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View Full Version : OnPlayerRequestSpawn help along with PlayerClass


nicholasramdhan
27/03/2015, 05:05 AM
C:\Users\Nicholas\Desktop\GWDM\gamemodes\GWDM.pwn( 844) : error 002: only a single statement (or expression) can follow each "case"
C:\Users\Nicholas\Desktop\GWDM\gamemodes\GWDM.pwn( 844) : warning 215: expression has no effect
C:\Users\Nicholas\Desktop\GWDM\gamemodes\GWDM.pwn( 845) : warning 209: function "OnPlayerRequestClass" should return a value
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.

Well, here.
Line 816 - 850:

case 32..35: {
new name[ MAX_PLAYER_NAME ];
SetPlayerPos(playerid,2752.8835,-2513.6389,25.7914);
SetPlayerCameraPos(playerid,2753.1050,-2519.0244,26.6926);
SetPlayerCameraLookAt(playerid,2752.8835,-2513.6389,25.7914);
SetPlayerFacingAngle(playerid,180.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~[RESTRICTED] Men In Black", 3000, 3);
ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox",4.0,1,1,1,1,1);
if(strfind(name,"[MiB]",true) != -1)
{
SendClientMessage(playerid, HOODLUMS_COLOR, "You have spawned as a official Men In Black clan member.");
return 1;
}
}
case 36..39: {
new name[ MAX_PLAYER_NAME ];
SetPlayerPos(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerCameraPos(playerid,1265.7855,-1262.5286,13.2771);
SetPlayerCameraLookAt(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerFacingAngle( playerid,230.0 );
GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~[RESTRICTED] Double X Factors", 3000, 3 );
ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 );
if(strfind(name,"[X_X]",true) != -1)
{
SendClientMessage(playerid, WORKERS_COLOR, "You have spawned as an official X Factors clan member.");
return 0;
}
}
return 1;
}
//================================================== ============================

public OnPlayerRequestSpawn(playerid)
{
new Name[MAX_PLAYER_NAME], string[256];

Aly
27/03/2015, 05:12 AM
I guess you forgot to close "switch",because i can't see the bracket that closes that.

switch(something)
{
case 1:
{
//Some Code here
}
case 2:
{
//Some Code here
}
}

nicholasramdhan
27/03/2015, 05:14 AM
This is the switch:

PlayerInfo[playerid][ pClassID ] = classid;
switch(classid)
{

Aly
27/03/2015, 05:22 AM
And where does it ends ? I can't see the bracket("}") that closes the switch.

nicholasramdhan
27/03/2015, 05:25 AM
Here, this is the whole OnPlayerRequestClass line.


public OnPlayerRequestClass( playerid, classid )
{
SetPlayerColor( playerid, COLOR_INACTIVE );
PlayerPlaySound( playerid, 1068, 0.0, 0.0, 0.0 );

PlayerInfo[playerid][ pClassID ] = classid;
switch(classid)
{
case 0..3: {
SetPlayerPos(playerid,1810.5295,-2103.0408,13.5469);
SetPlayerCameraPos(playerid,1814.3398,-2100.5222,13.5469);
SetPlayerCameraLookAt(playerid,1810.5295,-2103.0408,13.5469);
SetPlayerFacingAngle(playerid,300.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Aztecas", 3000, 3);
ApplyAnimation(playerid,"RIOT", "RIOT_ANGRY",4.0,1,1,1,1,1);
}
case 4..7: {
SetPlayerPos(playerid,2654.5081,-1063.5448,69.5937);
SetPlayerCameraPos(playerid,2658.3940,-1060.7126,69.5209);
SetPlayerCameraLookAt(playerid,2654.5081,-1063.5448,69.5937);
SetPlayerFacingAngle(playerid,300.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Vagos", 3000, 3);
ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1);
}
case 8..11: {
SetPlayerPos(playerid,1979.8929,-1143.1704,25.9858);
SetPlayerCameraPos(playerid,1975.8948,-1145.9689,25.9895);
SetPlayerCameraLookAt(playerid,1979.8929,-1143.1704,25.9858);
SetPlayerFacingAngle(playerid,120.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Ballas", 3000, 3);
ApplyAnimation(playerid,"GHANDS", "gsign2LH",4.0,1,1,1,1,1);
}
case 12..15: {
SetPlayerPos(playerid,2498.2249,-1644.6326,18.8751);
SetPlayerCameraPos(playerid,2498.2676,-1640.1935,18.6116);
SetPlayerCameraLookAt(playerid,2498.2249,-1644.6326,18.8751);
SetPlayerFacingAngle(playerid,0.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Grove Street", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1);
}
case 16..19: {
SetPlayerPos(playerid,2785.7817,-1956.1940,20.4537);
SetPlayerCameraPos(playerid,2791.5693,-1956.3384,21.3124);
SetPlayerCameraLookAt(playerid,2785.7817,-1956.1940,20.4537);
SetPlayerFacingAngle(playerid,270.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Mafia", 3000, 3);
ApplyAnimation(playerid,"DEALER", "DEALER_IDLE",4.0,1,1,1,1,1);
}
case 20..23: {
SetPlayerPos(playerid,1524.5602,-1581.9534,23.5469);
SetPlayerCameraPos(playerid,1524.6063,-1577.8397,23.5469);
SetPlayerCameraLookAt(playerid,1524.5602,-1581.9534,23.5469);
SetPlayerFacingAngle(playerid,0.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Cops", 3000, 3);
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
}
case 24..27: {
SetPlayerPos(playerid,953.6748,-1696.7352,20.3672);
SetPlayerCameraPos(playerid,958.7288,-1701.0875,20.9513);
SetPlayerCameraLookAt(playerid,953.6748,-1696.7352,20.3672);
SetPlayerFacingAngle(playerid,225.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Bikers", 3000, 3);
ApplyAnimation(playerid,"GANGS", "Invite_Yes",4.0,1,1,1,1,1);
}
case 28..31: {
SetPlayerPos(playerid,1288.2465,-800.1273,96.4609);
SetPlayerCameraPos(playerid,1285.2930,-795.5814,96.4609);
SetPlayerCameraLookAt(playerid,1288.2465,-800.1273,96.4609);
SetPlayerFacingAngle(playerid,20.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Hobos", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_A_Loop",4.0,1,1,1,1,1);
}
case 32..35: {
new name[ MAX_PLAYER_NAME ];
SetPlayerPos(playerid,2752.8835,-2513.6389,25.7914);
SetPlayerCameraPos(playerid,2753.1050,-2519.0244,26.6926);
SetPlayerCameraLookAt(playerid,2752.8835,-2513.6389,25.7914);
SetPlayerFacingAngle(playerid,180.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~[RESTRICTED] Men In Black", 3000, 3);
ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox",4.0,1,1,1,1,1);
if(strfind(name,"[MiB]",true) != -1)
{
SendClientMessage(playerid, HOODLUMS_COLOR, "You have spawned as a official Men In Black clan member.");
return 1;
}
}
case 36..39: {
new name[ MAX_PLAYER_NAME ];
SetPlayerPos(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerCameraPos(playerid,1265.7855,-1262.5286,13.2771);
SetPlayerCameraLookAt(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerFacingAngle( playerid,230.0 );
GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~[RESTRICTED] Double X Factors", 3000, 3 );
ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 );
if(strfind(name,"[X_X]",true) != -1)
{
SendClientMessage(playerid, WORKERS_COLOR, "You have spawned as an official X Factors clan member.");
return 0;
}
}
return 1;
}

Aly
27/03/2015, 05:27 AM
Try this:

public OnPlayerRequestClass( playerid, classid )
{
SetPlayerColor( playerid, COLOR_INACTIVE );
PlayerPlaySound( playerid, 1068, 0.0, 0.0, 0.0 );

PlayerInfo[playerid][ pClassID ] = classid;
switch(classid)
{
case 0..3: {
SetPlayerPos(playerid,1810.5295,-2103.0408,13.5469);
SetPlayerCameraPos(playerid,1814.3398,-2100.5222,13.5469);
SetPlayerCameraLookAt(playerid,1810.5295,-2103.0408,13.5469);
SetPlayerFacingAngle(playerid,300.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Aztecas", 3000, 3);
ApplyAnimation(playerid,"RIOT", "RIOT_ANGRY",4.0,1,1,1,1,1);
}
case 4..7: {
SetPlayerPos(playerid,2654.5081,-1063.5448,69.5937);
SetPlayerCameraPos(playerid,2658.3940,-1060.7126,69.5209);
SetPlayerCameraLookAt(playerid,2654.5081,-1063.5448,69.5937);
SetPlayerFacingAngle(playerid,300.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Vagos", 3000, 3);
ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1);
}
case 8..11: {
SetPlayerPos(playerid,1979.8929,-1143.1704,25.9858);
SetPlayerCameraPos(playerid,1975.8948,-1145.9689,25.9895);
SetPlayerCameraLookAt(playerid,1979.8929,-1143.1704,25.9858);
SetPlayerFacingAngle(playerid,120.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Ballas", 3000, 3);
ApplyAnimation(playerid,"GHANDS", "gsign2LH",4.0,1,1,1,1,1);
}
case 12..15: {
SetPlayerPos(playerid,2498.2249,-1644.6326,18.8751);
SetPlayerCameraPos(playerid,2498.2676,-1640.1935,18.6116);
SetPlayerCameraLookAt(playerid,2498.2249,-1644.6326,18.8751);
SetPlayerFacingAngle(playerid,0.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Grove Street", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1);
}
case 16..19: {
SetPlayerPos(playerid,2785.7817,-1956.1940,20.4537);
SetPlayerCameraPos(playerid,2791.5693,-1956.3384,21.3124);
SetPlayerCameraLookAt(playerid,2785.7817,-1956.1940,20.4537);
SetPlayerFacingAngle(playerid,270.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Mafia", 3000, 3);
ApplyAnimation(playerid,"DEALER", "DEALER_IDLE",4.0,1,1,1,1,1);
}
case 20..23: {
SetPlayerPos(playerid,1524.5602,-1581.9534,23.5469);
SetPlayerCameraPos(playerid,1524.6063,-1577.8397,23.5469);
SetPlayerCameraLookAt(playerid,1524.5602,-1581.9534,23.5469);
SetPlayerFacingAngle(playerid,0.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Cops", 3000, 3);
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
}
case 24..27: {
SetPlayerPos(playerid,953.6748,-1696.7352,20.3672);
SetPlayerCameraPos(playerid,958.7288,-1701.0875,20.9513);
SetPlayerCameraLookAt(playerid,953.6748,-1696.7352,20.3672);
SetPlayerFacingAngle(playerid,225.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Bikers", 3000, 3);
ApplyAnimation(playerid,"GANGS", "Invite_Yes",4.0,1,1,1,1,1);
}
case 28..31: {
SetPlayerPos(playerid,1288.2465,-800.1273,96.4609);
SetPlayerCameraPos(playerid,1285.2930,-795.5814,96.4609);
SetPlayerCameraLookAt(playerid,1288.2465,-800.1273,96.4609);
SetPlayerFacingAngle(playerid,20.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~Hobos", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_A_Loop",4.0,1,1,1,1,1);
}
case 32..35: {
new name[ MAX_PLAYER_NAME ];
SetPlayerPos(playerid,2752.8835,-2513.6389,25.7914);
SetPlayerCameraPos(playerid,2753.1050,-2519.0244,26.6926);
SetPlayerCameraLookAt(playerid,2752.8835,-2513.6389,25.7914);
SetPlayerFacingAngle(playerid,180.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~[RESTRICTED] Men In Black", 3000, 3);
ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox",4.0,1,1,1,1,1);
if(strfind(name,"[MiB]",true) != -1)
{
SendClientMessage(playerid, HOODLUMS_COLOR, "You have spawned as a official Men In Black clan member.");
return 1;
}
}
case 36..39: {
new name[ MAX_PLAYER_NAME ];
SetPlayerPos(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerCameraPos(playerid,1265.7855,-1262.5286,13.2771);
SetPlayerCameraLookAt(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerFacingAngle( playerid,230.0 );
GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~[RESTRICTED] Double X Factors", 3000, 3 );
ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 );
if(strfind(name,"[X_X]",true) != -1)
{
SendClientMessage(playerid, WORKERS_COLOR, "You have spawned as an official X Factors clan member.");
return 0;
}
}
}
return 1;
}

nicholasramdhan
27/03/2015, 05:34 AM
Okay thanks. You fixed the error, but I got a warning for loose indentation lol. I know it's not a big deal but idk how to fix it and I don't like warnings lol.

C:\Users\Nicholas\Desktop\GWDM\gamemodes\GWDM.pwn( 845) : warning 217: loose indentation

Line 841-846:

return 0;
}
}
}
return 1;
}

CalvinC
27/03/2015, 06:02 AM
And shouldn't you use return 1 here?
case 36..39:
{
new name[ MAX_PLAYER_NAME ];
SetPlayerPos(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerCameraPos(playerid,1265.7855,-1262.5286,13.2771);
SetPlayerCameraLookAt(playerid,1262.5465,-1260.1057,13.2015);
SetPlayerFacingAngle( playerid,230.0 );
GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~[RESTRICTED] Double X Factors", 3000, 3 );
ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 );
if(strfind(name,"[X_X]",true) != -1)
{
SendClientMessage(playerid, WORKERS_COLOR, "You have spawned as an official X Factors clan member.");
return 0; // here
}
}
Otherwise you're telling them they spawned as an official X factor clan, but you disallow them to switch to that class by using return 0?

EDIT:
For correct indentation do this:
return 0;
}
}
}
return 1;
}
http://wiki.sa-mp.com/wiki/Errors_List#217:_loose_indentation