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gekas
15/05/2014, 06:29 PM
//Player Attachments system by Excel
//================================================== ============================
#include <a_samp>
#include <mSelection>
#include <sscanf2>
#include <dini>
#include <zcmd>
//================================================== ============================
#define DIALOG_ATTACH_INDEX 13500
#define DIALOG_ATTACH_INDEX_SELECTION DIALOG_ATTACH_INDEX+1
#define DIALOG_ATTACH_EDITREPLACE DIALOG_ATTACH_INDEX+2
#define DIALOG_ATTACH_MODEL_SELECTION DIALOG_ATTACH_INDEX+3
#define DIALOG_ATTACH_BONE_SELECTION DIALOG_ATTACH_INDEX+4
#define DIALOG_ATTACH_OBJECT_SELECTION DIALOG_ATTACH_INDEX+5
#define DIALOG_ATTACH_OBJECT2_SELECTION DIALOG_ATTACH_INDEX+6
//================================================== ============================
#define MAX_OSLOTS MAX_PLAYER_ATTACHED_OBJECTS
//================================================== ============================
#define COL_WHITE "{FFFFFF}"
#define COL_BLACK "{0E0101}"
#define COL_GREY "{C3C3C3}"
#define COL_GREEN "{6EF83C}"
#define COL_RED "{F81414}"
#define COL_YELLOW "{F3FF02}"
#define COL_ORANGE "{FFAF00}"
#define COL_LIME "{B7FF00}"
#define COL_CYAN "{00FFEE}"
#define COL_BLUE "{0049FF}"
#define COL_MAGENTA "{F300FF}"
#define COL_VIOLET "{B700FF}"
#define COL_PINK "{FF00EA}"
#define COL_MARONE "{A90202}"
//================================================== ============================
new AttachmentObjectsList[] = {
18632,
18633,
18634,
18635,
18636,
18637,
18638,
18639,
18640,
18975,
19136,
19274,
18641,
18642,
18643,
18644,
18645,
18865,
18866,
18867,
18868,
18869,
18870,
18871,
18872,
18873,
18874,
18875,
18890,
18891,
18892,
18893,
18894,
18895,
18896,
18897,
18898,
18899,
18900,
18901,
18902,
18903,
18904,
18905,
18906,
18907,
18908,
18909,
18910,
18911,
18912,
18913,
18914,
18915,
18916,
18917,
18918,
18919,
18920,
18921,
18922,
18923,
18924,
18925,
18926,
18927,
18928,
18929,
18930,
18931,
18932,
18933,
18934,
18935,
18936,
18937,
18938,
18939,
18940,
18941,
18942,
18943,
18944,
18945,
18946,
18947,
18948,
18949,
18950,
18951,
18952,
18953,
18954,
18955,
18956,
18957,
18958,
18959,
18960,
18961,
18962,
18963,
18964,
18965,
18966,
18967,
18968,
18969,
18970,
18971,
18972,
18973,
18974,
18976,
18977,
18978,
18979,
19006,
19007,
19008,
19009,
19010,
19011,
19012,
19013,
19014,
19015,
19016,
19017,
19018,
19019,
19020,
19021,
19022,
19023,
19024,
19025,
19026,
19027,
19028,
19029,
19030,
19031,
19032,
19033,
19034,
19035,
19036,
19037,
19038,
19039,
19040,
19041,
19042,
19043,
19044,
19045,
19046,
19047,
19048,
19049,
19050,
19051,
19052,
19053,
19085,
19086,
19090,
19091,
19092,
19093,
19094,
19095,
19096,
19097,
19098,
19099,
19100,
19101,
19102,
19103,
19104,
19105,
19106,
19107,
19108,
19109,
19110,
19111,
19112,
19113,
19114,
19115,
19116,
19117,
19118,
19119,
19120,
19137,
19138,
19139,
19140,
19141,
19142,
19160,
19161,
19162,
19163,
19317,
19318,
19319,
19330,
19331,
19346,
19347,
19348,
19349,
19350,
19351,
19352,
19487,
19488,
19513,
19515,
331,
333,
334,
335,
336,
337,
338,
339,
341,
321,
322,
323,
324,
325,
326,
343,
346,
347,
348,
349,
350,
351,
352,
353,
355,
356,
372,
357,
358,
361,
363,
364,
365,
366,
367,
368,
369,
371
};
//================================================== ============================
new AttachmentBones[][24] = {
{"Spine"},
{"Head"},
{"Left upper arm"},
{"Right upper arm"},
{"Left hand"},
{"Right hand"},
{"Left thigh"},
{"Right thigh"},
{"Left foot"},
{"Right foot"},
{"Right calf"},
{"Left calf"},
{"Left forearm"},
{"Right forearm"},
{"Left clavicle"},
{"Right clavicle"},
{"Neck"},
{"Jaw"}
};
//================================================== ============================
CMD:o(playerid,params[])
{
new string[128];
new dialog[500];
for(new x;x<MAX_OSLOTS;x++)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, x))
{ format(string, sizeof(string), ""COL_WHITE"Slot:%d :: "COL_GREEN"Used Slot\n", x); }
else format(string, sizeof(string), ""COL_WHITE"Slot:%d\n", x);
strcat(dialog,string);
}
ShowPlayerDialog(playerid, DIALOG_ATTACH_INDEX_SELECTION, DIALOG_STYLE_LIST,"Player Objects/Attachment: (Select Slot)", dialog, "Select", "Close(X)");
return 1;
}
CMD:att(playerid,params[])
{
return cmd_o(playerid,params);
}
CMD:attachments(playerid,params[])
{
return cmd_o(playerid,params);
}
//================================================== ============================
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_ATTACH_INDEX_SELECTION:
{
if(response)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, listitem))
{
ShowPlayerDialog(playerid, DIALOG_ATTACH_EDITREPLACE, DIALOG_STYLE_MSGBOX, \
"Player Objects/Attachment: (Delete/Edit)", ""COL_WHITE"Do you wish to edit the attachment in that slot, or delete it?", "Edit(!)", "Delete(X)");
}
else
{
ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT_SEL ECTION,DIALOG_STYLE_LIST,"Player Objects/Attachment: (Select Object Path)","Path:1 :: "COL_GREY"Server Objects Menu\n"COL_WHITE"Path:2 :: "COL_GREY"Custom Object","Next(>>)","Back(<<)");
}
SetPVarInt(playerid, "AttachmentIndexSel", listitem);
}
return 1;
}
case DIALOG_ATTACH_OBJECT_SELECTION:
{
if(!response)
{
cmd_o(playerid,"");
}
if(response)
{
if(listitem==0) ShowModelSelectionMenuEx(playerid, AttachmentObjectsList, 228+38, "Player Objects", DIALOG_ATTACH_MODEL_SELECTION, 0.0, 0.0, 0.0, 1.0, 0x00000099, 0x000000EE, 0xACCBF1FF);
if(listitem==1) ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT2_SE LECTION,DIALOG_STYLE_INPUT,"Player Objects/Attachment: (Insert objectid)",""COL_WHITE"Put your custom objectid below, You can also take help from ''http://wiki.sa-mp.com''.","Edit","Back(<<)");
}
}
case DIALOG_ATTACH_OBJECT2_SELECTION:
{
if(!response)
{ ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT_SEL ECTION,DIALOG_STYLE_LIST,"Player Objects/Attachment: (Select Object Path)","Path:1 :: "COL_GREY"Server Objects Menu\n"COL_WHITE"Path:2 :: "COL_GREY"Custom Object","Next(>>)","Back(<<)"); }
if(response)
{
if(!strlen(inputtext))return SendClientMessage(playerid,-1,"PLAYER: You can't leave the coloumn blank."),ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT2_ SELECTION,DIALOG_STYLE_INPUT,"Player Objects/Attachment: (Insert objectid)",""COL_WHITE"Put your custom objectid below, You can also take help from ''http://wiki.sa-mp.com''.","Edit","Back(<<)");
if(!IsNumeric(inputtext)) return SendClientMessage(playerid,-1,"PLAYER: You can't fill a object name, only object id's allowed."),ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT2_ SELECTION,DIALOG_STYLE_INPUT,"Player Objects/Attachment: (Insert objectid)",""COL_WHITE"Put your custom objectid below, You can also take help from ''http://wiki.sa-mp.com''.","Edit","Back(<<)");
new obj;
if(!sscanf(inputtext, "i", obj))
{
if(GetPVarInt(playerid, "AttachmentUsed") == 1) EditAttachedObject(playerid, obj);
else
{
SetPVarInt(playerid, "AttachmentModelSel", obj);
new string[256+1];
new dialog[500];
for(new x;x<sizeof(AttachmentBones);x++)
{
format(string, sizeof(string), "Bone:%s\n", AttachmentBones[x]);
strcat(dialog,string);
}
ShowPlayerDialog(playerid, DIALOG_ATTACH_BONE_SELECTION, DIALOG_STYLE_LIST, \
"{FF0000}Attachment Modification - Bone Selection", dialog, "Select", "Cancel");
}
}
}
}
case DIALOG_ATTACH_EDITREPLACE:
{
if(response) EditAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"));
else
{
RemovePlayerAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"));
new file[256];
new name[24];
new x=GetPVarInt(playerid, "AttachmentIndexSel");
new f1[15],f2[15],f3[15],f4[15],f5[15],f6[15],f7[15],f8[15],f9[15],f10[15],f11[15];
GetPlayerName(playerid,name,24);
format(file,sizeof(file),"Player Objects/%s.ini",name);
if(!dini_Exists(file)) return 1;
format(f1,15,"O_Model_%d",x);
format(f2,15,"O_Bone_%d",x);
format(f3,15,"O_OffX_%d",x);
format(f4,15,"O_OffY_%d",x);
format(f5,15,"O_OffZ_%d",x);
format(f6,15,"O_RotX_%d",x);
format(f7,15,"O_RotY_%d",x);
format(f8,15,"O_RotZ_%d",x);
format(f9,15,"O_ScaleX_%d",x);
format(f10,15,"O_ScaleY_%d",x);
format(f11,15,"O_ScaleZ_%d",x);
dini_Unset(file,f1);
dini_Unset(file,f2);
dini_Unset(file,f3);
dini_Unset(file,f4);
dini_Unset(file,f5);
dini_Unset(file,f6);
dini_Unset(file,f7);
dini_Unset(file,f8);
dini_Unset(file,f9);
dini_Unset(file,f10);
dini_Unset(file,f11);
DeletePVar(playerid, "AttachmentIndexSel");
}
return 1;
}
case DIALOG_ATTACH_BONE_SELECTION:
{
if(response)
{
SetPlayerAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"), GetPVarInt(playerid, "AttachmentModelSel"), listitem+1);
EditAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"));
SendClientMessage(playerid, 0xFFFFFFFF, "PLAYER: You can also hold SPAWN and use MOUSE to view from either sides.");
}
DeletePVar(playerid, "AttachmentIndexSel");
DeletePVar(playerid, "AttachmentModelSel");
return 1;
}
}
return 0;
}
//================================================== ============================
public OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid,
Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ,
Float:fRotX, Float:fRotY, Float:fRotZ,
Float:fScaleX, Float:fScaleY, Float:fScaleZ )
{
/*new debug_string[256+1];
format(debug_string,256,"SetPlayerAttachedObject(playerid,%d,%d,%d,%f,%f,%f ,%f,%f,%f,%f,%f,%f)",
index,modelid,boneid,fOffsetX,fOffsetY,fOffsetZ,fR otX,fRotY,fRotZ,fScaleX,fScaleY,fScaleZ);*/

SetPlayerAttachedObject(playerid,index,modelid,bon eid,fOffsetX,fOffsetY,fOffsetZ,fRotX,fRotY,fRotZ,f ScaleX,fScaleY,fScaleZ);
SendClientMessage(playerid, 0xFFFFFFFF, "PLAYER: You have finished editing attachments, it has been saved to your database.");

new file[256];
new name[24];
new f1[15],f2[15],f3[15],f4[15],f5[15],f6[15],f7[15],f8[15],f9[15],f10[15],f11[15];
GetPlayerName(playerid,name,24);
format(file,sizeof(file),"Player Objects/%s.ini",name);
if(!dini_Exists(file)) return 1;
format(f1,15,"O_Model_%d",index);
format(f2,15,"O_Bone_%d",index);
format(f3,15,"O_OffX_%d",index);
format(f4,15,"O_OffY_%d",index);
format(f5,15,"O_OffZ_%d",index);
format(f6,15,"O_RotX_%d",index);
format(f7,15,"O_RotY_%d",index);
format(f8,15,"O_RotZ_%d",index);
format(f9,15,"O_ScaleX_%d",index);
format(f10,15,"O_ScaleY_%d",index);
format(f11,15,"O_ScaleZ_%d",index);
dini_IntSet(file,f1,modelid);
dini_IntSet(file,f2,boneid);
dini_FloatSet(file,f3,fOffsetX);
dini_FloatSet(file,f4,fOffsetY);
dini_FloatSet(file,f5,fOffsetZ);
dini_FloatSet(file,f6,fRotX);
dini_FloatSet(file,f7,fRotY);
dini_FloatSet(file,f8,fRotZ);
dini_FloatSet(file,f9,fScaleX);
dini_FloatSet(file,f10,fScaleY);
dini_FloatSet(file,f11,fScaleZ);
return 1;
}
//================================================== ============================
public OnPlayerConnect(playerid)
{
new file[256];
new name[24];
new f1[15],f2[15],f3[15],f4[15],f5[15],f6[15],f7[15],f8[15],f9[15],f10[15],f11[15];
GetPlayerName(playerid,name,24);
format(file,sizeof(file),"Player Objects/%s.ini",name);
if(!dini_Exists(file))
{
dini_Create(file);
for(new x;x<MAX_OSLOTS;x++)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, x))
{
format(f1,15,"O_Model_%d",x);
format(f2,15,"O_Bone_%d",x);
format(f3,15,"O_OffX_%d",x);
format(f4,15,"O_OffY_%d",x);
format(f5,15,"O_OffZ_%d",x);
format(f6,15,"O_RotX_%d",x);
format(f7,15,"O_RotY_%d",x);
format(f8,15,"O_RotZ_%d",x);
format(f9,15,"O_ScaleX_%d",x);
format(f10,15,"O_ScaleY_%d",x);
format(f11,15,"O_ScaleZ_%d",x);
dini_IntSet(file,f1,0);
dini_IntSet(file,f2,0);
dini_FloatSet(file,f3,0.0);
dini_FloatSet(file,f4,0.0);
dini_FloatSet(file,f5,0.0);
dini_FloatSet(file,f6,0.0);
dini_FloatSet(file,f7,0.0);
dini_FloatSet(file,f8,0.0);
dini_FloatSet(file,f9,0.0);
dini_FloatSet(file,f10,0.0);
dini_FloatSet(file,f11,0.0);
}
}
}
}
//================================================== ============================
public OnPlayerSpawn(playerid)
{
new file[256];
new name[24];
new f1[15],f2[15],f3[15],f4[15],f5[15],f6[15],f7[15],f8[15],f9[15],f10[15],f11[15];
GetPlayerName(playerid,name,24);
format(file,sizeof(file),"Player Objects/%s.ini",name);
if(dini_Exists(file)) return 1;
for(new x;x<MAX_OSLOTS;x++)
{
format(f1,15,"O_Model_%d",x);
format(f2,15,"O_Bone_%d",x);
format(f3,15,"O_OffX_%d",x);
format(f4,15,"O_OffY_%d",x);
format(f5,15,"O_OffZ_%d",x);
format(f6,15,"O_RotX_%d",x);
format(f7,15,"O_RotY_%d",x);
format(f8,15,"O_RotZ_%d",x);
format(f9,15,"O_ScaleX_%d",x);
format(f10,15,"O_ScaleY_%d",x);
format(f11,15,"O_ScaleZ_%d",x);
if(dini_Int(file,f1)!=0)
{
SetPlayerAttachedObject(playerid,x,dini_Int(file,f 1),dini_Int(file,f2),dini_Float(file,f3),dini_Floa t(file,f4),dini_Float(file,f5),dini_Float(file,f6) ,dini_Float(file,f7),dini_Float(file,f8),dini_Floa t(file,f9),dini_Float(file,f10),dini_Float(file,f1 1));
}
}
return 1;
}
//================================================== ============================
public OnPlayerModelSelectionEx(playerid, response, extraid, modelid)
{
if(extraid==DIALOG_ATTACH_MODEL_SELECTION)
{
if(!response)
{ ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT_SEL ECTION,DIALOG_STYLE_LIST,"Player Objects/Attachment: (Select Object Path)","Path:1 :: "COL_GREY"Server Objects Menu\n"COL_WHITE"Path:2 :: "COL_GREY"Custom Object","Next(>>)","Back(<<)"); }
if(response)
{
if(GetPVarInt(playerid, "AttachmentUsed") == 1) EditAttachedObject(playerid, modelid);
else
{
SetPVarInt(playerid, "AttachmentModelSel", modelid);
new string[256+1];
new dialog[500];
for(new x;x<sizeof(AttachmentBones);x++)
{
format(string, sizeof(string), "Bone:%s\n", AttachmentBones[x]);
strcat(dialog,string);
}
ShowPlayerDialog(playerid, DIALOG_ATTACH_BONE_SELECTION, DIALOG_STYLE_LIST, \
"{FF0000}Attachment Modification - Bone Selection", dialog, "Select", "Cancel");
}//else DeletePVar(playerid, "AttachmentIndexSel");
}
}
return 1;
}
//================================================== ============================
stock IsNumeric(string[])
{
for (new i = 0, j = strlen(string); i < j; i++)
{
if (string[i] > '9' || string[i] < '0') return 0;
}
return 1;
}
//================================================== ============================

Hello i need your help.
I want to create a Save When disconnect on when player died

gekas
15/05/2014, 07:18 PM
Help mee please

gekas
16/05/2014, 10:20 AM
Bump.

Spartaaaaa
16/05/2014, 10:53 AM
Create folder on scriptfiles

Name: "Player Objects" Without quotes.

Player Objects

+REP if i helped you.

gekas
16/05/2014, 11:20 AM
I will rep you If you will help meee but i dont understand how to do can to create it and send mee link

GIvee mee your Skype name :

AiRaLoKa
16/05/2014, 11:27 AM
on your gamemode folder, open folder called "scriptfiles". then create a new folder called "Player Objects" (without quotes, just like Spartaaaaa said)

gekas
16/05/2014, 11:32 AM
I understand i try but The attachment's doesent saved on it

AiRaLoKa
16/05/2014, 11:58 AM
I understand i try but The attachment's doesent saved on it

do you find any file inside of the Player Objects folder?

gekas
16/05/2014, 12:48 PM
Yes But when i login again doesent work.

The attachment isn't on mee
___________________________________________

AiRaLoKa.

Add meee on Skype.
My skype : Armando.Gjoni1

gekas
16/05/2014, 01:40 PM
Can to help mee ?

Spartaaaaa
16/05/2014, 02:41 PM
Okay! you told me on skype add me.
i sent you request on Skype accept it.

gekas
16/05/2014, 04:12 PM
Sparta come on skype online

AiRaLoKa
18/05/2014, 03:11 AM
remove theese lines from OnPlayerConnect


new file[256];
new name[24];
new f1[15],f2[15],f3[15],f4[15],f5[15],f6[15],f7[15],f8[15],f9[15],f10[15],f11[15];
GetPlayerName(playerid,name,24);
format(file,sizeof(file),"Player Objects/%s.ini",name);
if(!dini_Exists(file))
{
dini_Create(file);
for(new x;x<MAX_OSLOTS;x++)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, x))
{
format(f1,15,"O_Model_%d",x);
format(f2,15,"O_Bone_%d",x);
format(f3,15,"O_OffX_%d",x);
format(f4,15,"O_OffY_%d",x);
format(f5,15,"O_OffZ_%d",x);
format(f6,15,"O_RotX_%d",x);
format(f7,15,"O_RotY_%d",x);
format(f8,15,"O_RotZ_%d",x);
format(f9,15,"O_ScaleX_%d",x);
format(f10,15,"O_ScaleY_%d",x);
format(f11,15,"O_ScaleZ_%d",x);
dini_IntSet(file,f1,0);
dini_IntSet(file,f2,0);
dini_FloatSet(file,f3,0.0);
dini_FloatSet(file,f4,0.0);
dini_FloatSet(file,f5,0.0);
dini_FloatSet(file,f6,0.0);
dini_FloatSet(file,f7,0.0);
dini_FloatSet(file,f8,0.0);
dini_FloatSet(file,f9,0.0);
dini_FloatSet(file,f10,0.0);
dini_FloatSet(file,f11,0.0);
}
}
}

at least it's worked for me :lol: :lol: :lol: