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BornHuman
17/11/2013, 03:16 PM
Hello everyone, and today I had a stroll through the SAMP forums and saw something that might be useful for my script.

stock NAMEGET(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
for(new i = 0; i < MAX_PLAYER_NAME; i++)
{
if(name[i] == '_') name[i] = ' ';
}
return name;
}

So, I got to work using it in these two roleplay commands.

CMD:me(playerid, params[])
{
new textv2[128];
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_NEWBIE, "SYNTAX: /me [action]");
{
format(textv2, sizeof(textv2), "* %s %s", NAMEGET(playerid), params);
NearMessageSender(playerid, 6, textv2, COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,CO LOR_FADE1);
}
return 1;
}

CMD:do(playerid, params[])
{
new textv2[128];
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_NEWBIE, "SYNTAX: /do [action]");
{
format(textv2, sizeof(textv2), "* %s ((%s))", params, NAMEGET(playerid));
NearMessageSender(playerid, 6, textv2, COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,CO LOR_FADE1);
}
return 1;
}

The stock for NearMessageSender is:

stock NearMessageSender(playerid, Float:radius, string[], col1, col2, col3, col4, col5)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:ix, Float:iy, Float:iz;
new Float:cx, Float:cy, Float:cz;
foreach(Player, i)
{
if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, ix, iy, iz);
cx = (x - ix);
cy = (y - iy);
cz = (z - iz);
if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16)))
{
SendClientMessage(i, col1, string);
}
else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8)))
{
SendClientMessage(i, col2, string);
}
else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4)))
{
SendClientMessage(i, col3, string);
}
else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2)))
{
SendClientMessage(i, col4, string);
}
else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius)))
{
SendClientMessage(i, col5, string);
}
}
}
return 1;
}

And when I type something in game, it comes out like such:

http://i40.tinypic.com/29yf6zb.png

When it should come out like:

http://i44.tinypic.com/i4l575.jpg

Can anyone help? Thanks. REP +

erminpr0
17/11/2013, 03:32 PM
CMD:me(playerid, params[])
{
if(isnull(params)) return SendClientMessage(playerid, COLOR_NEWBIE, "SYNTAX: /me [action]");
new textv2[128];
format(textv2, 128, "* %s %s", RPname(playerid), params);
NearMessageSender(playerid, 6.0, textv2, COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,CO LOR_FADE1);
return 1;
}
CMD:do(playerid, params[])
{
if(isnull(params)) return SendClientMessage(playerid, COLOR_NEWBIE, "SYNTAX: /do [action]");
new textv2[128];
format(textv2, 128, "* %s (( %s ))", params, RPname(playerid));
NearMessageSender(playerid, 6.0, textv2, COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,CO LOR_FADE1);
return 1;
}
stock RPname(playerid)
{
new Name[MAX_PLAYER_NAME], i = -1;
GetPlayerName( playerid, Name, MAX_PLAYER_NAME );
while( Name[ ++i ] )
if(Name[i] == '_')
Name[i] = ' ';
return Name;
}