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***Niko***
19/10/2013, 10:36 PM
Hello,i added /handshake command in my gm from another gm...
Now i re writed all since all was adjusted to another gm not my,
But i guess i fail with some return fuction and i can't figure out how to make it work

Here is the problem,when i add part with /accept handshake
My whole /accept command don't work and on /accept job or wahtever command say the part from /accept handshake command the ''Nobody has offered you to shake hands.''

I added under that txt return 1; still don't work i tryed on every txt return 1; dont work also under HandshakeType[playerid] = 0;.

Here is the code

else if(strcmp(tmp,"handshake",true) == 0)
{
if(IsPlayerConnected(HandshakeOffer[playerid]))
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(ProxDetectorS(2.0, playerid, HandshakeOffer[playerid]))
{
format(string, sizeof(string), "* You have shaken %s's hand.", PlayerName(HandshakeOffer[playerid]));
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has accepted the Handshake.", PlayerName(playerid));
SendClientMessage(HandshakeOffer[playerid], COLOR_LIGHTBLUE, string);
ClearAnimations(playerid);
ClearAnimations(HandshakeOffer[playerid]);
SetPlayerFacingPlayer(playerid, HandshakeOffer[playerid]);
SetPlayerFacingPlayer(HandshakeOffer[playerid], playerid);
if(HandshakeType[playerid] == 1)
{
ApplyAnimation(playerid, "GANGS","hndshkaa", 4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkaa",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 2)
{
ApplyAnimation(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkba",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 3)
{
ApplyAnimation(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkda",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 4)
{
ApplyAnimation(playerid,"GANGS","hndshkea",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkea",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 5)
{
ApplyAnimation(playerid,"GANGS","hndshkfa",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkfa",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 6)
{
ApplyAnimation(playerid,"GANGS","prtial_hndshk_biz_01",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","prtial_hndshk_biz_01",4.0,0,0,0,0,0);
}
HandshakeOffer[playerid] = INVALID_PLAYER_ID;
HandshakeType[playerid] = 0;
}
else SendClientMessage(playerid, COLOR_GREY, "You must stay closer to the person you want to shake hands with.");

}
else SendClientMessage(playerid, COLOR_GREY, "You can't perform this action while being in a vehicle.");

}
else SendClientMessage(playerid, COLOR_GREY, "Nobody has offered you to shake hands.");
}

Regards,
Niko

rickisme
19/10/2013, 10:56 PM
try this

else if(strcmp(tmp,"handshake",true) == 0)
{
if(IsPlayerConnected(HandshakeOffer[playerid]))
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(ProxDetectorS(2.0, playerid, HandshakeOffer[playerid]))
{
format(string, sizeof(string), "* You have shaken %s's hand.", PlayerName(HandshakeOffer[playerid]));
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has accepted the Handshake.", PlayerName(playerid));
SendClientMessage(HandshakeOffer[playerid], COLOR_LIGHTBLUE, string);
ClearAnimations(playerid);
ClearAnimations(HandshakeOffer[playerid]);
SetPlayerFacingPlayer(playerid, HandshakeOffer[playerid]);
SetPlayerFacingPlayer(HandshakeOffer[playerid], playerid);
if(HandshakeType[playerid] == 1)
{
ApplyAnimation(playerid, "GANGS","hndshkaa", 4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkaa",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 2)
{
ApplyAnimation(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkba",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 3)
{
ApplyAnimation(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkda",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 4)
{
ApplyAnimation(playerid,"GANGS","hndshkea",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkea",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 5)
{
ApplyAnimation(playerid,"GANGS","hndshkfa",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkfa",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 6)
{
ApplyAnimation(playerid,"GANGS","prtial_hndshk_biz_01",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","prtial_hndshk_biz_01",4.0,0,0,0,0,0);
}
HandshakeOffer[playerid] = INVALID_PLAYER_ID;
HandshakeType[playerid] = 0;
}
else
{
return SendClientMessage(playerid, COLOR_GREY, "You must stay closer to the person you want to shake hands with.");
}

}
else
{
return SendClientMessage(playerid, COLOR_GREY, "You can't perform this action while being in a vehicle.");
}

}
else
{
return SendClientMessage(playerid, COLOR_GREY, "Nobody has offered you to shake hands.");
}
return 1;
}

***Niko***
19/10/2013, 11:09 PM
@rickisme,Same thing happen

rickisme
20/10/2013, 12:51 AM
show me full code /accept command ?

***Niko***
20/10/2013, 01:02 AM
if(strcmp(cmd,"/accept",true)==0)
{
if(IsPlayerConnected(playerid))
{
new x_job[64];
x_job = strtok(cmdtext, idx);
if(!strlen(x_job)) {
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Accept __________________|");
SendClientMessage(playerid, COLOR_WHITE, "USAGE: accept [name]");
SendClientMessage(playerid, COLOR_GREY, "Available names: Death,Sex, Drugs, Repair, Lawyer, Job, Live, Refill, OwnableCar");
SendClientMessage(playerid, COLOR_GREY, "Available names: Taxi, Bus, Boxing, Medic, Mechanic, Paper, Ticket, Pizza, Bodyguard");
SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
return 1;
}
if(!strcmp(x_job,"death",true))
{
if (IsDead[playerid] == 1)
{
new saystring[128], deathstring[128], name[28];
GetPlayerName(playerid,name,sizeof(name));
switch (random(2))
{
case 0:
{
format(saystring,sizeof(saystring),"%s mumbles: I can't hold more..", name);
format(deathstring,sizeof(deathstring),"* %s closes his eyes, falling into death.", name);
}
case 1:
{
format(saystring,sizeof(saystring),"%s mumbles: Aghh.. It's cold.. I feel something.. A light...",name);
format(deathstring,sizeof(deathstring),"* %s is now inmobilized, and dead.",name);
}
}
ProxDetector(30, playerid, deathstring, COLOR_PINK,COLOR_PINK,COLOR_PINK,COLOR_PINK,COLOR_ PINK);
ProxDetector(10, playerid, saystring, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,CO LOR_WHITE);
KillTimer(AutoDeathTimer[playerid]);
SafeGivePlayerMoney(playerid, -10000);
IsDead[playerid] = 0;
MedicBill[playerid] = 1;
SpawnPlayer(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY,"You can't accept death if you're not dying.");
return 1;
}
}
else if(strcmp(x_job,"divorce",true) == 0)
{
if(DivorceOffer[playerid] < 999)
{
if(IsPlayerConnected(DivorceOffer[playerid]))
{
if(ProxDetectorS(10.0, playerid, DivorceOffer[playerid]))
{
GetPlayerName(DivorceOffer[playerid], giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You have accepted %s's request to be his Marriage Witness.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has accepted your request to be your Marriage Witness.", sendername);
SendClientMessage(DivorceOffer[playerid], COLOR_WHITE, string);
ClearMarriage(playerid);
ClearMarriage(DivorceOffer[playerid]);
PlayerInfo[playerid][pPhousekey] = 9999;
PlayerInfo[playerid][pPbiskey] = 9999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The player that sent you the Divorce Papers is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one sent you any Divorce Papers !");
return 1;
}
}
else if(strcmp(x_job,"witness",true) == 0)
{
if(MarryWitnessOffer[playerid] < 999)
{
if(IsPlayerConnected(MarryWitnessOffer[playerid]))
{
if(ProxDetectorS(10.0, playerid, MarryWitnessOffer[playerid]))
{
GetPlayerName(MarryWitnessOffer[playerid], giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You have accepted %s's request to be his Marriage Witness.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has accepted your request to be your Marriage Witness.", sendername);
SendClientMessage(MarryWitnessOffer[playerid], COLOR_WHITE, string);
MarryWitness[MarryWitnessOffer[playerid]] = playerid;
MarryWitnessOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The player that requested you to be his Marriage Witness is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one asked you to be his Marriage Witness !");
return 1;
}
}
else if(strcmp(x_job,"marriage",true) == 0)
{
if(ProposeOffer[playerid] < 999)
{
if(!IsPlayerInRangeOfPoint(playerid, 10, 2232.3047,-1333.1543,23.9815))
{
SendClientMessage(playerid, COLOR_GREY, " You are not at the Church in Jefferson !");
return 1;
}
if(IsPlayerConnected(ProposeOffer[playerid]))
{
if(ProxDetectorS(10.0, playerid, ProposeOffer[playerid]))
{
if(MarryWitness[ProposeOffer[playerid]] == 999)
{
SendClientMessage(playerid, COLOR_GREY, " The proposer doesn't have a Marriage Witness !");
return 1;
}
if(IsPlayerConnected(MarryWitness[ProposeOffer[playerid]]))
{
if(ProxDetectorS(12.0, ProposeOffer[playerid], MarryWitness[ProposeOffer[playerid]]))
{
GetPlayerName(ProposeOffer[playerid], giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You have accepted %s's request to be your Husband.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has accepted your request to be your Wife.", sendername);
SendClientMessage(ProposeOffer[playerid], COLOR_WHITE, string);
format(string, sizeof(string), "Priest: %s do you take %s as your lovely Husband? (type 'yes', anything else will reject the Marriage)", sendername, giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
MarriageCeremoney[playerid] = 1;
ProposedTo[ProposeOffer[playerid]] = playerid;
GotProposedBy[playerid] = ProposeOffer[playerid];
MarryWitness[ProposeOffer[playerid]] = 999;
ProposeOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The Marriage Witness is not near your proposer !");
return 1;
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The player that proposed to you is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one Proposed to you !");
return 1;
}
}
else if(strcmp(x_job,"Pizza",true) == 0)
{
if(PlayerInfo[playerid][pJob] != 17)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Pizza Boy!");
return 1;
}
if(PizzaCallTime[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Pizza order!");
return 1;
}
if(PizzaCall < 999)
{
if(IsPlayerConnected(PizzaCall))
{

GetPlayerName(PizzaCall, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You have accepted the Pizza Order from %s, you have 90 seconds to get there.",giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SendClientMessage(playerid, COLOR_WHITE, "* After the 90 seconds the Red Marker will dissapear.");
format(string, sizeof(string), "* Pizza boy %s has accepted your Pizza Order please wait at your current Position.",sendername);
SendClientMessage(PizzaCall, COLOR_WHITE, string);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(PizzaCall, X, Y, Z);
SetPlayerCheckpoint(playerid, X, Y, Z, 5);
GameTextForPlayer(playerid, "~w~Pizza Caller~n~~r~Goto redmarker", 5000, 1);
PizzaCallTime[playerid] = 1;
PizzaCall = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one ordered a Pizza yet!");
return 1;
}
}
else if(strcmp(x_job,"ticket",true) == 0)
{
if(TicketOffer[playerid] < 999)
{
if(IsPlayerConnected(TicketOffer[playerid]))
{
if (ProxDetectorS(5.0, playerid, TicketOffer[playerid]))
{
GetPlayerName(TicketOffer[playerid], giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You have paid the Ticket of $%d to Officer %s.", TicketMoney[playerid], giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has paid your Ticket of $%d.", sendername, TicketMoney[playerid]);
SendClientMessage(TicketOffer[playerid], COLOR_WHITE, string);
SafeGivePlayerMoney(playerid, - TicketMoney[playerid]);
SafeGivePlayerMoney(TicketOffer[playerid], TicketMoney[playerid]);
TicketOffer[playerid] = 999;
TicketMoney[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The Officer is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Ticket !");
return 1;
}
}
else if(strcmp(x_job,"paper",true) == 0)
{
if(PaperOffer[playerid] < 999)
{
if(IsPlayerConnected(PaperOffer[playerid]))
{
if(BringingPaper[PaperOffer[playerid]] > 0)
{
if (ProxDetectorS(5.0, playerid, PaperOffer[playerid]))
{
GetPlayerName(PaperOffer[playerid], giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You have accepted a Newspaper from Paper Boy %s (use /read paper, to read).", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has accepted your Newspaper.", sendername);
SendClientMessage(PaperOffer[playerid], COLOR_WHITE, string);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pTitle]);
strmid(Paper[playerid][pTitle], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pMaker]);
strmid(Paper[playerid][pMaker], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine1]);
strmid(Paper[playerid][pLine1], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine2]);
strmid(Paper[playerid][pLine2], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine3]);
strmid(Paper[playerid][pLine3], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine4]);
strmid(Paper[playerid][pLine4], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine5]);
strmid(Paper[playerid][pLine5], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine6]);
strmid(Paper[playerid][pLine6], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine7]);
strmid(Paper[playerid][pLine7], string, 0, strlen(string), 255);
GotPaper[playerid] = 1;
PaperOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The Paper Boy is not near you !");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Newspaper !");
return 1;
}
}
else if(strcmp(tmp,"handshake",true) == 0) //
{
if(IsPlayerConnected(HandshakeOffer[playerid]))
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(ProxDetectorS(2.0, playerid, HandshakeOffer[playerid]))
{
format(string, sizeof(string), "* You have shaken %s's hand.", PlayerName(HandshakeOffer[playerid]));
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has accepted the Handshake.", PlayerName(playerid));
SendClientMessage(HandshakeOffer[playerid], COLOR_LIGHTBLUE, string);
ClearAnimations(playerid);
ClearAnimations(HandshakeOffer[playerid]);
SetPlayerFacingPlayer(playerid, HandshakeOffer[playerid]);
SetPlayerFacingPlayer(HandshakeOffer[playerid], playerid);
if(HandshakeType[playerid] == 1)
{
ApplyAnimation(playerid, "GANGS","hndshkaa", 4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkaa",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 2)
{
ApplyAnimation(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkba",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 3)
{
ApplyAnimation(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkda",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 4)
{
ApplyAnimation(playerid,"GANGS","hndshkea",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkea",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 5)
{
ApplyAnimation(playerid,"GANGS","hndshkfa",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","hndshkfa",4.0,0,0,0,0,0);
}
else if(HandshakeType[playerid] == 6)
{
ApplyAnimation(playerid,"GANGS","prtial_hndshk_biz_01",4.0,0,0,0,0,0);
ApplyAnimation(HandshakeOffer[playerid],"GANGS","prtial_hndshk_biz_01",4.0,0,0,0,0,0);
}
HandshakeOffer[playerid] = INVALID_PLAYER_ID;
HandshakeType[playerid] = 0;
}
else SendClientMessage(playerid, COLOR_GREY, "You must stay closer to the person you want to shake hands with.");
}
else SendClientMessage(playerid, COLOR_GREY, "You can't perform this action while being in a vehicle.");
}
else SendClientMessage(playerid, COLOR_GREY, "Nobody has offered you to shake hands.");
}
else if(strcmp(x_job,"boxing",true) == 0)
{
if(BoxOffer[playerid] < 999)
{
if(IsPlayerConnected(BoxOffer[playerid]))
{
new points;
new mypoints;
GetPlayerName(BoxOffer[playerid], giveplayer, sizeof(giveplayer));

new level = PlayerInfo[BoxOffer[playerid]][pBoxSkill];
if(level >= 0 && level <= 50) { points = 40; }
else if(level >= 51 && level <= 100) { points = 50; }
else if(level >= 101 && level <= 200) { points = 60; }
else if(level >= 201 && level <= 400) { points = 70; }
else if(level >= 401) { points = 80; }
if(PlayerInfo[playerid][pJob] == 12)
{
new clevel = PlayerInfo[playerid][pBoxSkill];
if(clevel >= 0 && clevel <= 50) { mypoints = 40; }
else if(clevel >= 51 && clevel <= 100) { mypoints = 50; }
else if(clevel >= 101 && clevel <= 200) { mypoints = 60; }
else if(clevel >= 201 && clevel <= 400) { mypoints = 70; }
else if(clevel >= 401) { mypoints = 80; }
}
else
{
mypoints = 30;
}
format(string, sizeof(string), "* You have accepted the Boxing Challenge from %s, and will fight with %d Health.",giveplayer,mypoints);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has accepted your Boxing Challenge Request, you will fight with %d Health.",sendername,points);
SendClientMessage(BoxOffer[playerid], COLOR_WHITE, string);
SetPlayerHealth(playerid, mypoints);
SetPlayerHealth(BoxOffer[playerid], points);
SafeSetPlayerInterior(playerid, 5); SafeSetPlayerInterior(BoxOffer[playerid], 5);
SafeSetPlayerPos(playerid, 762.9852,2.4439,1001.5942); SetPlayerFacingAngle(playerid, 131.8632);
SafeSetPlayerPos(BoxOffer[playerid], 758.7064,-1.8038,1001.5942); SetPlayerFacingAngle(BoxOffer[playerid], 313.1165);
TogglePlayerControllable(playerid, 0); TogglePlayerControllable(BoxOffer[playerid], 0);
GameTextForPlayer(playerid, "~r~Waiting", 3000, 1); GameTextForPlayer(BoxOffer[playerid], "~r~Waiting", 3000, 1);
new name[MAX_PLAYER_NAME];
new dstring[MAX_PLAYER_NAME];
new wstring[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(dstring, sizeof(dstring), "%s", name);
strmid(wstring, dstring, 0, strlen(dstring), 255);
if(strcmp(Titel[TitelName] ,wstring, true ) == 0 )
{
format(string, sizeof(string), "Boxing News: Boxing Champion %s will fight VS %s, in 60 seconds (Gantom Gym).", sendername, giveplayer);
OOCOff(COLOR_WHITE,string);
TBoxer = playerid;
BoxDelay = 60;
}
GetPlayerName(BoxOffer[playerid], name, sizeof(name));
format(dstring, sizeof(dstring), "%s", name);
strmid(wstring, dstring, 0, strlen(dstring), 255);
if(strcmp(Titel[TitelName] ,wstring, true ) == 0 )
{
format(string, sizeof(string), "Boxing News: Boxing Champion %s will fight VS %s, in 60 seconds (Gantom Gym).", giveplayer, sendername);
OOCOff(COLOR_WHITE,string);
TBoxer = BoxOffer[playerid];
BoxDelay = 60;
}
BoxWaitTime[playerid] = 1; BoxWaitTime[BoxOffer[playerid]] = 1;
if(BoxDelay < 1) { BoxDelay = 20; }
InRing = 1;
Boxer1 = BoxOffer[playerid];
Boxer2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
BoxOffer[playerid] = 999;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Boxing Challenge !");
return 1;
}
}
else if(strcmp(x_job,"taxi",true) == 0)
{
if(TransportDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Taxi Driver !");
return 1;
}
if(TaxiCallTime[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Taxi Call !");
return 1;
}
if(TaxiCall < 999)
{
if(IsPlayerConnected(TaxiCall))
{

GetPlayerName(TaxiCall, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You have accepted the Taxi Call from %s, you will see the marker untill you have reached it.",giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Taxi Driver %s has accepted your Taxi Call please wait at your current Position.",sendername);
SendClientMessage(TaxiCall, COLOR_WHITE, string);
GameTextForPlayer(playerid, "~w~Taxi Caller~n~~r~Goto redmarker", 5000, 1);
TaxiCallTime[playerid] = 1;
TaxiAccepted[playerid] = TaxiCall;
TaxiCall = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one called for a Taxi yet !");
return 1;
}
}
else if(strcmp(x_job,"bus",true) == 0)
{
if(TransportDuty[playerid] != 2)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Bus Driver !");
return 1;
}
if(BusCallTime[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Bus Call !");
return 1;
}
if(BusCall < 999)
{
if(IsPlayerConnected(BusCall))
{

GetPlayerName(BusCall, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You have accepted the Bus Call from %s, you will see the marker untill you have reached it.",giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Bus Driver %s has accepted your Bus Call please wait at your current Position.",sendername);
SendClientMessage(BusCall, COLOR_WHITE, string);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(BusCall, X, Y, Z);
SetPlayerCheckpoint(playerid, X, Y, Z, 5);
GameTextForPlayer(playerid, "~w~Bus Caller~n~~r~Goto redmarker", 5000, 1);
BusCallTime[playerid] = 1;
BusAccepted[playerid] = BusCall;
BusCall = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one called for a Bus yet !");
return 1;
}
}
else if(strcmp(x_job,"medic",true) == 0)
{
if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
if(MedicCallTime[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Medic Call !");
return 1;
}

if(MedicCall < 999)
{
if(IsPlayerConnected(MedicCall))
{

GetPlayerName(MedicCall, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You have accepted the Medic Call from %s, you have 30 Seconds to get there.",giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SendClientMessage(playerid, COLOR_WHITE, "* After the 30 Seconds the Red Marker will dissapear.");
format(string, sizeof(string), "* Medic %s has accepted your Medic Call please wait at your current Position.",sendername);
SendClientMessage(MedicCall, COLOR_WHITE, string);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(MedicCall, X, Y, Z);
SetPlayerCheckpoint(playerid, X, Y, Z, 5);
GameTextForPlayer(playerid, "~w~Medic Caller~n~~r~Goto redmarker", 5000, 1);
MedicCallTime[playerid] = 1;
MedicCall = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one called for a Medic yet !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Medic !");
return 1;
}
}
else if(strcmp(x_job,"mechanic",true) == 0)
{
if(JobDuty[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You are not on mechanic duty !");
return 1;
}
if(PlayerInfo[playerid][pMember] != 10 && PlayerInfo[playerid][pLeader] != 10)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Car Mechanic !");
return 1;
}
if(MechanicCallTime[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Mechanic Call !");
return 1;
}
if(MechanicCall < 999)
{
if(IsPlayerConnected(MechanicCall))
{
GetPlayerName(MechanicCall, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You have accepted the Mechanic Call from %s, you have 90 Seconds to get there.",giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SendClientMessage(playerid, COLOR_WHITE, "* After the 90 Seconds the Red Marker will dissapear.");
format(string, sizeof(string), "* Car Mechanic %s has accepted your Mechanic Call please wait at your current Position.",sendername);
SendClientMessage(MechanicCall, COLOR_WHITE, string);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(MechanicCall, X, Y, Z);
SetPlayerCheckpoint(playerid, X, Y, Z, 5);
GameTextForPlayer(playerid, "~w~Mechanic Caller~n~~r~Goto redmarker", 5000, 1);
MechanicCallTime[playerid] = 1;
MechanicCall = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one called for a Car Mechanic yet !");
return 1;
}
}
else if(strcmp(x_job,"job",true) == 0)
{
if(GettingJob[playerid] > 0)
{
SendClientMessage(playerid, COLOR_WHITE, "* Now that you have confirmed you want the Job, you got a 5 hour Contract.");
SendClientMessage(playerid, COLOR_WHITE, "* Congratulations with your new Job, type /help to see your new command.");
PlayerInfo[playerid][pJob] = GettingJob[playerid];
GettingJob[playerid] = 0;
SetPlayerToTeamColor(playerid);
if (PlayerInfo[playerid][pAchievement17] == 0)
{
TextDrawSetString(Textdraw64[playerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Finally, a Job!! (17) ~n~~n~~w~you won ~g~$333");
ShowAchievement(playerid);
SafeGivePlayerMoney(playerid, 333);
PlayerInfo[playerid][pAchievement17] = 1;
}
switch(PlayerInfo[playerid][pJob])
{
case 1:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= DETECTIVE ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to find people for a determined amount of Price.In order to achieve that, you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /find <id> to find any person in the map, a checkpoint will appear and will dissapear.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= DETECTIVE ==========================================")
}
case 2:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= LAWYER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to release people from jail for a determined amount of Price.In order to achieve that, you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /free <id> to release any person in the jail, the person's jail time will get decreased.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= LAWYER ==========================================")
}
case 3:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= WHORE ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to sex with people for a determined amount of Price. In order to achieve that, you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /sex <id> to release any person in the jail, the person's health time will get increased.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= WHORE ==========================================")
}
case 4:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= DRUG DEALER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to sell drugs to people for a determined amount of Price. In order to achieve that, you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /selldrugs <id> to sell to any person, you must refill your drug stock at the drug bank.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= DRUG DEALER ==========================================")
}
case 6:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= WAITER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to cook for to people for a determined amount of Price. In order to achieve that, you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /showmenu to cook a determined food, you must get your cooking uniform at any food place.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= WAITER ==========================================")
}
case 7:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= MECHANIC ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to fix people's cars for a determined amount of Price. In order to achieve that, you must");
SendClientMessage(playerid, COLOR_WHITE,"use the commands /repair /refill /duty and /tow to do any of those actions, you must first /duty to use the commands.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= MECHANIC ==========================================")
}
case 8:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= BODYGUARD ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to protect people for a determined amount of Price. In order to achieve that, you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /guard to do equip with 100'/. of armour to the client, you must be near your client.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= BODYGUARD ==========================================")
}
case 10:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= CAR DEALER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to sell cars to people for a determined amount of Price. In order to achieve that, you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /sellcar to do sell (in roleplaying methods) a car to your client..");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= CAR DEALER ==========================================")
}
case 11:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= STUNTSMAN ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to make stunts with your bike or cars. In order to achieve that, you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /startstunt to enable the stunt bonus for you then you'll have to do stunts.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= STUNTSMAN ==========================================")
}
case 12:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= BOXER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to make fight with other boxers at the gym for the title, in order to achieve that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /fight to start a fight with other boxer. The more fights winned, better chances of winning title.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= BOXER ==========================================")
}
case 13:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= TAXI DRIVER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to make take the people to their destination with a taxi, in order to achieve that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /fare to set the ride price, then when some clients gets off the taxi you will receive the fare.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= TAXI DRIVER ==========================================")
}
case 14:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= BUS DRIVER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to make take the people to their destination with a bus, in order to achieve that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /fare to set the ride price, then when some clients gets off the taxi you will receive the fare.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= BUS DRIVER ==========================================")
}
case 15:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= PAPER BOY ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to deliver the papers from the ABC Studio, in order to achieve that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /deliver to start, then you must bring the papers to the people and the bizzes.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= PAPER BOY ==========================================")
}
case 16:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= TRUCKER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to deliver products from the Truckers HQ, in order to achieve that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /load, you must buy the products at RS Houling, at Flint county intersection.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= TRUCKER ==========================================")
}
case 17:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= PIZZA BOY ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to deliver pizzas from the pizza stack at idlewood, in order to achieve that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /duty and /sellpizza, you must refill your stock at The pizza Stack, in idlewood LS.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= PIZZA BOY ==========================================")
}
case 18:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= FARMER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to collect products from the farm at Flint Range, in order to achieve that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /startharvest and /stopharvest, you must use one of the harvesters at the farm in flint rage.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= FARMER ==========================================")
}
case 19:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= FARMER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to collect drugs from the farm at Blueberry Accress, in order to achieve that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /startdrugharvest and /stopdrugharvest, you must use one of the harvesters at the farm in blueberry.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= FARMER ==========================================")
}
case 20:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= DRUGS SMUGGLER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to collect drugs from the farm at Blueberry Accress, and then sell them, to do this that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /smuggledrugs and /selldrugs, you must use one of the smuggling cars at the back hospital, in market.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= DRUGS SMUGGLER ==========================================")
}
case 21:
{
ClearChatbox(playerid, 3);
SendClientMessage(playerid, COLOR_GREEN,"================================================= MATERIALS SMUGGLER ==========================================")
SendClientMessage(playerid, COLOR_WHITE,"Your job will be to collect materials from the bank at Blueberry, and then sell them, to do this that you must");
SendClientMessage(playerid, COLOR_WHITE,"use the command /smugglemats and /sellmats, you must deliver the mats to the materials bank at ocean docks factory.");
SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
SendClientMessage(playerid, COLOR_GREEN,"================================================= MATERIALS SMUGGLER ==========================================")
}
case 35:
{
ClearChatbox(playerid, 3);
//editovanjeovo
//SendClientMessage(playerid, COLOR_GREEN,"================================================= MATERIALS SMUGGLER ==========================================")
//SendClientMessage(playerid, COLOR_WHITE,"Your job will be to collect materials from the bank at Blueberry, and then sell them, to do this that you must");
//SendClientMessage(playerid, COLOR_WHITE,"use the command /smugglemats and /sellmats, you must deliver the mats to the materials bank at ocean docks factory.");
//SendClientMessage(playerid, COLOR_WHITE,"You can advertise that you're willing to help people via /advertise, it will cost you 50$ Per advertise");
//SendClientMessage(playerid, COLOR_GREEN,"================================================= MATERIALS SMUGGLER ==========================================")
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You haven't even been at a Job place yet!");
return 1;
}
}
else if(strcmp(x_job,"refill",true) == 0)
{
if(RefillOffer[playerid] < 999)
{
if(IsPlayerConnected(RefillOffer[playerid]))
{
if(GetPlayerMoney(playerid) > RefillPrice[playerid])
{
GetPlayerName(RefillOffer[playerid], giveplayer, sizeof(giveplayer));

new car = gLastCar[playerid];
new fuel;
PlayerInfo[RefillOffer[playerid]][pMechSkill] ++;
if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 50)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 100)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 200)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 400)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); }
new level = PlayerInfo[RefillOffer[playerid]][pMechSkill];
if(level >= 0 && level <= 50)
{ fuel = 15; }
else if(level >= 51 && level <= 100)
{ fuel = 40; }
else if(level >= 101 && level <= 200)
{ fuel = 60; }
else if(level >= 201 && level <= 400)
{ fuel = 80; }
else if(level >= 401)
{ fuel = 100; }
format(string, sizeof(string), "* You refilled your car with %d%, for $%d by Car Mechanic %s.",fuel,RefillPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You refilled %s's car with %d%, the $%d has been added to your PayCheck.",sendername,fuel,RefillPrice[playerid]);
SendClientMessage(RefillOffer[playerid], COLOR_WHITE, string);
PlayerInfo[RefillOffer[playerid]][pPayCheck] += RefillPrice[playerid] * 5;
SafeGivePlayerMoney(playerid, -RefillPrice[playerid]);
if(Gas[car] < 110) { Gas[car] += fuel; }
RefillOffer[playerid] = 999;
RefillPrice[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You cant afford the Refill !");
return 1;
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered to Refill your Car !");
return 1;
}
}
else if(strcmp(x_job,"live",true) == 0)
{
if(LiveOffer[playerid] < 999)
{
if(IsPlayerConnected(LiveOffer[playerid]))
{
if (ProxDetectorS(5.0, playerid, LiveOffer[playerid]))
{
SendClientMessage(playerid, COLOR_WHITE, "* You are frozen till the Live Conversation ends.");
SendClientMessage(LiveOffer[playerid], COLOR_WHITE, "* You are frozen till the Live Conversation ends (use /live again).");
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(LiveOffer[playerid], 0);
TalkingLive[playerid] = LiveOffer[playerid];
TalkingLive[LiveOffer[playerid]] = playerid;
LiveOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are to far away from the News Reporter !");
return 1;
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one gave you a Live Conversation offer !");
return 1;
}
}
else if(strcmp(x_job,"lawyer",true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /accept lawyer [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (gTeam[playerid] == 2)
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerInfo[giveplayerid][pJob] == 2)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You allowed %s to free a Jailed Person.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE,string);
format(string, sizeof(string), "* Officer %s approved (allowed) you to enter the station", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE,string);
ApprovedLawyer[giveplayerid] = 1;
return 1;
}
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Invalid action! (You are no cop / Player aint a Lawyer / Bad ID)");
return 1;
}
}
else if(strcmp(x_job,"bodyguard",true) == 0)
{
if(GuardOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > GuardPrice[playerid])
{
if(IsPlayerConnected(GuardOffer[playerid]))
{
GetPlayerName(GuardOffer[playerid], giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You accepted the Protection for $%d from Bodyguard %s.",GuardPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s accepted your Protection, and the $%d was added to your PayCheck.",sendername,GuardPrice[playerid]);
SendClientMessage(GuardOffer[playerid], COLOR_WHITE, string);
PlayerInfo[GuardOffer[playerid]][pPayCheck] += GuardPrice[playerid] * 5;
SafeGivePlayerMoney(playerid, -GuardPrice[playerid]);
GuardOffer[playerid] = 999;
GuardPrice[playerid] = 0;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford the Protection !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Protection !");
return 1;
}
}
else if(strcmp(x_job,"drugs",true) == 0)
{
if(DrugOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > DrugPrice[playerid])
{
if(PlayerInfo[playerid][pDrugs] < 7)
{
if(IsPlayerConnected(DrugOffer[playerid]))
{
GetPlayerName(DrugOffer[playerid], giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You bought %d gram for $%d from Drug Dealer %s.",DrugGram[playerid],DrugPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your %d gram, the $%d was added to your PayCheck.",sendername,DrugGram[playerid],DrugPrice[playerid]);
SendClientMessage(DrugOffer[playerid], COLOR_WHITE, string);
PlayerInfo[DrugOffer[playerid]][pPayCheck] += DrugPrice[playerid] * 5;
PlayerInfo[DrugOffer[playerid]][pDrugsSkill] ++;
SafeGivePlayerMoney(playerid, -DrugPrice[playerid]);
PlayerInfo[playerid][pDrugs] += DrugGram[playerid];
PlayerInfo[DrugOffer[playerid]][pDrugs] -= DrugGram[playerid];
if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 50)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 2, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 100)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 3, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 200)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 4, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 400)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 5, you can buy more Grams and Cheaper."); }
DrugOffer[playerid] = 999;
DrugPrice[playerid] = 0;
DrugGram[playerid] = 0;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are fully loaded with Drugs, use them first !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford those Drugs !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Drugs !");
return 1;
}
}
else if(strcmp(x_job,"ownablecar",true) == 0)
{
if(OwnableCarOffer[playerid] < 999)
{
if(OwnableCarID[playerid] == 0) { return 1; }
if(OwnableCarPrice[playerid] == 0 || OwnableCarPrice[playerid] > 1500001) { return 1; }

if(OwnableCarID[playerid] == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey]) { }
else if(OwnableCarID[playerid] == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2]) { }
else if(OwnableCarID[playerid] == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3]) { }
else { SendClientMessage(playerid, COLOR_GREY, " Offer is no longer available"); return 1; }

if(GetPlayerMoney(playerid) >= OwnableCarPrice[playerid])
{
if(IsPlayerConnected(OwnableCarOffer[playerid]))
{
GetPlayerName(OwnableCarOffer[playerid], giveplayer, sizeof(giveplayer));

if(PlayerInfo[playerid][pPcarkey] == 9999)
{
if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey])
{
PlayerInfo[playerid][pPcarkey] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey] = 9999;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2])
{
PlayerInfo[playerid][pPcarkey] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2] = 9999;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3])
{
PlayerInfo[playerid][pPcarkey] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3] = 9999;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vehicle seller needs to be at his car !");
return 1;
}
format(string, sizeof(string), "* You bought a car for $%d from %s.",OwnableCarPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your car for $%d.",sendername,OwnableCarPrice[playerid]);
SendClientMessage(OwnableCarOffer[playerid], COLOR_WHITE, string);
SafeRemovePlayerFromVehicle(OwnableCarOffer[playerid]);
SafeGivePlayerMoney(playerid, - OwnableCarPrice[playerid]);
SafeGivePlayerMoney(OwnableCarOffer[playerid], OwnableCarPrice[playerid]);
strmid(CarInfo[OwnableCarID[playerid]][cOwner], sendername, 0, strlen(sendername), 999);
}
else if(PlayerInfo[playerid][pPcarkey2] == 9999)
{
if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey])
{
PlayerInfo[playerid][pPcarkey2] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey] = 9999;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2])
{
PlayerInfo[playerid][pPcarkey2] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2] = 9999;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3])
{
PlayerInfo[playerid][pPcarkey2] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3] = 9999;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vehicle seller needs to be at his car !");
return 1;
}
format(string, sizeof(string), "* You bought a car for $%d from %s.",OwnableCarPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your car for $%d.",sendername,OwnableCarPrice[playerid]);
SendClientMessage(OwnableCarOffer[playerid], COLOR_WHITE, string);
RemovePlayerFromVehicle(OwnableCarOffer[playerid]);
SafeGivePlayerMoney(playerid, - OwnableCarPrice[playerid]);
SafeGivePlayerMoney(OwnableCarOffer[playerid], OwnableCarPrice[playerid]);
strmid(CarInfo[OwnableCarID[playerid]][cOwner], sendername, 0, strlen(sendername), 999);
}
else if(PlayerInfo[playerid][pPcarkey3] == 9999)
{
if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey])
{
PlayerInfo[playerid][pPcarkey3] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey] = 9999;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2])
{
PlayerInfo[playerid][pPcarkey3] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2] = 9999;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3])
{
PlayerInfo[playerid][pPcarkey3] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3] = 9999;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vehicle seller needs to be at his car !");
return 1;
}
format(string, sizeof(string), "* You bought a car for $%d from %s.",OwnableCarPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your car for $%d.",sendername,OwnableCarPrice[playerid]);
SendClientMessage(OwnableCarOffer[playerid], COLOR_WHITE, string);
RemovePlayerFromVehicle(OwnableCarOffer[playerid]);
SafeGivePlayerMoney(playerid, - OwnableCarPrice[playerid]);
SafeGivePlayerMoney(OwnableCarOffer[playerid], OwnableCarPrice[playerid]);
strmid(CarInfo[OwnableCarID[playerid]][cOwner], sendername, 0, strlen(sendername), 999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You already have 3 cars ! ");
return 1;
}
OnPropUpdate(4,OwnableCarOffer[playerid]);
OnPlayerUpdateEx(playerid);
OnPlayerUpdateEx(OwnableCarOffer[playerid]);
OwnableCarOffer[playerid] = 999;
OwnableCarID[playerid] = 0;
OwnableCarPrice[playerid] = 0;
GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclemanual to view the vehicle manual!");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Car seller is Offline !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Ownable Car !");
return 1;
}
}
else if(strcmp(x_job,"license",true) == 0)
{
if(LicenseOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > LicensePrice[playerid])
{
/*if(PlayerInfo[playerid][pDrugs] < 7)
{
if(IsPlayerConnected(DrugOffer[playerid]))
{
GetPlayerName(DrugOffer[playerid], giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You bought %d gram for $%d from Drug Dealer %s.",DrugGram[playerid],DrugPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your %d gram, the $%d was added to your PayCheck.",sendername,DrugGram[playerid],DrugPrice[playerid]);
SendClientMessage(DrugOffer[playerid], COLOR_WHITE, string);
PlayerInfo[DrugOffer[playerid]][pPayCheck] += DrugPrice[playerid] * 5;
PlayerInfo[DrugOffer[playerid]][pDrugsSkill] ++;
SafeGivePlayerMoney(playerid, -DrugPrice[playerid]);
PlayerInfo[playerid][pDrugs] += DrugGram[playerid];
PlayerInfo[DrugOffer[playerid]][pDrugs] -= DrugGram[playerid];
if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 50)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 2, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 100)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 3, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 200)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 4, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 400)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 5, you can buy more Grams and Cheaper."); }
DrugOffer[playerid] = 999;
DrugPrice[playerid] = 0;
DrugGram[playerid] = 0;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are fully loaded with Drugs, use them first !");
return 1;
}*/
if(LicenseType[playerid] == 0 || LicenseType[playerid] > 5)
{
return 1;
}
if(IsPlayerConnected(LicenseOffer[playerid]))
{
GetPlayerName(LicenseOffer[playerid], giveplayer, sizeof(giveplayer));

if(LicenseType[playerid] == 1)
{
if(PlayerInfo[playerid][pCarLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have drivers license already.");
}
else
{
format(string, sizeof(string), "* You bought Drivers License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Drivers License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pCarLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
if(LicenseType[playerid] == 2)
{
if(PlayerInfo[playerid][pFlyLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have flying license already.");
}
else
{
format(string, sizeof(string), "* You bought Flying License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Flying License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pFlyLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
if(LicenseType[playerid] == 3)
{
if(PlayerInfo[playerid][pBoatLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have Sailing license already.");
}
else
{
format(string, sizeof(string), "* You bought Sailing License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Sailing License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pBoatLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
if(LicenseType[playerid] == 4)
{
if(PlayerInfo[playerid][pFishLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have Fishing license already.");
}
else
{
format(string, sizeof(string), "* You bought Fishing License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Fishing License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pFishLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
if(LicenseType[playerid] == 5)
{
if(PlayerInfo[playerid][pGunLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have Weapon license already.");
}
else
{
format(string, sizeof(string), "* You bought Weapon License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Weapon License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pGunLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
LicenseOffer[playerid] = 999;
LicensePrice[playerid] = 0;
LicenseType[playerid] = 0;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford that License !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any License !");
return 1;
}
}
else if(strcmp(x_job,"sex",true) == 0)
{
if(SexOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > SexPrice[playerid])
{
if (IsPlayerConnected(SexOffer[playerid]))
{
new Car = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid) && IsPlayerInVehicle(SexOffer[playerid], Car))
{
GetPlayerName(SexOffer[playerid], giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "* You had sex with Whore %s, for $%d.", giveplayer, SexPrice[playerid]);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s had sex with you, the $%d was added to your PayCheck.", sendername, SexPrice[playerid]);
SendClientMessage(SexOffer[playerid], COLOR_WHITE, string);
PlayerInfo[SexOffer[playerid]][pPayCheck] += SexPrice[playerid] * 5;
SafeGivePlayerMoney(playerid, -SexPrice[playerid]);
PlayerInfo[SexOffer[playerid]][pSexSkill] ++;
if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 50)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 2, you offer better Sex (health) and less chance on STD."); }
else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 100)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 3, you offer better Sex (health) and less chance on STD."); }
else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 200)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 4, you offer better Sex (health) and less chance on STD."); }
else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 400)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 5, you offer better Sex (health) and less chance on STD."); }
if(STDPlayer[playerid] == 0)
{
if(Condom[playerid] < 1)
{
new Float:health;
new level = PlayerInfo[SexOffer[playerid]][pSexSkill];
if(level >= 0 && level <= 50)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 30.0); }
new rand = random(sizeof(STD1));
STDPlayer[playerid] = STD1[rand];
STDPlayer[SexOffer[playerid]] = STD1[rand];
if(STD1[rand] == 0) { SendClientMessage(playerid, COLOR_WHITE, "* You got 30 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You haven't got a STD while having Sex."); }
else if(STD1[rand] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You got 30 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Chlamydia because of the Sex."); }
else if(STD1[rand] == 2) { SendClientMessage(playerid, COLOR_WHITE, "* You got 30 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Gonorrhea because of the Sex."); }
else if(STD1[rand] == 3) { SendClientMessage(playerid, COLOR_WHITE, "* You got 30 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 51 && level <= 100)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 60.0); }
new rand = random(sizeof(STD2));
STDPlayer[playerid] = STD2[rand];
STDPlayer[SexOffer[playerid]] = STD2[rand];
if(STD2[rand] == 0) { SendClientMessage(playerid, COLOR_WHITE, "* You got 60 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You haven't got a STD while having Sex."); }
else if(STD2[rand] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You got 60 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Chlamydia because of the Sex."); }
else if(STD2[rand] == 2) { SendClientMessage(playerid, COLOR_WHITE, "* You got 60 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Gonorrhea because of the Sex."); }
else if(STD2[rand] == 3) { SendClientMessage(playerid, COLOR_WHITE, "* You got 60 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 101 && level <= 200)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 90.0); }
new rand = random(sizeof(STD3));
STDPlayer[playerid] = STD3[rand];
STDPlayer[SexOffer[playerid]] = STD3[rand];
if(STD3[rand] == 0) { SendClientMessage(playerid, COLOR_WHITE, "* You got 90 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You haven't got a STD while having Sex."); }
else if(STD3[rand] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You got 90 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Chlamydia because of the Sex."); }
else if(STD3[rand] == 2) { SendClientMessage(playerid, COLOR_WHITE, "* You got 90 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Gonorrhea because of the Sex."); }
else if(STD3[rand] == 3) { SendClientMessage(playerid, COLOR_WHITE, "* You got 90 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 201 && level <= 400)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 120.0); }
new rand = random(sizeof(STD4));
STDPlayer[playerid] = STD4[rand];
STDPlayer[SexOffer[playerid]] = STD4[rand];
if(STD4[rand] == 0) { SendClientMessage(playerid, COLOR_WHITE, "* You got 120 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You haven't got a STD while having Sex."); }
else if(STD4[rand] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You got 120 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Chlamydia because of the Sex."); }
else if(STD4[rand] == 2) { SendClientMessage(playerid, COLOR_WHITE, "* You got 120 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Gonorrhea because of the Sex."); }
else if(STD4[rand] == 3) { SendClientMessage(playerid, COLOR_WHITE, "* You got 120 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 401)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 150.0); }
SendClientMessage(playerid, COLOR_WHITE, "* Your Sex Skill Level is so high you gave high health and No STD.");
SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* The Whore's Sex Skill Level is so high you got high health and No STD.");
}
}
else
{
SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* The player used a Condom.");
SendClientMessage(playerid, COLOR_WHITE, "* You used a Condom.");
Condom[playerid] --;
}
}
else
{
SendClientMessage(SexOffer[playerid], COLOR_GREY, "* That player was already infected with a STD, can't get another one.");
return 1;
}
SexOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You or the Whore are not both in a Car !");
return 1;
}
}//Connected or not
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford the Sex!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You dont have any Sex offerd by a Whore !");
return 1;
}
}
else if(strcmp(x_job,"repair",true) == 0)
{
if(RepairOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > RepairPrice[playerid])
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerConnected(RepairOffer[playerid]))
{
new Offer = RepairOffer[playerid];
GetPlayerName(Offer, giveplayer, sizeof(giveplayer));
RepairVehicleTimer = SetTimerEx("Repair",15000,true,"ii",playerid,Offer);
format(string, sizeof(string), "* Car Mechanic %s have started to repair your vehicle.",giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
TogglePlayerControllable(playerid, 0);
SendClientMessage(Offer, COLOR_RLRPGBLUE,"((This will take 15 seconds))");
SendClientMessage(playerid, COLOR_RLRPGBLUE,"((This will take 15 seconds))");
format(string, sizeof(string), "* You started to repair %s vehicle.",sendername);
SendClientMessage(Offer, COLOR_WHITE, string);
}
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford the Repair !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you to Repair your Car !");
return 1;
}
}
else { return 1; }
}//not connected
return 1;
}

rickisme
20/10/2013, 01:55 AM
try change :
else if(strcmp(tmp,"handshake",true) == 0)
to:
else if(strcmp(x_job,"handshake",true) == 0)

after :
SendClientMessage(playerid, COLOR_GREY, "Nobody has offered you to shake hands.");
put :
return 1;

***Niko***
20/10/2013, 02:04 AM
Hehehehehehheh, yes the problem was in x_job lol

Thanks for help,rep +