View Full Version : CallRemoteFunction

23/09/2013, 02:02 AM
Hello, if I have filterscript(s) that have the actual server gamemode shit? For instance the housing system would be on one filterscript, businesses on another, and factions on the third, and they all have a function called "LoadPlayer()", and "SavePlayer()", could I make them login on the actual gamemode, then use CallRemoteFunction on LoadPlayer() and SavePlayer() (caleld from the actual gamemode), and it would do whatever is under that in all 3 filterscripts?

23/09/2013, 03:29 AM
Yes, but it would consume more time, depends on how many callbacks are registered in your filterscripts.