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View Full Version : Need help with anti speed hack


Mijata
21/03/2015, 03:04 PM
how to create anti speed hack with car and without car

JaydenJason
21/03/2015, 03:18 PM
have you made an attempt

have you even used the search function

http://forum.sa-mp.com/showthread.php?t=166177

CalvinC
21/03/2015, 03:56 PM
Use GetPlayerVelocity and GetVehicleVelocity to check if it's higher than a certain amount.
If it's too high, they're most likely using speed cheats.

Jimmy0wns
21/03/2015, 04:21 PM
Use GetPlayerVelocity and GetVehicleVelocity to check if it's higher than a certain amount.
If it's too high, they're most likely using speed cheats.

But what if the player('s vehicle) is falling from e.g, Mount Chilliad?

Abagail
21/03/2015, 04:29 PM
A vehicle should never reach more than 1000 MPH even when falling. So typically something such as:


new LastHackReported[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
LastHackReported[playerid] = 0;
}

public OnPlayerUpdate(playerid)
{
if(IsPlayerInAnyVehicle(playerid) && GetVehicleSpeed(GetPlayerVehicleID(playerid)) >= 1000 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
LastHackReported[playerid]++;
if(LastHackReported[playerid] == 5)
{
CallLocalFunction("OnPlayerVehicleSpeedHack", "dd", playerid, GetPlayerVehicleID(playerid), GetVehicleSpeed(GetPlayerVehicleID(playerid));
LastHackReported[playerid] = 0;
}
}

return 1;
}

stock GetVehicleSpeed(vehicleid)
{
new Float:xPos[3];
GetVehicleVelocity(vehicleid, xPos[0], xPos[1], xPos[2]);
return floatround(floatsqroot(xPos[0] * xPos[0] + xPos[1] * xPos[1] + xPos[2] * xPos[2]) * 170.00);
}
forward OnPlayerVehicleSpeedHack(playerid, vehicleid, Float: MPH);


Something such as this should work(though it's untested). Basically it calls OnPlayerVehicleSpeedHack allowing you to take action appropriately.