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View Full Version : houselocker lock/unlock


TheLegend1
31/07/2015, 11:27 AM
Hello friends.
I am trying to make /houselocker lock but i cant.
Here is script if you can make this for me would be awsome

COMMAND:houselocker(playerid, params[])
{// houselocker [take / put ] [sguns/sdrugs] [amount]
new tmp[ 64 ], tmp2[ 64 ], tmp3;
if(PlayerTemp[playerid][tmphouse]!=-1)
{
new filename[20]; format(filename,sizeof(filename),"Casa%d.txt",House[PlayerTemp[playerid][tmphouse]][HouseID]);
new cursguns = dini_Int(filename,"sguns");
new cursdrugs = dini_Int(filename,"sdrugs");
if(sscanf(params, "ssd",tmp,tmp2,tmp3))
{
SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: There is currently %d Guns and %d Drugs in the locker.", dini_Int(filename,"sguns"), dini_Int(filename,"sdrugs"));
return SCP(playerid, "[ take / put ] [ materials / drugs ] [ amount ]");
}
if(!strcmp(tmp, "take"))
{
if(!strlen(tmp2)) return SCP(playerid,"take [ materials / drugs ] [ amount ]");
if(!strcmp(tmp2,"sguns"))
{
if(tmp3>cursguns)
{
SendClientError(playerid, "Invalid amount");
return 1;
}
if(!cursguns)

format(filename,sizeof(filename),"Casa%d.txt",House[PlayerTemp[playerid][tmphouse]][HouseID]);
dini_IntSet(filename, "sguns", cursguns-tmp3);
PlayerInfo[playerid][sguns] += tmp3;
SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: You have taken %d guns from your house locker.", tmp3);
}
else if(!strcmp(tmp2,"sdrugs"))
{
if(!cursdrugs)
if(tmp3>cursdrugs)
{
SendClientError(playerid, "Invalid amount");
return 1;
}
dini_IntSet(filename,"sdrugs", cursdrugs-tmp3);
// format(filename,sizeof(filename),"Casa%d.txt",House[PlayerTemp[playerid][tmphouse]][HouseID]);
PlayerInfo[playerid][sdrugs] += tmp3;
SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: You have taken %d drugs from your house locker.", tmp3);
}
}
else if(!strcmp(tmp, "put"))
{
if(!strlen(tmp2)) return SCP(playerid,"put [ materials / drugs ] [ amount ]");
if(!strcmp(tmp2,"sguns"))
{
if(PlayerInfo[playerid][sguns]<tmp3)
if(PlayerInfo[playerid][sguns]<0)
{
SendClientError(playerid, "Invalid amount");
return 1;
}
dini_IntSet(filename, "sguns" , cursguns+tmp3);
PlayerInfo[playerid][sguns] -= tmp3;
SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: You have put %d guns from your house locker.", tmp3);
}
else if(!strcmp(tmp2,"sdrugs"))
{
if(PlayerInfo[playerid][sdrugs]<tmp3)
{
SendClientError(playerid, "Invalid amount");
return 1;
}
dini_IntSet(filename,"sdrugs", cursdrugs+tmp3);
PlayerInfo[playerid][sdrugs] -= tmp3;
SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: You have put %d drugs from your house locker.", tmp3);
}
}
}
return 1;
}