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View Full Version : Server Shut Down!


Dister_Robi
02/08/2013, 03:34 PM
When i start my server, a moment later server Shut Down!
[21:26:57] [debug] Server crashed while executing ATRP.amx
[21:26:57] [debug] AMX backtrace:
[21:26:57] [debug] #0 native fread () [004057a0] from samp-server.exe
[21:26:57] [debug] #1 00265188 in ?? () from ATRP.amx
[21:26:57] [debug] #2 00540a9c in public ServerHeartbeat () from ATRP.amx
[21:26:57] [debug] System backtrace:
[21:26:57] [debug] #0 00492860 in ?? () from C:\Documents and Settings\Administrator\Desktop\VN-PAC (AT-RP)\VN-PAC (AT-RP)\samp-server.exe
[21:26:57] [debug] #1 00492e90 in ?? () from C:\Documents and Settings\Administrator\Desktop\VN-PAC (AT-RP)\VN-PAC (AT-RP)\samp-server.exe
task ServerHeartbeat[1000]() {
if(++AdminWarning == 15) {
for(new z = 0; z < MAX_REPORTS; z++)
{
if(Reports[z][BeingUsed] == 1)
{
if(Reports[z][ReportPriority] == 1 || Reports[z][ReportPriority] == 2)
{
ABroadCast(COLOR_LIGHTRED,"A priority report is pending.", 2, true);
break;
}
}
}
AdminWarning = 0;
}

static string[128];
foreach(Player, i)
{
if(playerTabbed[i] == 0) {
switch(PlayerInfo[i][pLevel]) {
case 0 .. 2: PlayerInfo[i][pPayCheck] += 1;
case 3 .. 4: PlayerInfo[i][pPayCheck] += 2;
case 5 .. 6: PlayerInfo[i][pPayCheck] += 3;
case 7 .. 8: PlayerInfo[i][pPayCheck] += 4;
case 9 .. 10: PlayerInfo[i][pPayCheck] += 5;
case 11 .. 12: PlayerInfo[i][pPayCheck] += 6;
case 13 .. 14: PlayerInfo[i][pPayCheck] += 7;
case 15 .. 16: PlayerInfo[i][pPayCheck] += 8;
case 17 .. 18: PlayerInfo[i][pPayCheck] += 9;
case 19 .. 20: PlayerInfo[i][pPayCheck] += 10;
default: PlayerInfo[i][pPayCheck] += 11;
}
if(++PlayerInfo[i][pConnectSeconds] >= 3600) {
PayDay(i);
}
}
if (DangDieuTra[i] != 0)
{
if (DieuTraLimit[i] > 1)
{
DieuTraLimit[i]--;
if (IsPlayerInRangeOfPoint(i, 2.0, GetPVarFloat(i, "pDieuTraX"), GetPVarFloat(i, "pDieuTraY"), GetPVarFloat(i, "pDieuTraZ")))
{

DieuTraCountDown[i]--;
if (DieuTraCountDown[i] > 0)
{
format(string, sizeof(string), "Thoi gian con lai~n~~y~%d", DieuTraCountDown[i]);
GameTextForPlayer(i, string, 900, 6);
}
else if (DieuTraCountDown[i] == 0) //thanh cong
{
new killer = GetKillerID[DieuTraVictim[i]];
if (killer == INVALID_PLAYER_ID)
{
SendClientMessage(i, COLOR_WHITE, "Thu pham khong ton tai (da thoat)");
DieuTraVictim[i] = INVALID_PLAYER_ID;
DangDieuTra[i] = 0;
DieuTraCountDown[i] = 0;
DieuTraLimit[i] = 0;
}
else
{
format(string, sizeof(string), "Hung thu co so CMND la %d", killer);
SendClientMessage(i, COLOR_LIGHTBLUE, "***** Dieu tra thanh cong *****");
SendClientMessage(i, COLOR_LIGHTGREEN, string);
SendClientMessage(killer, COLOR_LIGHTRED, "Canh sat da tim ra ban la thu pham trong vu giet nguoi");
SetPlayerWantedLevel(killer, GetPlayerWantedLevel(killer) + 1);
PlayerInfo[killer][pCrimes]++;
AddCrime(i, killer, "Giet nguoi");
PlayerInfo[killer][pWantedLevel]++;
format(string, sizeof(string), "** DISPATCH: Nhan vien %s da tim ra %s la thu pham cua 1 vu giet nguoi", GetPlayerNameEx(i), GetPlayerNameEx(killer));
foreach (new p: Player)
{
if (IsACop(p))
{
SendClientMessage(p, COLOR_DBLUE, string);
SendClientMessage(p, COLOR_LIGHTBLUE, "Hay kiem tra danh sach truy na.");
}
}
DangDieuTra[i] = 0;
DieuTraVictim[i] = INVALID_PLAYER_ID;
DangDieuTra[i] = 0;
DieuTraCountDown[i] = 0;
DieuTraLimit[i] = 0;
}
}
}
}
else if (DieuTraLimit[i] == 1 && DangDieuTra[i] == 1)
{
SendClientMessage(i, COLOR_GREY, "Ban da that bai trong viec tim kiem thu pham");
DangDieuTra[i] = 0;
}
}
/*if (GetPVarInt(i, "MailTime") > 0)
SetPVarInt(i, "MailTime", GetPVarInt(i, "MailTime") - 1);
else
DeletePVar(i, "MailTime");*/

if(PlayerInfo[i][pJudgeJailType] != 0 && PlayerInfo[i][pJudgeJailTime] > 0 && !PlayerInfo[i][pBeingSentenced]) PlayerInfo[i][pJudgeJailTime]--;
if(PlayerInfo[i][pJudgeJailTime] <= 0 && PlayerInfo[i][pJudgeJailType] != 0) PlayerInfo[i][pJudgeJailType] = 0;
if(PlayerInfo[i][pJailTime] > 0 && --PlayerInfo[i][pJailTime] <= 0) {
if(strfind(PlayerInfo[i][pPrisonReason], "[IC]", true) != -1 || strfind(PlayerInfo[i][pPrisonReason], "[ISOLATE]", true) != -1) {
SetPlayerInterior(i, 0);
PlayerInfo[i][pInt] = 0;
SetPlayerVirtualWorld(i, 0);
PlayerInfo[i][pVW] = 0;
SetPlayerPos(i, 1745.5969, 396.6139, 19.0345);
}
else {
SetPlayerInterior(i, 0);
PlayerInfo[i][pInt] = 0;
SetPlayerVirtualWorld(i, 0);
PlayerInfo[i][pVW] = 0;
SetPlayerPos(i, 1544.5059,-1675.5673,13.5585);
}
PlayerInfo[i][pJailTime] = 0;
PhoneOnline[i] = 0;
SendClientMessageEx(i, COLOR_GRAD1," Ban da hoan thanh het nghia vu.");
GameTextForPlayer(i, "~g~Tu do~n~~w~Hay co gang la mot cong dan tot", 5000, 1);
ClearCrimes(i);
strcpy(PlayerInfo[i][pPrisonReason], "None", 128);
SetPlayerToTeamColor(i);
}

if(CommandSpamTimes[i] != 0)
{
CommandSpamTimes[i]--;
}
if(TextSpamTimes[i] != 0)
{
TextSpamTimes[i]--;
}
if(UsedFind[i] >= 1) --UsedFind[i];
if(PlayerInfo[i][pMechTime] > 0) PlayerInfo[i][pMechTime]--;
if(PlayerInfo[i][pLawyerTime] > 0) PlayerInfo[i][pLawyerTime]--;
if(PlayerInfo[i][pDrugsTime] > 0) PlayerInfo[i][pDrugsTime]--;
if(PlayerInfo[i][pRMuted] == 2) {
PlayerInfo[i][pRMutedTime]--;
if(PlayerInfo[i][pRMutedTime] <= 0) {
PlayerInfo[i][pRMuted] = 0;
}
}
if(PlayerInfo[i][pVMuted] == 2) {
PlayerInfo[i][pVMutedTime]--;
if(PlayerInfo[i][pVMutedTime] <= 0) {
PlayerInfo[i][pVMuted] = 0;
}
}

if(GetPVarType(i, "hFind"))
{
new Float:X, Float:Y, Float:Z, pID = GetPVarInt(i, "hFind");
if(IsPlayerConnected(pID))
{
GetPlayerPos(pID, X, Y, Z);
SetPlayerCheckpoint(i, X, Y, Z, 4.0);
}
}

if(WantLawyer[i] >= 1)
{
CallLawyer[i] = 111;
if(WantLawyer[i] == 1)
{
SendClientMessageEx(i, COLOR_LIGHTRED, "Ban co muon mot luat su? (Go 'yes' hoac 'no')");
}
WantLawyer[i] ++;
if(WantLawyer[i] == 8)
{
SendClientMessageEx(i, COLOR_LIGHTRED, "Ban co muon mot luat su? (Go 'yes' hoac 'no')");
}
if(WantLawyer[i] == 15)
{
SendClientMessageEx(i, COLOR_LIGHTRED, "Ban co muon mot luat su? (Go 'yes' hoac 'no')");
}
if(WantLawyer[i] == 20)
{
SendClientMessageEx(i, COLOR_LIGHTRED, "Khong co luat su nao lam nhiem vu! Thoi gian o tu bat dau.");
WantLawyer[i] = 0;
CallLawyer[i] = 0;
}
}
if(PlayerDrunk[i] >= 5)
{
PlayerDrunkTime[i] += 1;
if(PlayerDrunkTime[i] == 8)
{
PlayerDrunkTime[i] = 0;

if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerState(i) == 2)
{
new Float:angle;
GetPlayerFacingAngle(i, angle);
SetVehicleZAngle(GetPlayerVehicleID(i), angle + random(10) - 5);
}
}
else
{
ApplyAnimation(i,"PED", "WALK_DRUNK",4.0,0,1,0,0,0);
}
}
}
if(PlayerStoned[i] >= 3)
{
PlayerStoned[i] += 1;
SetPlayerDrunkLevel(i, 40000);
if(PlayerStoned[i] == 50)
{
PlayerStoned[i] = 0;
SetPlayerDrunkLevel(i, 0);
SendClientMessageEx(i, COLOR_GRAD1, " You are no longer stoned!");
}
}
if(PlayerInfo[i][pSexTime] > 0)
{
if(PlayerInfo[i][pSexTime] <= 0)
{
PlayerInfo[i][pSexTime] = 0;
}
else
{
PlayerInfo[i][pSexTime] -= 1;
}
}
if(PlayerInfo[i][pLawyerFreeTime] > 0)
{
if(PlayerInfo[i][pLawyerFreeTime] <= 0)
{
PlayerInfo[i][pLawyerFreeTime] = 0;
}
else
{
PlayerInfo[i][pLawyerFreeTime] -= 1;
}
}
if(BoxWaitTime[i] > 0)
{
if(BoxWaitTime[i] >= BoxDelay)
{
BoxDelay = 0;
BoxWaitTime[i] = 0;
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
GameTextForPlayer(i, "~g~Match Started", 5000, 1);
TogglePlayerControllable(i, 1);
RoundStarted = 1;
}
else
{
format(string, sizeof(string), "%d", BoxDelay - BoxWaitTime[i]);
GameTextForPlayer(i, string, 1500, 6);
BoxWaitTime[i] += 1;
}
}
if(RoundStarted > 0)
{
if(PlayerBoxing[i] > 0)
{
new trigger = 0;
new Lost = 0;
new Float:angle;
new Float:health;
GetPlayerHealth(i, health);
if(health < 12)
{
if(i == Boxer1) { Lost = 1; trigger = 1; }
else if(i == Boxer2) { Lost = 2; trigger = 1; }
}
if(health < 28) { GetPlayerFacingAngle(i, angle); SetPlayerFacingAngle(i, angle + 85); }
if(trigger)
{
new winner[MAX_PLAYER_NAME];
new loser[MAX_PLAYER_NAME];
new titel[MAX_PLAYER_NAME];
if(Lost == 1)
{
if(IsPlayerConnected(Boxer1) && IsPlayerConnected(Boxer2))
{
if(IsPlayerInRangeOfPoint(Boxer1,25.0,768.48, -73.66, 1000.57) || IsPlayerInRangeOfPoint(Boxer2,25.0,768.48, -73.66, 1000.57))
{
SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57); SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57);
SetPlayerInterior(Boxer1, 7); SetPlayerInterior(Boxer2, 7);
GetPlayerName(Boxer1, loser, sizeof(loser));
GetPlayerName(Boxer2, winner, sizeof(winner));
SetPlayerWeapons(Boxer1);
SetPlayerWeapons(Boxer2);
if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pLoses] += 1; }
if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer2][pWins] += 1; }
if(TBoxer != INVALID_PLAYER_ID)
{
if(IsPlayerConnected(TBoxer))
{
if(TBoxer != Boxer2)
{
if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12)
{
TBoxer = Boxer2;
GetPlayerName(TBoxer, titel, sizeof(titel));
new nstring[MAX_PLAYER_NAME];
format(nstring, sizeof(nstring), "%s", titel);
strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses];
Misc_Save();
format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.", titel, loser);
ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,CO LOR_WHITE);
}
else
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!");
}
}
else
{
GetPlayerName(TBoxer, titel, sizeof(titel));
format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.", titel, loser);
ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,CO LOR_WHITE);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[Boxer2][pLoses];
Misc_Save();
}
}
}//TBoxer
format(string, sizeof(string), "* You have Lost the Fight against %s.", winner);
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string);
GameTextForPlayer(Boxer1, "~r~You lost", 3500, 1);
format(string, sizeof(string), "* You have Won the Fight against %s.", loser);
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string);
GameTextForPlayer(Boxer2, "~r~You won", 3500, 1);
if(GetPlayerHealth(Boxer1, health) < 20)
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
SetPlayerHealth(Boxer1, 30.0);
}
else
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
SetPlayerHealth(Boxer1, 50.0);
}
if(GetPlayerHealth(Boxer2, health) < 20)
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
SetPlayerHealth(Boxer2, 30.0);
}
else
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
SetPlayerHealth(Boxer2, 50.0);
}
GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1);
if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pBoxSkill] += 1; }
PlayerBoxing[Boxer1] = 0;
PlayerBoxing[Boxer2] = 0;
}
SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186); SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer1, 5); SetPlayerInterior(Boxer2, 5);
GetPlayerName(Boxer1, loser, sizeof(loser));
GetPlayerName(Boxer2, winner, sizeof(winner));
SetPlayerWeapons(Boxer1);
SetPlayerWeapons(Boxer2);
if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pLoses] += 1; }
if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pWins] += 1; }
if(TBoxer != INVALID_PLAYER_ID)
{
if(IsPlayerConnected(TBoxer))
{
if(TBoxer != Boxer2)
{
if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12)
{
TBoxer = Boxer2;
GetPlayerName(TBoxer, titel, sizeof(titel));
new nstring[MAX_PLAYER_NAME];
format(nstring, sizeof(nstring), "%s", titel);
strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses];
Misc_Save();
format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.", titel, loser);
ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,CO LOR_WHITE);
}
else
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!");
}
}
else
{
GetPlayerName(TBoxer, titel, sizeof(titel));
format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.", titel, loser);
ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,CO LOR_WHITE);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[Boxer2][pLoses];
Misc_Save();
}
}
}//TBoxer
format(string, sizeof(string), "* You have Lost the Fight against %s.", winner);
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string);
GameTextForPlayer(Boxer1, "~r~You lost", 3500, 1);
format(string, sizeof(string), "* You have Won the Fight against %s.", loser);
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string);
GameTextForPlayer(Boxer2, "~r~You won", 3500, 1);
if(GetPlayerHealth(Boxer1, health) < 20)
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
SetPlayerHealth(Boxer1, 30.0);
}
else
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
SetPlayerHealth(Boxer1, 50.0);
}
if(GetPlayerHealth(Boxer2, health) < 20)
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
SetPlayerHealth(Boxer2, 30.0);
}
else
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
SetPlayerHealth(Boxer2, 50.0);
}
GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1);
if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pBoxSkill] += 1; }
PlayerBoxing[Boxer1] = 0;
PlayerBoxing[Boxer2] = 0;
}
}
else if(Lost == 2)
{
if(IsPlayerConnected(Boxer1) && IsPlayerConnected(Boxer2))
{
if(IsPlayerInRangeOfPoint(Boxer1,25.0,768.48, -73.66, 1000.57) || IsPlayerInRangeOfPoint(Boxer2,25.0, 768.48, -73.66, 1000.57))
{
SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57); SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57);
SetPlayerInterior(Boxer1, 7); SetPlayerInterior(Boxer2, 7);
GetPlayerName(Boxer1, winner, sizeof(winner));
GetPlayerName(Boxer2, loser, sizeof(loser));
if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pLoses] += 1; }
if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pWins] += 1; }
if(TBoxer != INVALID_PLAYER_ID)
{
if(IsPlayerConnected(TBoxer))
{
if(TBoxer != Boxer1)
{
if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12)
{
TBoxer = Boxer1;
GetPlayerName(TBoxer, titel, sizeof(titel));
new nstring[MAX_PLAYER_NAME];
format(nstring, sizeof(nstring), "%s", titel);
strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses];
Misc_Save();
format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.", titel, loser);
ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,CO LOR_WHITE);
}
else
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!");
}
}
else
{
GetPlayerName(TBoxer, titel, sizeof(titel));
format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.", titel, loser);
ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,CO LOR_WHITE);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[Boxer1][pLoses];
Misc_Save();
}
}
}//TBoxer
format(string, sizeof(string), "* You have Lost the Fight against %s.", winner);
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string);
GameTextForPlayer(Boxer2, "~r~You lost", 3500, 1);
format(string, sizeof(string), "* You have Won the Fight against %s.", loser);
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string);
GameTextForPlayer(Boxer1, "~g~You won", 3500, 1);
if(GetPlayerHealth(Boxer1, health) < 20)
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
SetPlayerHealth(Boxer1, 30.0);
}
else
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
SetPlayerHealth(Boxer1, 50.0);
}
if(GetPlayerHealth(Boxer2, health) < 20)
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
SetPlayerHealth(Boxer2, 30.0);
}
else
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
SetPlayerHealth(Boxer2, 50.0);
}
GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1);
if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pBoxSkill] += 1; }
PlayerBoxing[Boxer1] = 0;
PlayerBoxing[Boxer2] = 0;
}
SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57); SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57);
SetPlayerInterior(Boxer1, 7); SetPlayerInterior(Boxer2, 7);
GetPlayerName(Boxer1, winner, sizeof(winner));
GetPlayerName(Boxer2, loser, sizeof(loser));
if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pLoses] += 1; }
if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pWins] += 1; }
if(TBoxer != INVALID_PLAYER_ID)
{
if(IsPlayerConnected(TBoxer))
{
if(TBoxer != Boxer1)
{
if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12)
{
TBoxer = Boxer1;
GetPlayerName(TBoxer, titel, sizeof(titel));
new nstring[MAX_PLAYER_NAME];
format(nstring, sizeof(nstring), "%s", titel);
strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses];
Misc_Save();
format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.", titel, loser);
ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,CO LOR_WHITE);
}
else
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!");
}
}
else
{
GetPlayerName(TBoxer, titel, sizeof(titel));
format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.", titel, loser);
ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,CO LOR_WHITE);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[Boxer1][pLoses];
Misc_Save();
}
}
}//TBoxer
format(string, sizeof(string), "* You have Lost the Fight against %s.", winner);
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string);
GameTextForPlayer(Boxer2, "~r~You lost", 3500, 1);
format(string, sizeof(string), "* You have Won the Fight against %s.", loser);
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string);
GameTextForPlayer(Boxer1, "~g~You won", 3500, 1);
if(GetPlayerHealth(Boxer1, health) < 20)
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
SetPlayerHealth(Boxer1, 30.0);
}
else
{
SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
SetPlayerHealth(Boxer1, 50.0);
}
if(GetPlayerHealth(Boxer2, health) < 20)
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
SetPlayerHealth(Boxer2, 30.0);
}
else
{
SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
SetPlayerHealth(Boxer2, 50.0);
}
GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1);
if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pBoxSkill] += 1; }
PlayerBoxing[Boxer1] = 0;
PlayerBoxing[Boxer2] = 0;
}
}
InRing = 0;
RoundStarted = 0;
Boxer1 = INVALID_PLAYER_ID;
Boxer2 = INVALID_PLAYER_ID;
TBoxer = INVALID_PLAYER_ID;
trigger = 0;
}
}
}
if(FindTime[i] >= 1)
{
if(FindTime[i] == FindTimePoints[i]) {
FindTime[i] = 0;
FindTimePoints[i] = 0;
SetPlayerToTeamColor(FindingPlayer[i]);
FindingPlayer[i] = -1;
PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1);
}
else
{
format(string, sizeof(string), "%d", FindTimePoints[i] - FindTime[i]);
GameTextForPlayer(i, string, 1500, 6);
FindTime[i] += 1;
}
}
if(CalledCops[i] >= 1)
{
if(CopsCallTime[i] < 1) { CopsCallTime[i] = 0; HidePlayerBeaconForCops(i); CalledCops[i] = 0; }
else
{
CopsCallTime[i]--;
}
}
if(CalledMedics[i] >= 1)
{
if(MedicsCallTime[i] < 1) { MedicsCallTime[i] = 0; HidePlayerBeaconForMedics(i); CalledMedics[i] = 0; }
else
{
MedicsCallTime[i]--;
}
}
if(NewbieTimer[i] > 0)
{
NewbieTimer[i]--;
}
if(OutTimer[i] > 0)
{
OutTimer[i]--;
}
if(HlKickTimer[i] > 0)
{
HlKickTimer[i]--;
}
if(HelperTimer[i] > 0)
{
HelperTimer[i]--;
}
if(JustReported[i] > 0)
{
JustReported[i]--;
}
if(TaxiCallTime[i] > 0)
{
if(TaxiAccepted[i] != INVALID_PLAYER_ID)
{
if(IsPlayerConnected(TaxiAccepted[i]))
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(TaxiAccepted[i], X, Y, Z);
SetPlayerCheckpoint(i, X, Y, Z, 5);
}
}
}
if(EMSCallTime[i] > 0)
{
if(EMSAccepted[i] != INVALID_PLAYER_ID)
{
if(IsPlayerConnected(EMSAccepted[i]))
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(EMSAccepted[i], X, Y, Z);
new zone[MAX_ZONE_NAME];
Get3DZone(X, Y, Z, zone, sizeof(zone));
format(string, sizeof(string), "Your patient is located in %s.", zone);
SetPlayerCheckpoint(i, X, Y, Z, 5);
}
}
}

if(BusCallTime[i] > 0)
{
if(BusAccepted[i] != INVALID_PLAYER_ID)
{
if(IsPlayerConnected(BusAccepted[i]))
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(BusAccepted[i], X, Y, Z);
SetPlayerCheckpoint(i, X, Y, Z, 5);
}
}
}
if(MedicCallTime[i] > 0)
{
if(MedicCallTime[i] == 45) { MedicCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); }
else
{
format(string, sizeof(string), "%d", 45 - MedicCallTime[i]);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(MedicAccepted[i], X, Y, Z);
SetPlayerCheckpoint(i, X, Y, Z, 5);
GameTextForPlayer(i, string, 1500, 6);
MedicCallTime[i] += 1;
}
}
if(MechanicCallTime[i] > 0)
{
if(MechanicCallTime[i] == 30) { MechanicCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); }
else
{
format(string, sizeof(string), "%d", 30 - MechanicCallTime[i]);
GameTextForPlayer(i, string, 1500, 6);
MechanicCallTime[i] += 1;
}
}
if(TowCallTime[i] > 0)
{
if(TowCallTime[i] == 30) { TowCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); }
else
{
format(string, sizeof(string), "%d", 30 - TowCallTime[i]);
GameTextForPlayer(i, string, 1500, 6);
TowCallTime[i] += 1;
}
}
if(PlayerCuffed[i] == 1)
{
if(PlayerCuffedTime[i] <= 0)
{
//Frozen[i] = 0;
DeletePVar(i, "IsFrozen");
TogglePlayerControllable(i, 1);
PlayerCuffed[i] = 0;
DeletePVar(i, "PlayerCuffed");
PlayerCuffedTime[i] = 0;
ClearAnimations(i);
new Float:X, Float:Y, Float:Z;
GetPlayerPos(i, X, Y, Z);
SetPlayerPos(i, X, Y, Z);
}
else
{
PlayerCuffedTime[i] -= 1;
}
}
if(PlayerCuffed[i] == 2)
{
if(PlayerCuffedTime[i] <= 0)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(i, X, Y, Z);
new copinrange;
foreach(Player, j)
{
if(IsPlayerInRangeOfPoint(j, 30, X, Y, Z) && IsACop(j))
{
copinrange = 1;
}
}

if(copinrange == 0)
{
//Frozen[i] = 0;
DeletePVar(i, "IsFrozen");
GameTextForPlayer(i, "~r~Ban da pha vo cong tay!Ban duoc tu do", 2500, 3);
TogglePlayerControllable(i, 1);
PlayerCuffed[i] = 0;
DeletePVar(i, "PlayerCuffed");
PlayerCuffedTime[i] = 0;
}
else
{
PlayerCuffedTime[i] = 60;
}
}
else
{
PlayerCuffedTime[i] -= 1;
}
}
}
}

LuisPark
03/08/2013, 04:45 AM
Dont get this fuck in here this is not your mode it is my mode Fuck stilling