View Full Version : Retexturing Default Logo(s)

25/01/2015, 02:28 PM
I don't actually know if this should be in the /Scripting Help/ section, sorry if that's correct.

Basically I'm mapping a local news company exterior and want to retexture the logo of this building in the screen-shot but I don't exactly know how. I could try find the logo in gta3.img and revamp it but I want it but onto a server with a custom logo for all to see, basically retexturing the building and logo and placing it onto a server.


Any ideas how?

zT KiNgKoNg
25/01/2015, 02:49 PM
I would suggest using "MapEdit" by RedFusion, It lets you edit all aspects of the model textures, you'll just have to do the work and find the correct texture slot.

25/01/2015, 02:56 PM
Could you paste a link here?

25/01/2015, 03:20 PM
you could try using SetObjectMaterialText for it.

zT KiNgKoNg
25/01/2015, 04:59 PM
Could you paste a link here?

I would paste this Link but frankly you're just being Lazy, I told you the name of the Editor, and who Created it. If you cannot be bothered to do a simple search on the forums or ****** then have fun on your own.

25/01/2015, 05:07 PM
I did search it.. it search results are the current normal map editor I'm using..

25/01/2015, 05:16 PM
Here you go


04/02/2015, 05:21 AM
Any solutions?

04/02/2015, 06:55 AM
Make sure you return 0 properly in all of your OnDialogResponse callbacks found in your other scripts.
Returning 0 in this callback will pass the dialog to another script in case no matching code were found in your gamemode's callback.

If that doesn't work, try increasing the MIN_DIALOG_ID value.
It can be found in mapedit/dialog/data.pwn