View Full Version : Static Airbraking Detection

20/05/2015, 02:39 PM
Hi everybody.
I'm trying to develop a powerful anti-cheat for my server, which includes various checks to detect teleporting and speed-hacking. As now, it logically seems a powerful algorithm to detect speedy airbrakes (and thanks to this post (http://forum.sa-mp.com/showthread.php?t=283106)), but those who take other advantages of airbraking (Mostly gaining or losing height), can do it without triggering my sensors, asking how?
The reason is: airbraking can be done slowly, in this case, the player can gain height and shoot others like a boss, or melt down into the ground slowly to be guarded by the ground objects.
As I used the airbrake before, I know that it refuses Velocity Setting, so setting the player's velocity and checking it in the next update can mostly get us through this, however it cannot be observed for each innocent player, it will corrupt their gameplay completely.
I just wanna know, isn't there any obvious symptom for those who use the airbrake this way?
Hope you can help.

20/05/2015, 05:16 PM
bump... no info?

21/05/2015, 12:32 PM