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SyntaxQ
06/04/2014, 08:27 AM
Whenever any player takes away my car, and then i try to spawn a new car (The same that the player took), it brings the other player back to me and it appears that his car was jacked.

I can't figure out where is the problem.
This is the car code.

COMMAND:v(playerid,params[])
{
if(isnull(params))
{
SendClientMessage(playerid,0x6FFF00FF, "{F07F1D}USAGE: {BBFF00}/v <Vehicle Name/Vehicle ID>");
return 1;
}
if(IsNumeric(params) && (strval(params) < 400 || strval(params) > 611))
{
SendClientMessage(playerid,COLOR_WHITE,""RED"ERROR: "GREY"You have entered a wrong vehicle name/vehicle ID!");
return 1;
}
if(!IsNumeric(params) && (GetVehicleModelIdFromName(params) < 400 || GetVehicleModelIdFromName(params) > 611))
{
SendClientMessage(playerid,COLOR_WHITE,""RED"ERROR: "GREY"You have entered a wrong vehicle name/vehicle ID!");
return 1;
}
for(new X = 0; X < sizeof(WrongVehicles); X++)
{
if(IsNumeric(params) && strval(params) == WrongVehicles[X])
{
SendClientMessage(playerid,COLOR_WHITE,""RED"ERROR: "GREY"You have entered a wrong vehicle name/vehicle ID!");
return 1;
}
if(!IsNumeric(params) && GetVehicleModelIdFromName(params) == WrongVehicles[X])
{
SendClientMessage(playerid,COLOR_WHITE,""RED"ERROR: "GREY"You have entered a wrong vehicle name/vehicle ID!");
return 1;
}
}
new String[300];
if(IsNumeric(params) && (strval(params) > 399 || strval(params) < 612))
{
CreatePlayerVehicle(playerid,strval(params));
format(String,300,""YELLOW">> {34FACF}You have spawned a {34FAE3}%s (ID: %d){34FACF}.",VehicleNames[strval(params) - 400],strval(params));
}
if(!IsNumeric(params) && (GetVehicleModelIdFromName(params) > 399 || GetVehicleModelIdFromName(params) < 612))
{
CreatePlayerVehicle(playerid,GetVehicleModelIdFrom Name(params));
format(String,300,""YELLOW">> {34FACF}You have spawned a {34FAE3}%s (ID: %d){34FACF}"".",VehicleNames[GetVehicleModelIdFromName(params) - 400],GetVehicleModelIdFromName(params));
}
SendClientMessage(playerid,COLOR_WHITE,String);
return 1;
}


OnPlayerStateChange

public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
if(IsBeingSpeced[playerid] == 1)
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(spectatorid[i] == playerid)
{
PlayerSpectateVehicle(i, GetPlayerVehicleID(playerid));
}
}
}
}
if(newstate == PLAYER_STATE_ONFOOT)
{
if(IsBeingSpeced[playerid] == 1)//If the player being spectated, exists a vehicle, then let the spectator spectate the player.
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(spectatorid[i] == playerid)
{
PlayerSpectatePlayer(i, playerid);// Letting the spectator, spectate the player who exited the vehicle.
}
}
}
}
if (AntifallEnabled[playerid] == 1)
{
if (oldstate == PLAYER_STATE_ONFOOT)
{
if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
inVehicle[playerid] = 1;
carID[playerid] = GetPlayerVehicleID(playerid);
}
}
if (oldstate == PLAYER_STATE_DRIVER)
{
if (newstate == PLAYER_STATE_ONFOOT)
{
if (inVehicle[playerid] == 1)
{
PutPlayerInVehicle(playerid, carID[playerid], 0);
}
}
}
if (oldstate == PLAYER_STATE_PASSENGER)
{
if (newstate == PLAYER_STATE_ONFOOT)
{
if (inVehicle[playerid] == 1)
{
PutPlayerInVehicle(playerid, carID[playerid], 1);
}
}
}
}
return 1;
}