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View Full Version : /rob cmd


AroseKhanNiazi
23/02/2014, 03:38 PM
#define DISTANCE_BETWEEN_PLAYERS 5
#define COLOR_ROB 0x00FFFFFF
#define COLOR_FAIL 0x00FFFFFF
#define COLOR_ERROR 0xFF0000FF
#define ROB_TIME 7000
new robtime[MAX_PLAYERS];
new ID;


stock Float:GetDistanceBetweenPlayers(p1,p2){
new Float:x1,Float:y1,Float:z1,Float:x3,Float:y3,Float :z3;
if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x3,y3,z3);
return floatsqroot(floatpower(floatabs(floatsub(x3,x1)),2 )+floatpower(floatabs(floatsub(y3,y1)),2)+floatpow er(floatabs(floatsub(z3,z1)),2));
}
forward robtimer(id);
CMD:rob(playerid, params[])
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
if(!strlen(params))
{
SendClientMessage(playerid, COLOR_ERROR, "Correct usage: /rob [ID]");
}
else
{
ID = strval(params);
if(robtime[playerid] == 0)
{
if(ID != playerid)
{
if(IsPlayerConnected(ID))
{
new oname[MAX_PLAYER_NAME];
GetPlayerName(ID, oname, sizeof(oname));
if(GetDistanceBetweenPlayers(playerid, ID) <= DISTANCE_BETWEEN_PLAYERS)
{
if(!GetPlayerVehicleID(ID) || GetPlayerVehicleID(ID) == GetPlayerVehicleID(ID))
{
if(GetPlayerMoney(ID) > 0)
{
new rob = random(11);
if(rob == 1 || rob == 2 || rob == 10 || rob == 11)
{
new string[256];
format(string, sizeof(string), "%s (%i) noticed you trying to rob him. Attempt failed!",oname, ID);
SendClientMessage(playerid, COLOR_ROB, string);
format(string, sizeof(string), "~w~%s Noticed you trying to rob him.~n~Attempt failed!.",oname, ID);
GameTextForPlayer(playerid, string, 5000, 4);
GetPlayerName(playerid,pname,sizeof(pname));
format(string, sizeof(string), "You noticed %s (%i) trying to rob you. His attempt has failed!", pname, playerid);
SendClientMessage(ID, COLOR_ROB, string);
format(string, sizeof(string), "~w~You noticed %s trying to rob you.~n~His attempt has failed!", pname, playerid);
GameTextForPlayer(ID, string, 5000, 4);
}
else if(rob == 3)
{
new pcash = GetPlayerMoney(ID);
new robcash = random(pcash);
GivePlayerMoney(ID, -robcash);
GivePlayerMoney(playerid, robcash);
GetPlayerName(playerid, pname, sizeof(pname));
new string[256];
format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash, oname, ID);
SendClientMessage(playerid, COLOR_ROB, string);
format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash, oname);
GameTextForPlayer(playerid, string, 5000, 4);
format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash);
SendClientMessage(ID, COLOR_ROB, string);
format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash);
GameTextForPlayer(ID, string, 5000, 4);
}
else if(rob == 4 || rob == 5 || rob == 8)
{
new pcash = GetPlayerMoney(ID);
new robcash = random(pcash);
new robcash2 = robcash-random(robcash);
GivePlayerMoney(ID, -robcash2);
GivePlayerMoney(playerid, robcash2);
new string[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash2, oname, ID);
SendClientMessage(playerid, COLOR_ROB, string);
format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash2, oname);
GameTextForPlayer(playerid, string, 5000, 4);
format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash2);
SendClientMessage(ID, COLOR_ROB, string);
format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash2);
GameTextForPlayer(ID, string, 5000, 4);
}
else if(rob == 6 || rob == 7)
{
new pcash = GetPlayerMoney(ID);
new robcash = random(pcash);
new robcash2 = robcash-random(robcash);
new robcash3 = robcash2-random(robcash2);
GivePlayerMoney(ID, -robcash3);
GivePlayerMoney(playerid, robcash3);
new string[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash3, oname, ID);
SendClientMessage(playerid, COLOR_ROB, string);
format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash3);
SendClientMessage(ID, COLOR_ROB, string);
format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash3, oname);
GameTextForPlayer(playerid, string, 5000, 4);
format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash3);
GameTextForPlayer(ID, string, 5000, 4);
}
else
{
SetPlayerHealth(playerid, -69);
new string[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "Your hand has stuck to %s (%i)'s pocket. ", oname, ID);
SendClientMessage(playerid, COLOR_FAIL, string);
SendClientMessage(playerid, COLOR_FAIL, "He noticed it and ripped your arms off.");
format(string, sizeof(string), "%s (%i)'s hand has stuck to your pocket while trying to rob you.", pname, playerid);
SendClientMessage(ID, COLOR_FAIL, string);
SendClientMessage(ID, COLOR_FAIL, "You noticed it and ripped his arms off.");
format(string, sizeof(string), "*** %s (%i) has bled to death.", pname, playerid);
SendClientMessageToAll(0x880000FF, string);
format(string, sizeof(string), "~w~%s has ripped your arms off.", oname, ID);
GameTextForPlayer(playerid, string, 5000, 4);
format(string, sizeof(string), "~w~Ripped %s's arms off.", oname, ID);
GameTextForPlayer(ID, string, 5000, 4);
}
robtime[playerid] = 1;
SetTimerEx("robtimer", ROB_TIME, false, "i", playerid);
}
else
{
new string[256];
format(string, sizeof(string), "%s (%i) has no money to rob!", oname, ID);
SendClientMessage(playerid, COLOR_ERROR, string);
}
}
else
{
new string[256];
format(string, sizeof(string), "%s (%i) has to be in the same vehicle as you to be able to rob!", oname, ID);
SendClientMessage(playerid, COLOR_ERROR, string);
}
}
else
{
new string[256];
format(string, sizeof(string), "%s (%i) is not close enough to rob.", oname, ID);
SendClientMessage(playerid, COLOR_ERROR, string);
}
}
else
{
SendClientMessage(playerid, COLOR_ERROR, "That player is not connected!");
}
}
else
{
SendClientMessage(playerid, COLOR_ERROR, "You cannot rob yourself!");
}
}
else
{
SendClientMessage(playerid, COLOR_ERROR, "Please wait before robbing someone again.");
}
}
return 1;
}

public robtimer(id)
{
robtime[id] = 0;
}
YEAH these are codes ^^^^^^^
now can u help how i add an limit to the amount rob and we can use playerid/name/part of name and if we don't give these it will rob the nearest player
i can't figure how ??

AroseKhanNiazi
24/02/2014, 07:17 AM
Please Help!

AroseKhanNiazi
28/02/2014, 08:27 AM
just tell how to add an limit plz

Ghazal
28/02/2014, 10:08 AM
Maybe something like this.
if(GetPlayerMoney(ID) >= 1000000)
{
SendClientMessage(playerid,COLOR_ERROR,"That player has more than 1 million in his pocket you can't rob him");
return 1;
}

AroseKhanNiazi
28/02/2014, 11:17 AM
Maybe something like this.
if(GetPlayerMoney(ID) >= 1000000)
{
SendClientMessage(playerid,COLOR_ERROR,"That player has more than 1 million in his pocket you can't rob him");
return 1;
}

i want like if max amount that can be robbed is 500k and the cash can't go to -(negative) and uder 500k any random amount can be robbed

TLN
28/02/2014, 11:45 AM
This should work.

new rand = random(500000)+0; // A random number between 0 and 500000

GivePlayerMoney(ID, -rand); // Remove the money that was stolen from the player

GivePlayerMoney(playerid, rand); // Give the money to the robber

AroseKhanNiazi
28/02/2014, 04:34 PM
i have no one to try but i think it will work thanks +rep xD

AroseKhanNiazi
28/02/2014, 04:36 PM
need to w8 24 hours be-four giving rep :/

TLN
28/02/2014, 05:10 PM
Haha, no problem.
If you have your server up and running, send me a PM with the IP if you want me to test it with you. :)