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SampAsia
11/01/2015, 11:44 AM
public OnPlayerConnect(playerid)
{ new pmess[256],IP[256], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerIp(playerid,IP,sizeof(IP));
printf("%s has joined the server. Country: %s | IP Address: %s",name, GetPlayerCountryName(playerid),IP);
format(pmess,sizeof(string), ""COL_RED"%s"COL_WHITE" has joined the server from "COL_RED"%s.", pName, GetPlayerCountryName(playerid));
SendClientMessageToAll(-1, string);

GameTextForPlayer(playerid, "~g~Welcome ~r~to ~p~Samp~y~Drifting ~b~Community", 5000, 6);
return 1;
}

C:\Users\win7\Desktop\as.pwn(1822) : error 017: undefined symbol "string"
C:\Users\win7\Desktop\as.pwn(1822) : error 029: invalid expression, assumed zero
C:\Users\win7\Desktop\as.pwn(1822) : warning 215: expression has no effect
C:\Users\win7\Desktop\as.pwn(1823) : error 017: undefined symbol "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


3 Errors.

Ironboy
11/01/2015, 11:46 AM
new string[256];

lwilson
11/01/2015, 12:08 PM
new string[256];

before the the string used

__________________
Next Life Roleplay [Refunding/Hiring]
SERVER IP: 172.245.220.133:7108
http://nextlife-rp.boards.net/

SampAsia
11/01/2015, 12:10 PM
C:\Users\win7\Desktop\s.pwn(1819) : error 001: expected token: ";", but found "new"
C:\Users\win7\Desktop\s.pwn(1822) : error 017: undefined symbol "pName"
C:\Users\win7\Desktop\s.pwn(1823) : error 017: undefined symbol "pName"
C:\Users\win7\Desktop\s.pwn(1819) : warning 204: symbol is assigned a value that is never used: "pmess"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


3 Errors.

lwilson
11/01/2015, 12:12 PM
CTRL + F then find "pmess" if you really don't need that you can delete it
Undefined Symbol "pName" means you using the pName without the Function

__________________
Next Life Roleplay [Refunding/Hiring]
SERVER IP: 172.245.220.133:7108
http://nextlife-rp.boards.net/

Ironboy
11/01/2015, 12:13 PM
Use this

public OnPlayerConnect(playerid)
{ new pmess[256],IP[256], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerIp(playerid,IP,sizeof(IP));
printf("%s has joined the server. Country: %s | IP Address: %s",name, GetPlayerCountryName(playerid),IP);
format(pmess,sizeof(pmess), ""COL_RED"%s"COL_WHITE" has joined the server from "COL_RED"%s.", name, GetPlayerCountryName(playerid));
SendClientMessageToAll(-1, pmess);
GameTextForPlayer(playerid, "~g~Welcome ~r~to ~p~Samp~y~Drifting ~b~Community", 5000, 6);
return 1;
}

mahdi499
11/01/2015, 12:13 PM
public OnPlayerConnect(playerid)
{ new pmess[128], IP[256], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerIp(playerid,IP,sizeof(IP));
printf("%s has joined the server. Country: %s | IP Address: %s",name, GetPlayerCountryName(playerid),IP);
format(pmess,sizeof(string), ""COL_RED"%s"COL_WHITE" has joined the server from "COL_RED"%s.", name, GetPlayerCountryName(playerid));
SendClientMessageToAll(-1, pmess);

GameTextForPlayer(playerid, "~g~Welcome ~r~to ~p~Samp~y~Drifting ~b~Community", 5000, 6);
return 1;
} Untested