar);
if(IsASalesVehicle(idcar))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!");
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999) { }
else return SendClientMessage(playerid, COLOR_GREY,"* You already own Two cars!");
if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
{
if(PlayerInfo[playerid][pCarLic] == 1)
{
for(new h = 1; h < sizeof(CarInfo); h++)
{
if(CarInfo[h][cOwned] == 0)
{
car = h;
h = 9999;
}
}
format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
dini_Create(string);

if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
else { PlayerInfo[playerid][pPcarkey] = car; }
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
{
CarInfo[car][cLocationx] = 1432.6451;
CarInfo[car][cLocationy] = 1378.7216;
CarInfo[car][cLocationz] = 11.5507;
CarInfo[car][cAngle] = 359.2072;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
}
else if(IsModelABoat(idcar))
{
CarInfo[car][cLocationx] = -1568.9614;
CarInfo[car][cLocationy] = 169.0118;
CarInfo[car][cLocationz] = -0.6016;
CarInfo[car][cAngle] = 208.7506;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
else
{
CarInfo[car][cLocationx] = -1589.2644;
CarInfo[car][cLocationy] = 106.9119;
CarInfo[car][cLocationz] = 3.5495;
CarInfo[car][cAngle] = 317.1649;
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
CarInfo[car][cModel] = model;
CarInfo[car][cVirWorld] = 0;
CarInfo[car][cPaintjob] = 999;

CarInfo[car][cColorOne] = 1;
CarInfo[car][cColorTwo] = 1;

CarInfo[car][cComponent0] = 0;
CarInfo[car][cComponent1] = 0;
CarInfo[car][cComponent2] = 0;
CarInfo[car][cComponent3] = 0;
CarInfo[car][cComponent4] = 0;
CarInfo[car][cComponent5] = 0;
CarInfo[car][cComponent6] = 0;
CarInfo[car][cComponent7] = 0;
CarInfo[car][cComponent8] = 0;
CarInfo[car][cComponent9] = 0;
CarInfo[car][cComponent10] = 0;
CarInfo[car][cComponent11] = 0;
CarInfo[car][cComponent12] = 0;
CarInfo[car][cComponent13] = 0;
//DestroyVehicle(car);
ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
PlayerPlayMusic(playerid);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
SendClientMessage(playerid, COLOR_GREY, "Remember to set the new Security Code of the Car (/v setcode)!");
new pass[24];
format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
CarInfo[car][cCode] = strval(pass);
OnPropUpdate(4,car);
OnPlayerUpdateEx(playerid);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! ");
return 1;
}
}
}

VictorCreed
02/06/2013, 05:36 PM
else if(strcmp(x_nr,"buy",true) == 0)
{
new car = 1000;
new model = GetVehicleModel(idcar);
if(IsASalesVehicle(idcar))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!");
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999) { }
else return SendClientMessage(playerid, COLOR_GREY,"* You already own Two cars!");
if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
{
if(PlayerInfo[playerid][pCarLic] == 1)
{
for(new h = 1; h < sizeof(CarInfo); h++)
{
if(CarInfo[h][cOwned] == 0)
{
car = h;
h = 9999;
}
}
format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
dini_Create(string);

if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
else { PlayerInfo[playerid][pPcarkey] = car; }
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
{
CarInfo[car][cLocationx] = 1432.6451;
CarInfo[car][cLocationy] = 1378.7216;
CarInfo[car][cLocationz] = 11.5507;
CarInfo[car][cAngle] = 359.2072;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
}
else if(IsModelABoat(idcar))
{
CarInfo[car][cLocationx] = -1568.9614;
CarInfo[car][cLocationy] = 169.0118;
CarInfo[car][cLocationz] = -0.6016;
CarInfo[car][cAngle] = 208.7506;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
else
{
CarInfo[car][cLocationx] = -1589.2644;
CarInfo[car][cLocationy] = 106.9119;
CarInfo[car][cLocationz] = 3.5495;
CarInfo[car][cAngle] = 317.1649;
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
CarInfo[car][cModel] = model;
CarInfo[car][cVirWorld] = 0;
CarInfo[car][cPaintjob] = 999;

CarInfo[car][cColorOne] = 1;
CarInfo[car][cColorTwo] = 1;

CarInfo[car][cComponent0] = 0;
CarInfo[car][cComponent1] = 0;
CarInfo[car][cComponent2] = 0;
CarInfo[car][cComponent3] = 0;
CarInfo[car][cComponent4] = 0;
CarInfo[car][cComponent5] = 0;
CarInfo[car][cComponent6] = 0;
CarInfo[car][cComponent7] = 0;
CarInfo[car][cComponent8] = 0;
CarInfo[car][cComponent9] = 0;
CarInfo[car][cComponent10] = 0;
CarInfo[car][cComponent11] = 0;
CarInfo[car][cComponent12] = 0;
CarInfo[car][cComponent13] = 0;
//DestroyVehicle(car);
ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
PlayerPlayMusic(playerid);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
SendClientMessage(playerid, COLOR_GREY, "Remember to set the new Security Code of the Car (/v setcode)!");
new pass[24];
format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
CarInfo[car][cCode] = strval(pass);
OnPropUpdate(4,car);
OnPlayerUpdateEx(playerid);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! ");
return 1;
}
}
}


Yes that is it.

VictorCreed
02/06/2013, 06:27 PM
Show us your code.

We shared the code buddy. Please do something...