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Another1
13/11/2013, 03:01 PM
COMMAND:eject(playerid,params[])
{
new id;
if(sscanf(params,"u", id)) return SCM(playerid, RED, "Eject player from vehicle: /eject <playerid>");
if(!IsPlayerConnected(playerid)) return SCM(playerid, RED, "Player is not connected");
if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, RED, "You are not in vehicle");
if(playerState == PLAYER_STATE_PASSANGER)
{
SCM(playerid, RED, "You are not driver");
}
RemovePlayerFromVehicle(id);
return 1;
}

C:\Users\John\Desktop\Server\filterscripts\TuNiAdm in.pwn(557) : error 017: undefined symbol "playerState"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

Avi Raj
13/11/2013, 03:03 PM
Make it this :-

COMMAND:eject(playerid,params[])
{
new id;
if(sscanf(params,"u", id)) return SCM(playerid, RED, "Eject player from vehicle: /eject <playerid>");
if(!IsPlayerConnected(playerid)) return SCM(playerid, RED, "Player is not connected");
if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, RED, "You are not in vehicle");
if(PlayerState == PLAYER_STATE_PASSANGER)
{
SCM(playerid, RED, "You are not driver");
}
RemovePlayerFromVehicle(id);
return 1;
}

AlonzoTorres
13/11/2013, 03:03 PM
Where does playerState come from?