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0B3Y
23/07/2014, 06:43 PM
Hi Guys, i need your help again... When i try to /cuff someone it said "the player isnt restrained".... what does it mean? And i want to remove that... Here's the code.

CMD:cuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
{
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}

new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");

if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
{
format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
ClearAnimations(giveplayerid);
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1);
PlayerCuffed[giveplayerid] = 2;
SetPVarInt(giveplayerid, "PlayerCuffed", 2);
SetPVarInt(giveplayerid, "IsFrozen", 1);
//Frozen[giveplayerid] = 1;
PlayerCuffedTime[giveplayerid] = 300;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}
Do i just need to do like this?
/*else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
return 1;
}
}*/
If not, what should i do? Thanks guys :)

PawelQ
23/07/2014, 06:47 PM
Try this

CMD:cuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
{
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}

new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");

if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
//if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
{
format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
ClearAnimations(giveplayerid);
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1);
PlayerCuffed[giveplayerid] = 2;
SetPVarInt(giveplayerid, "PlayerCuffed", 2);
SetPVarInt(giveplayerid, "IsFrozen", 1);
//Frozen[giveplayerid] = 1;
PlayerCuffedTime[giveplayerid] = 300;
/*}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
return 1;
}*/
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}

0B3Y
23/07/2014, 06:55 PM
Alright thanks... Let me rep you :)

SickAttack
23/07/2014, 06:56 PM
Try this

CMD:cuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
{
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}

new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");

if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
//if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
{
format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
ClearAnimations(giveplayerid);
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1);
PlayerCuffed[giveplayerid] = 2;
SetPVarInt(giveplayerid, "PlayerCuffed", 2);
SetPVarInt(giveplayerid, "IsFrozen", 1);
//Frozen[giveplayerid] = 1;
PlayerCuffedTime[giveplayerid] = 300;
/*}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
return 1;
}*/
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}

You're missing a bracket.

}
/*else

0B3Y
23/07/2014, 07:06 PM
Thanks Bro :D i was getting this errors

C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(733) : warning 215: expression has no effect
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(2502) : error 017: undefined symbol "RBT"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(2503) : error 017: undefined symbol "RBT"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3400) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3407) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3414) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3423) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3437) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3444) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3448) : error 017: undefined symbol "GivePlayerCash"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3451) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3458) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3466) : error 017: undefined symbol "GivePlayerCash"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3469) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3476) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3483) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3497) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3506) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3518) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3537) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3551) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3565) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3573) : error 017: undefined symbol "GivePlayerCash"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3578) : error 017: undefined symbol "ProxDetector"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3699) : error 017: undefined symbol "GivePlayerCash"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3822) : error 017: undefined symbol "GivePlayerCash"
C:\Users\Asus\Documents\New Folders\gamemodes\PIRP.pwn(3823) : error 017: undefined symbol "GivePlayerCash"

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.


And i reload the page, then i read your post. And its working now :D Thanks very much bro... But hey, why do i can't give reputation to someone else?