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Mariciuc223
29/07/2015, 11:30 AM
What mean that exemple:

number % 65521;


And why my mute don't work on player text ??? [It work on player commands that i put restriction] -- anti spam don't work too :(

public OnPlayerText(playerid, text[])
{
new String[128];

if(pInfo[playerid][pMute] == 1)
{
if(pInfo[playerid][pMuteTime] <= 59) format(String, sizeof(String), "You are muted for %i seconds !", pInfo[playerid][pMuteTime]);
if(pInfo[playerid][pMuteTime] >= 60) format(String, sizeof(String), "You are muted for %i minutes !", pInfo[playerid][pMuteTime] / 60);

SendClientMessage(playerid, FactColor[11], String);

return 0;
}

if(aSpam[playerid] == 1)
{
SendClientMessage(playerid, FactColor[9], "[ANTISPAM]{FFE4C4} Asteapta 2 secunde !");
if(aSpamTimer[playerid] == 0) SetTimerEx("SpamTime", 2000, false, "i", playerid);

return 0;
}

return 0;
}

I put return 0 at final but i still can write :-?

// On player logged in

SetTimerEx("MuteTimer", 1000, true, "i", playerid);

// Mute command

CMD:mute(playerid, params[])
{
if(pInfo[playerid][pAdmin] == 0) return SendClientMessage(playerid, FactColor[10], "You are not authorized to use that command !");

new id, time, reason[32], String[128];
if(sscanf(params, "uis", id, time, reason)) return SendClientMessage(playerid, FactColor[11], "USAGE: /mute [PlayerID/PartOfName][Time/Minutes][Reason]");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, FactColor[11], "That player it's not connected !");
if(time == 0 || time > 120) return SendClientMessage(playerid, FactColor[11], "The time need to be between 0-120 minutes !");
if(pInfo[id][pMute] == 1) return SendClientMessage(playerid, FactColor[11], "That player already have mute !");

format(String, sizeof(String), "Adm Cmd: %s was muted by %s for %i minutes, reason: %s", Name(id), Name(playerid), time, reason);
SendClientMessageToAll(0xA52A2AFF, String);

pInfo[id][pMute] = 1;
pInfo[id][pMuteTime] = time*60;

return 1;
}

// There it's a command where i put the restriction if player it's muted ..

CMD:f(playerid, params[])
{
new String[64];

if(pInfo[playerid][pFaction] >= 0 && pInfo[playerid][pFaction] <= 4) return SendClientMessage(playerid, FactColor[5], "That command it's only for members of families !");
if(sscanf(params, "s", String)) return SendClientMessage(playerid, FactColor[11], "USAGE: /f(amily) [Text]");
if(fMuted[playerid] == 1) return SendClientMessage(playerid, FactColor[11], "You can't speak because you are fmuted !");
if(pInfo[playerid][pMute] == 1)
{
if(pInfo[playerid][pMuteTime] <= 59) format(String, sizeof(String), "You are muted for %i seconds !", pInfo[playerid][pMuteTime]);
if(pInfo[playerid][pMuteTime] >= 60) format(String, sizeof(String), "You are muted for %i minutes !", pInfo[playerid][pMuteTime] / 60);

SendClientMessage(playerid, FactColor[11], String);

return 1;
}
if(strlen(params) > 64) return SendClientMessage(playerid, FactColor[11], "Line too long !");

for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(pInfo[i][pFaction] == pInfo[playerid][pFaction])
{
new String1[sizeof(String) + MAX_PLAYER_NAME + 23];
format(String1, sizeof(String1), "** %s %s: %s. ))", GetRank(pInfo[playerid][pFaction], pInfo[playerid][pRank]), Name(playerid), params);

SendClientMessage(i, 0x00CED1FF, String1);
}
}
}

return 1;
}

If anyone can help me with a script like that for mute or fix that (or tell me what it's the problem) i will give +REP (If i can)