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Sirop
28/12/2015, 03:22 PM
Hello everyone here I am doing a filterscript and when I put the error ProxDetector make me yet I do a forwarde: /

C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(93) : error 035: argument type mismatch (argument 3)
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(93) : warning 202: number of arguments does not match definition
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(95) : error 017: undefined symbol "ProxDetector"
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(106) : error 035: argument type mismatch (argument 3)
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(106) : warning 202: number of arguments does not match definition
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(108) : error 017: undefined symbol "ProxDetector"
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(115) : warning 217: loose indentation
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(233) : error 030: compound statement not closed at the end of file (started at line 77)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


5 Errors.

SmoW
28/12/2015, 03:25 PM
Replace your ProxDetector where it's defined with this:

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
}//not connected
return 1;
}

Sirop
28/12/2015, 06:55 PM
Always errors